93 lines
2.9 KiB
C++
93 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/crab.h"
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#include "crab/GameParam.h"
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#include "crab/ui/MapData.h"
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namespace Crab {
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using namespace pyrodactyl::ui;
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void MapData::load(rapidxml::xml_node<char> *node) {
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loadPath(_pathBg, "bg", node);
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loadPath(_pathOverlay, "overlay", node);
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}
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void MapData::destAdd(const Common::String &name, const int &x, const int &y) {
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MarkerData md;
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md._name = name;
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md._pos.x = x;
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md._pos.y = y;
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_dest.push_back(md);
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}
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void MapData::saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root) {
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rapidxml::xml_node<char> *child_clip = doc.allocate_node(rapidxml::node_element, "clip");
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for (auto &c : _reveal)
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c.saveState(doc, child_clip, "rect");
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root->append_node(child_clip);
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rapidxml::xml_node<char> *child_dest = doc.allocate_node(rapidxml::node_element, "dest");
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for (auto &d : _dest) {
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rapidxml::xml_node<char> *child = doc.allocate_node(rapidxml::node_element, "pos");
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child->append_attribute(doc.allocate_attribute("name", d._name.c_str()));
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child->append_attribute(doc.allocate_attribute("x", g_engine->_stringPool->get(d._pos.x)));
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child->append_attribute(doc.allocate_attribute("y", g_engine->_stringPool->get(d._pos.y)));
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child_dest->append_node(child);
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}
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root->append_node(child_dest);
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}
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void MapData::loadState(rapidxml::xml_node<char> *node) {
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_reveal.clear();
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if (nodeValid("clip", node)) {
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rapidxml::xml_node<char> *clipnode = node->first_node("clip");
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for (rapidxml::xml_node<char> *n = clipnode->first_node("rect"); n != nullptr; n = n->next_sibling("rect")) {
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Rect r;
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r.load(n);
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_reveal.push_back(r);
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}
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}
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_dest.clear();
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if (nodeValid("dest", node)) {
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rapidxml::xml_node<char> *destnode = node->first_node("dest");
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for (rapidxml::xml_node<char> *n = destnode->first_node("pos"); n != nullptr; n = n->next_sibling("pos")) {
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MarkerData md;
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loadStr(md._name, "name", n);
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md._pos.load(n);
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_dest.push_back(md);
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}
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}
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}
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} // End of namespace Crab
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