260 lines
6.1 KiB
C++
260 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room82.h"
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#include "chewy/cursor.h"
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#include "chewy/rooms/room66.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room82::entry() {
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_G(det)->playSound(0, 0);
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_G(gameState).ScrollxStep = 2;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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_G(spieler_mi)[P_NICHELLE].Mode = true;
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if (_G(gameState).R88UsedMonkey) {
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_G(det)->showStaticSpr(6);
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_G(atds)->setControlBit(473, ATS_ACTIVE_BIT);
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_G(atds)->setControlBit(467, ATS_ACTIVE_BIT);
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}
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if (_G(gameState).flags37_20)
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_G(det)->showStaticSpr(7);
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if (_G(flags).LoadGame) {
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_G(SetUpScreenFunc) = setup_func;
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return;
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}
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if (_G(gameState).flags30_1) {
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setPersonPos(635, 144, P_CHEWY, P_LEFT);
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setPersonPos(592, 115, P_HOWARD, P_RIGHT);
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setPersonPos(543, 110, P_NICHELLE, P_RIGHT);
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_G(gameState).flags30_1 = false;
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_G(gameState).scrollx = 479;
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} else if (_G(gameState).flags31_8) {
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setPersonPos(130, 138, P_CHEWY, P_LEFT);
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setPersonPos(104, 111, P_HOWARD, P_RIGHT);
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setPersonPos(153, 110, P_NICHELLE, P_RIGHT);
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_G(gameState).flags31_8 = false;
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_G(gameState).scrollx = 0;
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}
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if (_G(gameState).flags30_8) {
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_G(SetUpScreenFunc) = setup_func;
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proc4();
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}
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_G(mouseLeftClick) = false;
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_G(SetUpScreenFunc) = setup_func;
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}
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void Room82::xit(int16 eib_nr) {
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_G(gameState).ScrollxStep = 1;
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if (eib_nr == 122) {
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_G(gameState).R79Val[P_CHEWY] = 1;
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_G(gameState).R79Val[P_HOWARD] = 1;
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_G(gameState).R79Val[P_NICHELLE] = 1;
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_G(gameState)._personRoomNr[P_HOWARD] = 80;
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_G(gameState)._personRoomNr[P_NICHELLE] = 80;
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}
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}
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void Room82::setup_func() {
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calc_person_look();
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const int posX = _G(moveState)[P_CHEWY].Xypos[0];
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int howDestX, nicDestX;
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if (posX < 200) {
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howDestX = 104;
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nicDestX = 150;
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} else if (posX < 387) {
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howDestX = 280;
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nicDestX = 379;
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} else {
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howDestX = 592;
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nicDestX = 543;
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}
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goAutoXy(howDestX, 111, P_HOWARD, ANI_GO);
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goAutoXy(nicDestX, 110, P_NICHELLE, ANI_GO);
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}
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void Room82::talkWithDirector() {
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if (_G(gameState).flags30_40)
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return;
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int transitionDiaNr, transitionAniNr;
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if (!_G(gameState).flags30_10) {
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transitionDiaNr = 446;
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transitionAniNr = 8;
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} else if (!_G(gameState).flags30_20) {
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transitionDiaNr = 454;
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transitionAniNr = 7;
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} else {
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transitionDiaNr = 449;
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transitionAniNr = 7;
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_G(gameState).flags30_40 = true;
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_G(atds)->set_all_ats_str(473, 1, ATS_DATA);
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_G(atds)->set_all_ats_str(467, 1, ATS_DATA);
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}
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Room66::proc8(2, 7, transitionAniNr, transitionDiaNr);
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}
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void Room82::talkWithFilmDiva() {
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hideCur();
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autoMove(3, P_CHEWY);
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startAadWait(453);
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showCur();
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}
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void Room82::talk3() {
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Room66::proc8(4, 0, 1, 452);
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}
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int Room82::proc3() {
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if (!isCurInventory(FOOD_CERTIFICATE_INV))
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return 0;
