68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on the CRAB engine
|
|
*
|
|
* Copyright (c) Arvind Raja Yadav
|
|
*
|
|
* Licensed under MIT
|
|
*
|
|
*/
|
|
|
|
#ifndef CRAB_FIGHTMOVE_H
|
|
#define CRAB_FIGHTMOVE_H
|
|
|
|
#include "crab/animation/fightanim.h"
|
|
|
|
namespace Crab {
|
|
|
|
namespace pyrodactyl {
|
|
namespace anim {
|
|
// All info for a single fighting move in all four directions
|
|
struct FightMove {
|
|
// Frames for all four directions
|
|
FightAnimFrames _frames[DIRECTION_TOTAL];
|
|
|
|
// The input required
|
|
pyrodactyl::input::FightInput _input;
|
|
|
|
// The conditions to unlock this move for player use
|
|
pyrodactyl::event::TriggerSet _unlock;
|
|
|
|
// The effects of this move - hurt animation, sound effect and so on
|
|
FightMoveEffect _eff;
|
|
|
|
// The data needed by an AI sprite to execute this move
|
|
FightMoveAIData _ai;
|
|
|
|
FightMove() {}
|
|
~FightMove() {}
|
|
|
|
void load(rapidxml::xml_node<char> *node);
|
|
};
|
|
} // End of namespace anim
|
|
} // End of namespace pyrodactyl
|
|
|
|
} // End of namespace Crab
|
|
|
|
#endif // CRAB_FIGHTMOVE_H
|