124 lines
3.9 KiB
C++
124 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/crab.h"
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#include "crab/GameParam.h"
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#include "crab/item/Item.h"
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namespace Crab {
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using namespace pyrodactyl::image;
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using namespace pyrodactyl::item;
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using namespace pyrodactyl::stat;
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using namespace pyrodactyl::people;
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//------------------------------------------------------------------------
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// Purpose: Load
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//------------------------------------------------------------------------
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void Item::load(rapidxml::xml_node<char> *node) {
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if (nodeValid(node)) {
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loadStr(_id, "id", node);
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loadStr(_name, "name", node);
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loadStr(_type, "type", node);
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loadStr(_desc, "desc", node);
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loadImgKey(_img, "img", node);
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_bonus.clear();
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for (auto n = node->first_node("bonus"); n != nullptr; n = n->next_sibling("bonus")) {
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Bonus b;
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b.load(n);
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_bonus.push_back(b);
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}
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}
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}
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void Item::clear() {
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_id = "";
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_name = "";
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_type = "";
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_desc = "";
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_img = 0;
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_bonus.clear();
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_value = 0;
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}
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//------------------------------------------------------------------------
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// Purpose: Save and load state
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//------------------------------------------------------------------------
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void Item::saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root) {
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root->append_attribute(doc.allocate_attribute("id", _id.c_str()));
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root->append_attribute(doc.allocate_attribute("name", _name.c_str()));
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root->append_attribute(doc.allocate_attribute("type", _type.c_str()));
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root->append_attribute(doc.allocate_attribute("img", g_engine->_stringPool->get(_img)));
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root->append_attribute(doc.allocate_attribute("desc", _desc.c_str()));
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for (const auto &i : _bonus) {
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auto n = doc.allocate_node(rapidxml::node_element, "bonus");
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switch (i._type) {
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case STAT_HEALTH:
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n->append_attribute(doc.allocate_attribute("type", STATNAME_HEALTH));
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break;
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case STAT_ATTACK:
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n->append_attribute(doc.allocate_attribute("type", STATNAME_ATTACK));
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break;
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case STAT_DEFENSE:
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n->append_attribute(doc.allocate_attribute("type", STATNAME_DEFENSE));
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break;
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case STAT_SPEED:
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n->append_attribute(doc.allocate_attribute("type", STATNAME_SPEED));
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break;
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/*case STAT_CHARISMA:n->append_attribute(doc.allocate_attribute("type", STATNAME_CHARISMA)); break;
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case STAT_INTELLIGENCE:n->append_attribute(doc.allocate_attribute("type", STATNAME_INTELLIGENCE)); break;*/
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default:
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break;
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}
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n->append_attribute(doc.allocate_attribute("val", g_engine->_stringPool->get(i._val)));
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root->append_node(n);
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}
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}
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//------------------------------------------------------------------------
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// Purpose: Calculate effect of item on stats
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//------------------------------------------------------------------------
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void Item::statChange(pyrodactyl::people::Person &obj, bool increase) {
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for (const auto &i : _bonus)
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if (increase)
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obj._stat.change(i._type, i._val);
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else
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obj._stat.change(i._type, -i._val);
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}
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void Item::draw(const int &x, const int &y) {
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g_engine->_imageManager->draw(x, y, _img);
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}
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} // End of namespace Crab
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