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2026-02-02 04:50:13 +01:00

134 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/ScreenSettings.h"
#include "crab/animation/PopUp.h"
namespace Crab {
using namespace pyrodactyl::anim;
using namespace pyrodactyl::event;
//------------------------------------------------------------------------
// Purpose: Load from xml
//------------------------------------------------------------------------
void PopUp::load(rapidxml::xml_node<char> *node) {
_duration.load(node, "duration", false);
_delay.load(node, "delay");
loadStr(_text, "text", node);
loadNum(_next, "next", node);
bool end = false;
loadBool(end, "end", node, false);
if (end)
_next = -1;
_visible.load(node);
_effect.clear();
for (rapidxml::xml_node<char> *n = node->first_node("effect"); n != nullptr; n = n->next_sibling("effect")) {
Effect e;
e.load(n);
_effect.push_back(e);
}
}
void PopUpCollection::load(rapidxml::xml_node<char> *node) {
loadBool(_loop, "loop", node);
for (auto n = node->first_node("dialog"); n != nullptr; n = n->next_sibling("dialog"))
_element.push_back(n);
}
//------------------------------------------------------------------------
// Purpose: Internal events
//------------------------------------------------------------------------
bool PopUp::internalEvents(pyrodactyl::event::Info &info, const Common::String &playerId,
Common::Array<EventResult> &result, Common::Array<EventSeqInfo> &endSeq) {
if (_visible.evaluate(info) || _startedShow) {
if (_delay.targetReached()) {
if (_duration.targetReached(g_engine->_screenSettings->_textSpeed)) {
_show = false;
for (auto &i : _effect)
i.execute(info, playerId, result, endSeq);
return true;
} else {
_startedShow = true;
_show = true;
}
} else
_show = false;
} else
_show = false;
return false;
}
void PopUpCollection::internalEvents(pyrodactyl::event::Info &info, const Common::String &playerId,
Common::Array<EventResult> &result, Common::Array<EventSeqInfo> &endSeq) {
if (_cur >= 0 && (uint)_cur < _element.size()) {
if (_element[_cur].internalEvents(info, playerId, result, endSeq)) {
if (_element[_cur]._next <= 0 || (uint)_element[_cur]._next >= _element.size()) {
// This means that this popup is the "end" node, we must loop back to start or end this
if (_loop) {
_cur = 0;
_element[_cur].reset();
} else
_cur = -1;
} else {
_cur = _element[_cur]._next;
_element[_cur].reset();
}
}
}
}
//------------------------------------------------------------------------
// Purpose: Draw functions
//------------------------------------------------------------------------
void PopUp::draw(const int &x, const int &y, pyrodactyl::ui::ParagraphData &pop, const Rect &camera) {
if (_show) {
if (x + pop.x < camera.w / 3)
g_engine->_textManager->draw(x + pop.x, y + pop.y, _text, pop._col, pop._font, ALIGN_LEFT, pop._line.x, pop._line.y, true);
else if (x + pop.x > (2 * camera.w) / 3)
g_engine->_textManager->draw(x + pop.x, y + pop.y, _text, pop._col, pop._font, ALIGN_RIGHT, pop._line.x, pop._line.y, true);
else
g_engine->_textManager->draw(x + pop.x, y + pop.y, _text, pop._col, pop._font, ALIGN_CENTER, pop._line.x, pop._line.y, true);
}
}
void PopUpCollection::draw(const int &x, const int &y, pyrodactyl::ui::ParagraphData &pop, const Rect &camera) {
if (_cur >= 0 && (uint)_cur < _element.size())
_element[_cur].draw(x, y, pop, camera);
}
} // End of namespace Crab