73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_LEVEL_OBJECTS_H
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#define CRAB_LEVEL_OBJECTS_H
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#include "crab/image/ImageManager.h"
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#include "crab/Rectangle.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace level {
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// Is the world map accessible from this level?
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struct MapVis {
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bool _normal, _current;
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MapVis() {
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set(true);
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}
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void set(bool val) {
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_normal = val;
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_current = val;
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}
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};
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// Used for drawing the destination marker for point and click movement
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struct PlayerDestMarker {
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ImageKey _img;
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Vector2i _size;
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PlayerDestMarker() {
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_img = 0;
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}
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void load(rapidxml::xml_node<char> *node);
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void draw(const Vector2i &pos, const Rect &camera);
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};
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} // End of namespace level
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_LEVEL_OBJECTS_H
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