344 lines
7.7 KiB
C++
344 lines
7.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room90.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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int Room90::_delay;
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void Room90::entry(int16 eib_nr) {
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_G(gameState).ScrollxStep = 2;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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_delay = 0;
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_G(SetUpScreenFunc) = setup_func;
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_G(gameState)._personRoomNr[P_HOWARD] = 90;
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_G(zoom_horizont) = 150;
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_G(flags).ZoomMov = true;
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_G(zoom_mov_fak) = 4;
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_G(gameState).ZoomXy[P_HOWARD][0] = 60;
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_G(gameState).ZoomXy[P_HOWARD][1] = 90;
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if (!_G(flags).LoadGame) {
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switch (eib_nr) {
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case 78:
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case 136:
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_G(gameState).scrollx = 0;
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setPersonPos(32, 137, P_CHEWY, P_RIGHT);
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setPersonPos(20, 121, P_HOWARD, P_RIGHT);
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break;
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case 137:
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_G(gameState).scrollx = 176;
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setPersonPos(411, 146, P_CHEWY, P_RIGHT);
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setPersonPos(440, 132, P_HOWARD, P_RIGHT);
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break;
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default:
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break;
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}
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}
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hideCur();
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_G(HowardMov) = 1;
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if (_G(gameState).flags34_40 && !_G(gameState).flags33_40) {
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_G(det)->setDetailPos(12, 329, 15);
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_G(det)->startDetail(12, 255, false);
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_G(det)->playSound(12, 0);
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}
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if (_G(gameState).flags33_40 && !_G(gameState).flags34_10) {
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_G(det)->showStaticSpr(4);
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_G(det)->showStaticSpr(5);
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}
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if (!_G(gameState).flags33_10) {
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_G(flags).ZoomMov = false;
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startAadWait(498);
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goAutoXy(-20, 121, P_HOWARD, ANI_GO);
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autoMove(1, P_CHEWY);
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startDetailFrame(2, 1, ANI_FRONT, 3);
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_G(det)->startDetail(0, 1, false);
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startSetAILWait(1, 1, ANI_FRONT);
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_G(gameState).flags33_10 = true;
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_G(gameState)._personRoomNr[P_HOWARD] = 91;
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switchRoom(91);
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} else if (!_G(gameState).flags33_20) {
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startAadWait(499);
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_G(gameState).flags33_20 = true;
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} else if (_G(gameState).flags34_20) {
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setPersonPos(411, 146, P_CHEWY, P_RIGHT);
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setPersonPos(440, 132, P_HOWARD, P_RIGHT);
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_G(gameState).scrollx = 176;
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_G(gameState).flags34_20 = false;
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startAadWait(520);
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}
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_G(HowardMov) = 0;
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showCur();
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}
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void Room90::xit(int16 eib_nr) {
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_G(gameState).ScrollxStep = 1;
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if (eib_nr == 134)
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_G(gameState)._personRoomNr[P_HOWARD] = 91;
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else if (eib_nr == 135)
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_G(gameState)._personRoomNr[P_HOWARD] = 56;
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}
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void Room90::setup_func() {
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if (_G(menu_display))
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return;
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if (_delay)
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--_delay;
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else {
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_delay = _G(gameState).DelaySpeed - 1;
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for (int i = 0; i < 8; ++i) {
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if (_G(gameState).r90_Array187030[i][0] == 1) {
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int destY = _G(Adi)[i + 4].y;
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int destX = _G(Adi)[i + 4].x;
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if (i >= 5) {
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destX += _G(gameState).r90_Array187030[i][1];
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if (destX > 540) {
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_G(gameState).r90_Array187030[i][0] = 0;
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_G(det)->stopDetail(i + 4);
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}
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} else {
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destX -= _G(gameState).r90_Array187030[i][1];
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if (destX < -30) {
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_G(gameState).r90_Array187030[i][0] = 0;
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_G(det)->stopDetail(i + 4);
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}
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}
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_G(det)->setDetailPos(i + 4, destX, destY);
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} else {
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++_G(gameState).r90_Array187030[i][2];
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if (_G(gameState).r90_Array187030[i][2] < _G(gameState).r90_Array187030[i][3])
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continue;
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_G(gameState).r90_Array187030[i][2] = 0;
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_G(gameState).r90_Array187030[i][0] = 1;
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int destX;
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if (i >= 6)
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destX = 0;
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else
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destX = 500;
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_G(det)->setDetailPos(i + 4, destX, _G(Adi)[i + 4].y);
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if (!_G(gameState).flags34_40)
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_G(det)->startDetail(i + 4, 255, false);
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}
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}
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}
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if (_G(gameState)._personRoomNr[P_HOWARD] != 90 || _G(HowardMov) == 1)
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return;
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calc_person_look();
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int xyPos = _G(moveState)[P_CHEWY].Xypos[0];
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int destX;
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if (xyPos > 400)
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destX = 440;
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else if (xyPos > 240)
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destX = 304;
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else if (xyPos > 95)
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destX = 176;
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else
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destX = 18;
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if (_G(HowardMov) == 2)
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destX = 18;
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goAutoXy(destX, 132, P_HOWARD, ANI_GO);
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}
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void Room90::proc2() {
