153 lines
4.0 KiB
C++
153 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/detail.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room88.h"
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namespace Chewy {
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namespace Rooms {
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void Room88::entry() {
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_G(gameState).scrollx = 0;
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setPersonPos(163, 122, P_CHEWY, P_LEFT);
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setPersonPos(59, 107, P_HOWARD, P_RIGHT);
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setPersonPos(91, 110, P_NICHELLE, P_RIGHT);
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_G(det)->showStaticSpr(1 + (_G(gameState).flags30_10 ? 1 : 0));
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_G(SetUpScreenFunc) = calc_person_look;
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if (_G(gameState).flags32_10) {
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_G(det)->startDetail(4, 255, false);
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_G(atds)->delControlBit(505, ATS_ACTIVE_BIT);
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}
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}
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void Room88::xit() {
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_G(gameState).flags31_8 = true;
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_G(gameState)._personRoomNr[P_HOWARD] = _G(gameState).R88UsedMonkey ? 84 : 82;
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// Don't move Nichelle if she has been abducted in room 86
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if (_G(gameState)._personRoomNr[P_NICHELLE] != 0)
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_G(gameState)._personRoomNr[P_NICHELLE] = _G(gameState)._personRoomNr[P_HOWARD];
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}
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int Room88::proc1() {
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if (_G(cur)->usingInventoryCursor())
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return 0;
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hideCur();
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autoMove(0, P_CHEWY);
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switchRoom(_G(gameState).R88UsedMonkey ? 84 : 82);
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_G(menu_item) = CUR_WALK;
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cursorChoice(CUR_WALK);
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showCur();
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return 1;
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}
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int Room88::proc2() {
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if (_G(cur)->usingInventoryCursor())
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return 0;
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hideCur();
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autoMove(1, P_CHEWY);
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start_spz_wait(13, 1, false, P_CHEWY);
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_G(det)->showStaticSpr(0);
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startSetAILWait(0, 1, _G(gameState).flags30_10 ? ANI_GO : ANI_FRONT);
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_G(det)->hideStaticSpr(1 + (_G(gameState).flags30_10 ? 1 : 0));
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_G(gameState).flags31_10 = false;
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_G(det)->showStaticSpr(1 + (!_G(gameState).flags30_10 ? 1 : 0));
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start_spz_wait(13, 1, false, P_CHEWY);
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_G(det)->hideStaticSpr(0);
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showCur();
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return 1;
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}
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int Room88::proc3() {
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if (_G(cur)->usingInventoryCursor())
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return 0;
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hideCur();
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autoMove(2, P_CHEWY);
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if (!_G(gameState).flags30_80 || _G(gameState).R88UsedMonkey) {
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hideCur();
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if (_G(gameState).flags32_10) {
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startAadWait(480);
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_087);
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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_G(gameState).flags32_40 = true;
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switchRoom(84);
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} else {
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startAadWait(465);
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}
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} else {
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startAadWait(466);
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start_spz_wait(13, 1, false, P_CHEWY);
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const int aniNr = 1 + (_G(gameState).flags31_10 ? 1 : 0);
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for (int i = 0; i < 3; ++i) {
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startSetAILWait(aniNr, 1, ANI_FRONT);
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startSetAILWait(aniNr, 1, ANI_GO);
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}
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_088);
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(gameState).flags32_1 = true;
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_G(out)->raster_col(0, 0, 0, 0);
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switchRoom(80);
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hideCur();
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startSetAILWait(1, 1, ANI_FRONT);
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_086);
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register_cutscene(24);
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_G(gameState)._personHide[P_CHEWY] = false;
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_G(gameState)._personRoomNr[P_HOWARD] = 88;
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_G(gameState)._personRoomNr[P_NICHELLE] = 88;
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switchRoom(88);
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_G(gameState).R88UsedMonkey = true;
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_G(gameState).flags32_1 = false;
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}
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showCur();
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return 1;
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}
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} // namespace Rooms
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} // namespace Chewy
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