72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_MUSICAREA_H
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#define CRAB_MUSICAREA_H
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#include "crab/Shape.h"
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#include "crab/music/musicparam.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace level {
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struct MusicInfo {
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// Are we playing a sound effect or a music track
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bool _track;
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// The id of the music track or sound effect being played
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int _id;
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// The amount of loops
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int _loops;
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MusicInfo() {
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_track = false;
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_id = -1;
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_loops = -1;
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}
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~MusicInfo() {}
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};
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class MusicArea : public Shape, public MusicInfo {
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public:
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MusicArea() {}
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~MusicArea() {}
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void load(rapidxml::xml_node<char> *node, const bool &echo = true);
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};
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} // End of namespace level
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_MUSICAREA_H
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