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if (_G(gameState).flags33_80 || _G(flags).AutoAniPlay)
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return;
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_G(flags).AutoAniPlay = true;
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int diaNr = -1;
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switch (_G(gameState)._personRoomNr[0]) {
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case 46:
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diaNr = 496;
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break;
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case 56:
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diaNr = 506;
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break;
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case 90:
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diaNr = 509;
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break;
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case 91:
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diaNr = 508;
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break;
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case 94:
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diaNr = 572;
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break;
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case 95:
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diaNr = 573;
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break;
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case 96:
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diaNr = 574;
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break;
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case 97:
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diaNr = 575;
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break;
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default:
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break;
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}
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if (diaNr != -1) {
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setupScreen(DO_SETUP);
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if (_G(gameState).ChewyAni == CHEWY_ANI7) {
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start_spz_wait(66, 1, false, P_CHEWY);
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start_spz(67, 255, false, P_CHEWY);
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} else {
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start_spz_wait(64, 1, false, P_CHEWY);
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start_spz(65, 255, false, P_CHEWY);
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}
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hideCur();
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startAadWait(diaNr);
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showCur();
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}
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_G(flags).AutoAniPlay = false;
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}
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int Room90::getHubcaps() {
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if (_G(cur)->usingInventoryCursor())
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return 0;
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hideCur();
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autoMove(3, P_CHEWY);
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startAadWait(515);
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start_spz_wait(14, 1, false, P_CHEWY);
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start_spz_wait(43, 1, false, P_CHEWY);
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load_chewy_taf(CHEWY_ANI7);
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while (_G(moveState)[P_HOWARD].Xypos[0] != 176) {
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setupScreen(DO_SETUP);
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SHOULD_QUIT_RETURN0;
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}
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start_spz_wait(47, 1, false, P_HOWARD);
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_G(gameState).mi[1] = 2;
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startAadWait(516);
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_G(gameState).flags34_40 = true;
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_G(gameState).flags35_1 = true;
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autoMove(4, P_CHEWY);
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auto_scroll(176, 0);
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_G(det)->setDetailPos(12, 495, 15);
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_G(det)->startDetail(12, 255, false);
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_G(det)->playSound(12, 0);
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int destX = 495;
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while (destX > 329) {
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destX -= 2;
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_G(det)->setDetailPos(12, destX, 15);
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setupScreen(DO_SETUP);
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SHOULD_QUIT_RETURN0;
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}
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startAadWait(517);
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_G(gameState).flags35_1 = false;
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_G(atds)->setControlBit(517, ATS_ACTIVE_BIT);
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_G(atds)->delControlBit(519, ATS_ACTIVE_BIT);
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showCur();
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return 1;
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}
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int Room90::shootControlUnit() {
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if (!isCurInventory(111))
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return 0;
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hideCur();
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delInventory(_G(cur)->getInventoryCursor());
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_G(HowardMov) = 2;
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_G(flags).ZoomMov = false;
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autoMove(5, P_CHEWY);
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_G(spieler_mi)[P_CHEWY].Mode = true;
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goAutoXy(232, 142, P_CHEWY, ANI_WAIT);
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_G(flags).NoScroll = true;
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auto_scroll(176, 0);
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startSetAILWait(13, 1, ANI_FRONT);
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_107);
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_G(gameState).scrollx = 0;
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setPersonPos(76, 145, P_CHEWY, P_LEFT);
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_G(mouseLeftClick) = false;
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_G(det)->showStaticSpr(4);
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_G(det)->showStaticSpr(5);
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setupScreen(NO_SETUP);
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_G(fx_blend) = BLEND3;
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_G(spieler_mi)[P_CHEWY].Mode = false;
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_G(flags).NoScroll = false;
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_G(HowardMov) = 0;
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_G(gameState).flags33_40 = true;
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_G(det)->stopDetail(12);
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_G(atds)->setControlBit(519, ATS_ACTIVE_BIT);
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_G(atds)->delControlBit(520, ATS_ACTIVE_BIT);
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_G(flags).ZoomMov = true;
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showCur();
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return 1;
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}
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int Room90::useSurimyOnWreck() {
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if (!isCurInventory(18))
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return 0;
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_G(gameState).flags34_10 = true;
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hideCur();
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cur_2_inventory();
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autoMove(6, P_CHEWY);
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_G(mouseLeftClick) = false;
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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flic_cut(FCUT_109);
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register_cutscene(29);
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_G(det)->hideStaticSpr(4);
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_G(det)->hideStaticSpr(5);
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_G(gameState).scrollx = 176;
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start_spz(45, 255, false, P_CHEWY);
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startAadWait(519);
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_G(atds)->setControlBit(520, ATS_ACTIVE_BIT);
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showCur();
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return 1;
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}
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} // namespace Rooms
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} // namespace Chewy
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