Files
scummvm-cursorfix/engines/crab/ui/GeneralSettingMenu.cpp
2026-02-02 04:50:13 +01:00

162 lines
5.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/ScreenSettings.h"
#include "crab/crab.h"
#include "crab/ui/GeneralSettingMenu.h"
namespace Crab {
using namespace pyrodactyl::ui;
using namespace pyrodactyl::music;
//------------------------------------------------------------------------
// Purpose: Load components from file
//------------------------------------------------------------------------
void GeneralSettingMenu::load(rapidxml::xml_node<char> *node) {
if (nodeValid("volume", node)) {
rapidxml::xml_node<char> *musnode = node->first_node("volume");
if (nodeValid("desc", musnode))
_noticeVolume.load(musnode->first_node("desc"));
if (nodeValid("music", musnode)) {
int val = g_engine->_musicManager->volMusic();
if (ConfMan.hasKey("mute") && ConfMan.getBool("mute"))
val = 0;
_volMusic.load(musnode->first_node("music"), 0, 255, val);
}
if (nodeValid("effects", musnode)) {
int val = g_engine->_musicManager->volEffects();
if (ConfMan.hasKey("mute") && ConfMan.getBool("mute"))
val = 0;
_volEffects.load(musnode->first_node("effects"), 0, 255, val);
}
}
if (nodeValid("mouse_trap", node))
_mouseTrap.load(node->first_node("mouse_trap"));
if (nodeValid("save_on_exit", node))
_saveOnExit.load(node->first_node("save_on_exit"));
if (nodeValid("text_speed", node))
_textSpeed.load(node->first_node("text_speed"));
// Sync popup text value with actual value
for (auto &i : _textSpeed._element)
i._state = (i._val == g_engine->_screenSettings->_textSpeed);
setUI();
createBackup();
}
//------------------------------------------------------------------------
// Purpose: Handle user input
//------------------------------------------------------------------------
void GeneralSettingMenu::handleEvents(const Common::Event &event) {
if (_volMusic.handleEvents(event)) {
bool unmute = _volMusic.Value() > 0 && ConfMan.hasKey("mute") && ConfMan.getBool("mute");
g_engine->_musicManager->volMusic(_volMusic.Value(), unmute);
}
if (_volEffects.handleEvents(event)) {
bool unmute = _volEffects.Value() > 0 && ConfMan.hasKey("mute") && ConfMan.getBool("mute");
g_engine->_musicManager->volEffects(_volEffects.Value(), unmute);
}
// No need to change screen here
if (_saveOnExit.handleEvents(event) != BUAC_IGNORE)
g_engine->_screenSettings->_saveOnExit = !g_engine->_screenSettings->_saveOnExit;
if (_mouseTrap.handleEvents(event) != BUAC_IGNORE) {
g_engine->_screenSettings->_mouseTrap = !g_engine->_screenSettings->_mouseTrap;
// Maybe move this to ScreenSettings itself
g_system->lockMouse(g_engine->_screenSettings->_mouseTrap);
}
int result = _textSpeed.handleEvents(event);
if (result >= 0)
g_engine->_screenSettings->_textSpeed = _textSpeed._element[result]._val;
}
//------------------------------------------------------------------------
// Purpose: Sync our buttons with screen settings
//------------------------------------------------------------------------
void GeneralSettingMenu::internalEvents() {
_saveOnExit._state = g_engine->_screenSettings->_saveOnExit;
_mouseTrap._state = g_engine->_screenSettings->_mouseTrap;
}
//------------------------------------------------------------------------
// Purpose: Draw stuff
//------------------------------------------------------------------------
void GeneralSettingMenu::draw() {
// Draw volume sliders
_noticeVolume.draw();
_volMusic.draw();
_volEffects.draw();
// Draw the auto-save on exit option
_saveOnExit.draw();
_mouseTrap.draw();
// Text speed radio button menu
_textSpeed.draw();
}
//------------------------------------------------------------------------
// Purpose: Revert to previously backed up settings
//------------------------------------------------------------------------
void GeneralSettingMenu::restoreBackup() {
_volMusic.restoreBackup();
g_engine->_musicManager->volMusic(_volMusic.Value());
_volEffects.restoreBackup();
g_engine->_musicManager->volEffects(_volEffects.Value());
}
//------------------------------------------------------------------------
// Purpose: Set UI positioned on screen size change
//------------------------------------------------------------------------
void GeneralSettingMenu::setUI() {
_saveOnExit.setUI();
_mouseTrap.setUI();
_volMusic.setUI();
_volEffects.setUI();
_textSpeed.setUI();
}
} // End of namespace Crab