78 lines
1.9 KiB
C++
78 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room96.h"
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namespace Chewy {
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namespace Rooms {
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void Room96::entry() {
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_G(zoom_horizont) = 140;
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_G(flags).ZoomMov = true;
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_G(zoom_mov_fak) = 1;
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_G(gameState).ScrollxStep = 2;
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_G(gameState).ZoomXy[P_HOWARD][0] = 30;
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_G(gameState).ZoomXy[P_HOWARD][1] = 50;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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_G(SetUpScreenFunc) = setup_func;
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_G(spieler_mi)[P_CHEWY].Mode = true;
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if (_G(flags).LoadGame)
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return;
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hideCur();
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setPersonPos(93, 62, P_HOWARD, P_RIGHT);
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setPersonPos(116, 74, P_CHEWY, P_RIGHT);
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autoMove(1, P_CHEWY);
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showCur();
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}
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void Room96::xit(int16 eib_nr) {
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_G(gameState).ScrollxStep = 1;
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if (eib_nr == 141)
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_G(gameState)._personRoomNr[P_HOWARD] = 95;
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}
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void Room96::setup_func() {
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calc_person_look();
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int destX, destY = 62;
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if (_G(moveState)[P_CHEWY].Xypos[0] >= 120)
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destX = 121;
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else
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destX = 93;
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if (_G(HowardMov) == 1) {
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destX = 49;
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destY = 60;
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}
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goAutoXy(destX, destY, P_HOWARD, ANI_GO);
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}
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} // namespace Rooms
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} // namespace Chewy
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