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hideCur();
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autoMove(4, P_CHEWY);
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start_spz_wait(13, 1, false, P_CHEWY);
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_G(room)->set_timer_status(0, TIMER_STOP);
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_G(det)->del_static_ani(0);
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startSetAILWait(2, 1, ANI_FRONT);
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startSetAILWait(3, 1, ANI_FRONT);
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_G(det)->set_static_ani(0, -1);
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start_spz_wait(13, 1, false, P_CHEWY);
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delInventory(_G(cur)->getInventoryCursor());
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new_invent_2_cur(104);
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showCur();
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return 1;
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}
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void Room82::proc4() {
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hideCur();
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_G(gameState).flags30_8 = true;
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autoMove(5, P_CHEWY);
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_G(flags).NoScroll = true;
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auto_scroll(270, 0);
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_G(room)->set_timer_status(7, TIMER_STOP);
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_G(det)->del_static_ani(7);
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_G(det)->set_static_ani(8, -1);
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_G(room)->set_timer_status(4, TIMER_STOP);
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_G(det)->del_static_ani(4);
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_G(det)->set_static_ani(5, 3);
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startAadWait(445);
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_G(det)->del_static_ani(5);
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_G(det)->set_static_ani(4, -1);
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_G(room)->set_timer_status(4, TIMER_START);
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_G(det)->del_static_ani(8);
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_G(det)->set_static_ani(7, -1);
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_G(room)->set_timer_status(7, TIMER_START);
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_G(flags).NoScroll = false;
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showCur();
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}
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int Room82::proc6() {
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if (!isCurInventory(105) && !isCurInventory(106))
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return 0;
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hideCur();
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autoMove(2, P_CHEWY);
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if (_G(gameState).flags30_10) {
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startAadWait(450);
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_G(out)->fadeOut();
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_G(out)->set_partialpalette(_G(pal), 255, 1);
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_G(atds)->enableEvents(false);
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startAadWait(598);
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_G(atds)->enableEvents(true);
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_G(det)->showStaticSpr(7);
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_G(fx_blend) = BLEND3;
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setupScreen(DO_SETUP);
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Room66::proc8(2, 7, 7, 451);
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_G(gameState).flags30_20 = true;
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_G(gameState).flags37_20 = true;
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delInventory(_G(cur)->getInventoryCursor());
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remove_inventory(105);
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remove_inventory(106);
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} else {
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start_spz(CH_TALK12, 255, false, P_CHEWY);
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startAadWait(276);
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}
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showCur();
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return 1;
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}
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void Room82::proc8() {
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hideCur();
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_G(gameState).flags30_10 = true;
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startAadWait(447);
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autoMove(6, P_CHEWY);
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while (_G(moveState)[P_NICHELLE].Count != 0)
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setupScreen(DO_SETUP);
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_G(gameState)._personHide[P_NICHELLE] = true;
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_G(det)->startDetail(10, 255, false);
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startAadWait(625);
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_G(det)->stopDetail(10);
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_G(gameState)._personHide[P_NICHELLE] = false;
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startAadWait(448);
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_G(det)->del_static_ani(4);
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startSetAILWait(6, 2, ANI_FRONT);
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_G(det)->set_static_ani(4, -1);
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showCur();
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}
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int Room82::procClimbLadderToGorilla() {
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if (_G(cur)->usingInventoryCursor() || !_G(gameState).flags30_40)
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return 0;
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autoMove(7, P_CHEWY);
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_G(gameState)._personRoomNr[P_HOWARD] = 88;
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_G(gameState)._personRoomNr[P_NICHELLE] = 88;
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switchRoom(88);
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_G(menu_item) = CUR_WALK;
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cursorChoice(CUR_WALK);
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return 1;
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}
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} // namespace Rooms
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} // namespace Chewy
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