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2026-02-02 04:50:13 +01:00

344 lines
7.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room90.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
int Room90::_delay;
void Room90::entry(int16 eib_nr) {
_G(gameState).ScrollxStep = 2;
_G(spieler_mi)[P_HOWARD].Mode = true;
_delay = 0;
_G(SetUpScreenFunc) = setup_func;
_G(gameState)._personRoomNr[P_HOWARD] = 90;
_G(zoom_horizont) = 150;
_G(flags).ZoomMov = true;
_G(zoom_mov_fak) = 4;
_G(gameState).ZoomXy[P_HOWARD][0] = 60;
_G(gameState).ZoomXy[P_HOWARD][1] = 90;
if (!_G(flags).LoadGame) {
switch (eib_nr) {
case 78:
case 136:
_G(gameState).scrollx = 0;
setPersonPos(32, 137, P_CHEWY, P_RIGHT);
setPersonPos(20, 121, P_HOWARD, P_RIGHT);
break;
case 137:
_G(gameState).scrollx = 176;
setPersonPos(411, 146, P_CHEWY, P_RIGHT);
setPersonPos(440, 132, P_HOWARD, P_RIGHT);
break;
default:
break;
}
}
hideCur();
_G(HowardMov) = 1;
if (_G(gameState).flags34_40 && !_G(gameState).flags33_40) {
_G(det)->setDetailPos(12, 329, 15);
_G(det)->startDetail(12, 255, false);
_G(det)->playSound(12, 0);
}
if (_G(gameState).flags33_40 && !_G(gameState).flags34_10) {
_G(det)->showStaticSpr(4);
_G(det)->showStaticSpr(5);
}
if (!_G(gameState).flags33_10) {
_G(flags).ZoomMov = false;
startAadWait(498);
goAutoXy(-20, 121, P_HOWARD, ANI_GO);
autoMove(1, P_CHEWY);
startDetailFrame(2, 1, ANI_FRONT, 3);
_G(det)->startDetail(0, 1, false);
startSetAILWait(1, 1, ANI_FRONT);
_G(gameState).flags33_10 = true;
_G(gameState)._personRoomNr[P_HOWARD] = 91;
switchRoom(91);
} else if (!_G(gameState).flags33_20) {
startAadWait(499);
_G(gameState).flags33_20 = true;
} else if (_G(gameState).flags34_20) {
setPersonPos(411, 146, P_CHEWY, P_RIGHT);
setPersonPos(440, 132, P_HOWARD, P_RIGHT);
_G(gameState).scrollx = 176;
_G(gameState).flags34_20 = false;
startAadWait(520);
}
_G(HowardMov) = 0;
showCur();
}
void Room90::xit(int16 eib_nr) {
_G(gameState).ScrollxStep = 1;
if (eib_nr == 134)
_G(gameState)._personRoomNr[P_HOWARD] = 91;
else if (eib_nr == 135)
_G(gameState)._personRoomNr[P_HOWARD] = 56;
}
void Room90::setup_func() {
if (_G(menu_display))
return;
if (_delay)
--_delay;
else {
_delay = _G(gameState).DelaySpeed - 1;
for (int i = 0; i < 8; ++i) {
if (_G(gameState).r90_Array187030[i][0] == 1) {
int destY = _G(Adi)[i + 4].y;
int destX = _G(Adi)[i + 4].x;
if (i >= 5) {
destX += _G(gameState).r90_Array187030[i][1];
if (destX > 540) {
_G(gameState).r90_Array187030[i][0] = 0;
_G(det)->stopDetail(i + 4);
}
} else {
destX -= _G(gameState).r90_Array187030[i][1];
if (destX < -30) {
_G(gameState).r90_Array187030[i][0] = 0;
_G(det)->stopDetail(i + 4);
}
}
_G(det)->setDetailPos(i + 4, destX, destY);
} else {
++_G(gameState).r90_Array187030[i][2];
if (_G(gameState).r90_Array187030[i][2] < _G(gameState).r90_Array187030[i][3])
continue;
_G(gameState).r90_Array187030[i][2] = 0;
_G(gameState).r90_Array187030[i][0] = 1;
int destX;
if (i >= 6)
destX = 0;
else
destX = 500;
_G(det)->setDetailPos(i + 4, destX, _G(Adi)[i + 4].y);
if (!_G(gameState).flags34_40)
_G(det)->startDetail(i + 4, 255, false);
}
}
}
if (_G(gameState)._personRoomNr[P_HOWARD] != 90 || _G(HowardMov) == 1)
return;
calc_person_look();
int xyPos = _G(moveState)[P_CHEWY].Xypos[0];
int destX;
if (xyPos > 400)
