Files
scummvm-cursorfix/engines/crab/ui/KeyBindMenu.cpp
2026-02-02 04:50:13 +01:00

232 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/crab.h"
#include "crab/ui/KeyBindMenu.h"
namespace Crab {
using namespace pyrodactyl::ui;
using namespace pyrodactyl::image;
using namespace pyrodactyl::text;
using namespace pyrodactyl::input;
void KeyBindMenu::load(rapidxml::xml_node<char> *node) {
if (nodeValid(node)) {
if (nodeValid("menu", node)) {
rapidxml::xml_node<char> *menode = node->first_node("menu");
if (nodeValid("primary", menode))
_prim.load(menode->first_node("primary"));
if (nodeValid("alt", menode))
_alt.load(menode->first_node("alt"));
if (nodeValid("prompt", menode))
_prompt.load(menode->first_node("prompt"));
if (nodeValid("inc", menode))
_inc.load(menode->first_node("inc"));
if (nodeValid("dim", menode))
_dim.load(menode->first_node("dim"));
if (nodeValid("divide", menode))
_divide.load(menode->first_node("divide"));
if (nodeValid("desc", menode))
_desc.load(menode->first_node("desc"));
}
// Initialize the menus
initMenu(CON_GAME);
initMenu(CON_UI);
if (nodeValid("controls", node))
_selControls.load(node->first_node("controls"));
}
}
void KeyBindMenu::startAndSize(const int &type, int &start, int &size) {
switch (type) {
case CON_GAME:
start = IG_START;
size = IG_SIZE;
break;
case CON_UI:
start = IU_START;
size = IU_SIZE;
break;
default:
break;
}
}
void KeyBindMenu::initMenu(const int &type) {
int start = 0, size = 0;
startAndSize(type, start, size);
// Initialize the menu
_menu[type]._element.resize(size);
for (int i = 0; i < size; i++) {
int xoffset = _inc.x * i + _divide.x * (i / _dim.x);
int yoffset = _inc.y * (i % _dim.x) + _divide.y * (i / _dim.x);
_menu[type]._element[i].init(_prim, xoffset, yoffset);
_menu[type]._element[i]._caption._text = g_engine->_inputManager->getAssociatedKey((InputType)(start + i));
//_menu[type]._element[i + 1].init(_alt, xoffset, yoffset);
//_menu[type]._element[i + 1]._caption._text = SDL_GetScancodeName(g_engine->_inputManager->iv[start + (i / 2)].alt);
}
}
void KeyBindMenu::drawDesc(const int &type) {
int start = 0, size = 0;
startAndSize(type, start, size);
for (int i = 0; i < size; i++) {
int xoffset = _inc.x * i + _divide.x * (i / _dim.x);
int yoffset = _inc.y * (i % _dim.x) + _divide.y * (i / _dim.x);
_desc.draw(g_engine->_inputManager->_iv[i + start], xoffset, yoffset);
}
}
void KeyBindMenu::draw() {
_selControls.draw();
_menu[_selControls._cur].draw();
drawDesc(_selControls._cur);
}
void KeyBindMenu::setCaption() {
int start = 0, size = 0;
startAndSize(_selControls._cur, start, size);
for (int i = 0; i < size; i++)
_menu[_selControls._cur]._element[i]._caption._text = g_engine->_inputManager->getAssociatedKey((InputType)(start + i));
}
void KeyBindMenu::handleEvents(const Common::Event &event) {
if (_selControls.handleEvents(event))
setCaption();
switch (_state) {
case STATE_NORMAL:
_choice = _menu[_selControls._cur].handleEvents(event);
if (_choice >= 0) {
_prompt.swap(_menu[_selControls._cur]._element[_choice]._caption);
_state = STATE_KEY;
g_system->getEventManager()->getKeymapper()->setEnabled(false);
break;
}
break;
case STATE_KEY:
if (setKey(event)) { // if key remapped successfully
g_engine->_inputManager->populateKeyTable(); // repopulate key table
g_system->getEventManager()->getKeymapper()->setEnabled(true);
setCaption();
_menu[_selControls._cur]._element[_choice]._caption._col = _prompt._colPrev;
_state = STATE_NORMAL;
}
break;
default:
break;
}
}
bool KeyBindMenu::setKey(const Common::Event &event) {
Common::HardwareInput hwInput = g_system->getEventManager()->getKeymapper()->findHardwareInput(event);
if (hwInput.type != Common::kHardwareInputTypeInvalid) {
int ch = _choice;
if (_selControls._cur == CON_UI)
ch += IG_SIZE;
Common::KeymapArray keymapArr = g_system->getEventManager()->getKeymapper()->getKeymaps();
for (Common::Keymap *keymap : keymapArr) {
if (keymap->getType() != Common::Keymap::kKeymapTypeGame)
continue;
const Common::Keymap::ActionArray actions = keymap->getActions();
for (Common::Action *action : actions) {
if ((int)action->event.customType == ch) {
keymap->unregisterMapping(action);
keymap->registerMapping(action, hwInput);
return true;
}
}
}
}
return false;
}
#if 0
void KeyBindMenu::SwapKey(const SDL_Scancode &find) {
int start = 0, size = 0;
StartAndSize(sel_controls.cur, start, size);
int pos = start + (choice / 2);
for (int i = start; i < start + size; ++i) {
if (g_engine->_inputManager->iv[i].key == find) {
g_engine->_inputManager->iv[i].key = g_engine->_inputManager->iv[pos].key;
break;
} else if (g_engine->_inputManager->iv[i].alt == find) {
g_engine->_inputManager->iv[i].alt = g_engine->_inputManager->iv[pos].key;
break;
}
}
if (choice % 2 == 0)
g_engine->_inputManager->iv[pos].key = find;
else
g_engine->_inputManager->iv[pos].alt = find;
}
#endif
void KeyBindMenu::setUI() {
_menu[CON_GAME].clear();
_menu[CON_UI].clear();
// Initialize the menus
_prim.setUI();
_alt.setUI();
initMenu(CON_GAME);
initMenu(CON_UI);
_desc.setUI();
_selControls.setUI();
}
} // End of namespace Crab