Files
scummvm-cursorfix/engines/crab/ui/OptionMenu.h
2026-02-02 04:50:13 +01:00

123 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_OPTIONMENU_H
#define CRAB_OPTIONMENU_H
#include "crab/timer.h"
#include "crab/ui/GeneralSettingMenu.h"
#include "crab/ui/GfxSettingMenu.h"
#include "crab/ui/ImageData.h"
#include "crab/ui/KeyBindMenu.h"
#include "crab/ui/StateButton.h"
#include "crab/ui/ToggleButton.h"
#include "crab/ui/slider.h"
namespace Crab {
namespace pyrodactyl {
namespace ui {
class OptionMenu {
// What overall state the menu is in
enum {
STATE_GENERAL,
STATE_GRAPHICS,
STATE_KEYBOARD,
STATE_CONTROLLER,
STATE_ENTER_W,
STATE_ENTER_H,
STATE_CONFIRM
} _state;
// The overall menu for switching between states
// The second last button is save, the last button is cancel
Menu<StateButton> _menu;
// The background image
ImageData _bg;
// The graphical settings menu
GfxSettingMenu _gfx;
// The general settings menu
GeneralSettingMenu _general;
// Keyboard controls menu
KeyBindMenu _keybind;
// The controller controls are just drawn in a single image, no reassign options
ImageData _conbind;
// The UI for accepting/rejecting change in resolution
HoverInfo _noticeRes;
ImageData _questionbox;
Button _accept, _cancel;
// If the user wants to input a custom resolution, these are used along with the question box
TextArea _promptW, _promptH;
// The countdown until the timer resets
TextData _countdown;
Timer _timer;
// Function to draw the main menu (controls, settings, save, cancel)
bool handleTabs(Button &back, const Common::Event &event);
public:
bool _loaded;
OptionMenu() {
_loaded = false;
_state = STATE_GENERAL;
_menu.useKeyboard(true);
}
~OptionMenu() {}
void reset();
bool disableHotkeys() {
return _keybind.disableHotkeys();
}
void load(const Common::Path &filename);
void draw(Button &back);
bool handleEvents(Button &back, const Common::Event &event);
void internalEvents();
void setUI();
void saveState();
};
} // End of namespace ui
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_OPTIONMENU_H