destX = 440;
else if (xyPos > 240)
destX = 304;
else if (xyPos > 95)
destX = 176;
else
destX = 18;
if (_G(HowardMov) == 2)
destX = 18;
goAutoXy(destX, 132, P_HOWARD, ANI_GO);
}
void Room90::proc2() {
if (_G(gameState).flags33_80 || _G(flags).AutoAniPlay)
return;
_G(flags).AutoAniPlay = true;
int diaNr = -1;
switch (_G(gameState)._personRoomNr[0]) {
case 46:
diaNr = 496;
break;
case 56:
diaNr = 506;
break;
case 90:
diaNr = 509;
break;
case 91:
diaNr = 508;
break;
case 94:
diaNr = 572;
break;
case 95:
diaNr = 573;
break;
case 96:
diaNr = 574;
break;
case 97:
diaNr = 575;
break;
default:
break;
}
if (diaNr != -1) {
setupScreen(DO_SETUP);
if (_G(gameState).ChewyAni == CHEWY_ANI7) {
start_spz_wait(66, 1, false, P_CHEWY);
start_spz(67, 255, false, P_CHEWY);
} else {
start_spz_wait(64, 1, false, P_CHEWY);
start_spz(65, 255, false, P_CHEWY);
}
hideCur();
startAadWait(diaNr);
showCur();
}
_G(flags).AutoAniPlay = false;
}
int Room90::getHubcaps() {
if (_G(cur)->usingInventoryCursor())
return 0;
hideCur();
autoMove(3, P_CHEWY);
startAadWait(515);
start_spz_wait(14, 1, false, P_CHEWY);
start_spz_wait(43, 1, false, P_CHEWY);
load_chewy_taf(CHEWY_ANI7);
while (_G(moveState)[P_HOWARD].Xypos[0] != 176) {
setupScreen(DO_SETUP);
SHOULD_QUIT_RETURN0;
}
start_spz_wait(47, 1, false, P_HOWARD);
_G(gameState).mi[1] = 2;
startAadWait(516);
_G(gameState).flags34_40 = true;
_G(gameState).flags35_1 = true;
autoMove(4, P_CHEWY);
auto_scroll(176, 0);
_G(det)->setDetailPos(12, 495, 15);
_G(det)->startDetail(12, 255, false);
_G(det)->playSound(12, 0);
int destX = 495;
while (destX > 329) {
destX -= 2;
_G(det)->setDetailPos(12, destX, 15);
setupScreen(DO_SETUP);
SHOULD_QUIT_RETURN0;
}
startAadWait(517);
_G(gameState).flags35_1 = false;
_G(atds)->setControlBit(517, ATS_ACTIVE_BIT);
_G(atds)->delControlBit(519, ATS_ACTIVE_BIT);
showCur();
return 1;
}
int Room90::shootControlUnit() {
if (!isCurInventory(111))
return 0;
hideCur();
delInventory(_G(cur)->getInventoryCursor());
_G(HowardMov) = 2;
_G(flags).ZoomMov = false;
autoMove(5, P_CHEWY);
_G(spieler_mi)[P_CHEWY].Mode = true;
goAutoXy(232, 142, P_CHEWY, ANI_WAIT);
_G(flags).NoScroll = true;
auto_scroll(176, 0);
startSetAILWait(13, 1, ANI_FRONT);
_G(flags).NoPalAfterFlc = true;
flic_cut(FCUT_107);
_G(gameState).scrollx = 0;
setPersonPos(76, 145, P_CHEWY, P_LEFT);
_G(mouseLeftClick) = false;
_G(det)->showStaticSpr(4);
_G(det)->showStaticSpr(5);
setupScreen(NO_SETUP);
_G(fx_blend) = BLEND3;
_G(spieler_mi)[P_CHEWY].Mode = false;
_G(flags).NoScroll = false;
_G(HowardMov) = 0;
_G(gameState).flags33_40 = true;
_G(det)->stopDetail(12);
_G(atds)->setControlBit(519, ATS_ACTIVE_BIT);
_G(atds)->delControlBit(520, ATS_ACTIVE_BIT);
_G(flags).ZoomMov = true;
showCur();
return 1;
}
int Room90::useSurimyOnWreck() {
if (!isCurInventory(18))
return 0;
_G(gameState).flags34_10 = true;
hideCur();
cur_2_inventory();
autoMove(6, P_CHEWY);
_G(mouseLeftClick) = false;
_G(out)->setPointer(nullptr);
_G(out)->cls();
flic_cut(FCUT_109);
register_cutscene(29);
_G(det)->hideStaticSpr(4);
_G(det)->hideStaticSpr(5);
_G(gameState).scrollx = 176;
start_spz(45, 255, false, P_CHEWY);
startAadWait(519);
_G(atds)->setControlBit(520, ATS_ACTIVE_BIT);
showCur();
return 1;
}
} // namespace Rooms
} // namespace Chewy