Files
2026-02-02 04:50:13 +01:00

124 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/crab.h"
#include "crab/GameParam.h"
#include "crab/item/Item.h"
namespace Crab {
using namespace pyrodactyl::image;
using namespace pyrodactyl::item;
using namespace pyrodactyl::stat;
using namespace pyrodactyl::people;
//------------------------------------------------------------------------
// Purpose: Load
//------------------------------------------------------------------------
void Item::load(rapidxml::xml_node<char> *node) {
if (nodeValid(node)) {
loadStr(_id, "id", node);
loadStr(_name, "name", node);
loadStr(_type, "type", node);
loadStr(_desc, "desc", node);
loadImgKey(_img, "img", node);
_bonus.clear();
for (auto n = node->first_node("bonus"); n != nullptr; n = n->next_sibling("bonus")) {
Bonus b;
b.load(n);
_bonus.push_back(b);
}
}
}
void Item::clear() {
_id = "";
_name = "";
_type = "";
_desc = "";
_img = 0;
_bonus.clear();
_value = 0;
}
//------------------------------------------------------------------------
// Purpose: Save and load state
//------------------------------------------------------------------------
void Item::saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root) {
root->append_attribute(doc.allocate_attribute("id", _id.c_str()));
root->append_attribute(doc.allocate_attribute("name", _name.c_str()));
root->append_attribute(doc.allocate_attribute("type", _type.c_str()));
root->append_attribute(doc.allocate_attribute("img", g_engine->_stringPool->get(_img)));
root->append_attribute(doc.allocate_attribute("desc", _desc.c_str()));
for (const auto &i : _bonus) {
auto n = doc.allocate_node(rapidxml::node_element, "bonus");
switch (i._type) {
case STAT_HEALTH:
n->append_attribute(doc.allocate_attribute("type", STATNAME_HEALTH));
break;
case STAT_ATTACK:
n->append_attribute(doc.allocate_attribute("type", STATNAME_ATTACK));
break;
case STAT_DEFENSE:
n->append_attribute(doc.allocate_attribute("type", STATNAME_DEFENSE));
break;
case STAT_SPEED:
n->append_attribute(doc.allocate_attribute("type", STATNAME_SPEED));
break;
/*case STAT_CHARISMA:n->append_attribute(doc.allocate_attribute("type", STATNAME_CHARISMA)); break;
case STAT_INTELLIGENCE:n->append_attribute(doc.allocate_attribute("type", STATNAME_INTELLIGENCE)); break;*/
default:
break;
}
n->append_attribute(doc.allocate_attribute("val", g_engine->_stringPool->get(i._val)));
root->append_node(n);
}
}
//------------------------------------------------------------------------
// Purpose: Calculate effect of item on stats
//------------------------------------------------------------------------
void Item::statChange(pyrodactyl::people::Person &obj, bool increase) {
for (const auto &i : _bonus)
if (increase)
obj._stat.change(i._type, i._val);
else
obj._stat.change(i._type, -i._val);
}
void Item::draw(const int &x, const int &y) {
g_engine->_imageManager->draw(x, y, _img);
}
} // End of namespace Crab