100 lines
2.2 KiB
C++
100 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_GAMEEVENT_H
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#define CRAB_GAMEEVENT_H
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#include "crab/event/effect.h"
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#include "crab/event/eventstore.h"
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#include "crab/people/person.h"
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#include "crab/event/triggerset.h"
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namespace Crab {
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// An uinteger is our event id format
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typedef uint EventID;
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// Just map loading function to number load
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#define LoadEventID loadNum
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namespace pyrodactyl {
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namespace event {
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enum EventType {
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EVENT_DIALOG,
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EVENT_REPLY,
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EVENT_TEXT,
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EVENT_ANIM,
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EVENT_SILENT,
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EVENT_SPLASH
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};
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struct GameEvent {
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// The event identifier
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EventID _id;
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// The heading for the dialog spoken
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Common::String _title;
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// The dialog spoken in the event
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Common::String _dialog;
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// The state decides which animation is drawn in the dialog box
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pyrodactyl::people::PersonState _state;
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// Event type and related data index
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EventType _type;
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uint _special;
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// The variables changed/added in the event
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Common::Array<Effect> _effect;
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// The triggers for the event
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TriggerSet _trig;
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// The id of the next event
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Common::Array<EventID> _next;
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GameEvent();
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GameEvent(rapidxml::xml_node<char> *node) : GameEvent() {
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load(node);
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}
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~GameEvent() {}
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void load(rapidxml::xml_node<char> *node);
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};
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} // End of namespace event
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_GAMEEVENT_H
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