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2026-02-02 04:50:13 +01:00

99 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room79.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
void Room79::entry() {
_G(det)->playSound(0, 0);
_G(gameState).ScrollxStep = 2;
_G(spieler_mi)[P_HOWARD].Mode = true;
_G(spieler_mi)[P_NICHELLE].Mode = true;
_G(gameState)._personHide[P_CHEWY] = false;
_G(gameState)._personHide[P_HOWARD] = false;
_G(gameState)._personHide[P_NICHELLE] = false;
_G(gameState)._personRoomNr[P_HOWARD] = 79;
_G(gameState)._personRoomNr[P_NICHELLE] = 79;
if (!_G(flags).LoadGame) {
setPersonPos(459, 114, P_CHEWY, P_LEFT);
setPersonPos(568, 65, P_HOWARD, P_LEFT);
setPersonPos(534, 75, P_NICHELLE, P_LEFT);
_G(gameState).scrollx = 300;
hideCur();
startAadWait(484);
_G(gameState).PersonGlobalDia[P_HOWARD] = 10026;
_G(gameState).PersonDiaRoom[P_HOWARD] = true;
showCur();
}
_G(SetUpScreenFunc) = setup_func;
}
void Room79::xit() {
_G(gameState).R79Val[P_CHEWY] = 1;
_G(gameState).R79Val[P_HOWARD] = 1;
_G(gameState)._personRoomNr[P_HOWARD] = 80;
_G(gameState).R79Val[P_NICHELLE] = 1;
_G(gameState)._personRoomNr[P_NICHELLE] = 80;
}
void Room79::setup_func() {
calc_person_look();
const int posX = _G(moveState)[P_CHEWY].Xypos[0];
int howDestX, howDestY, nicDestX, nicDestY;
if (posX < 160) {
howDestX = 228;
howDestY = 102;
nicDestX = 191;
nicDestY = 97;
} else if (posX < 280) {
howDestX = 346;
howDestY = 98;
nicDestX = 307;
nicDestY = 100;
} else if (posX < 390) {
howDestX = 463;
howDestY = 96;
nicDestX = 424;
nicDestY = 94;
} else {
howDestX = 568;
howDestY = 65;
nicDestX = 534;
nicDestY = 75;
}
goAutoXy(howDestX, howDestY, P_HOWARD, ANI_GO);
goAutoXy(nicDestX, nicDestY, P_NICHELLE, ANI_GO);
}
} // namespace Rooms
} // namespace Chewy