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2026-02-02 04:50:13 +01:00

105 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room72.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
void Room72::entry(int16 eib_nr) {
_G(det)->playSound(0, 0);
_G(spieler_mi)[P_HOWARD].Mode = true;
_G(spieler_mi)[P_NICHELLE].Mode = true;
if (_G(gameState).flags28_10) {
_G(zoom_horizont) = 110;
_G(det)->hideStaticSpr(0);
} else {
_G(gameState).ZoomXy[P_HOWARD][0] = 20;
_G(gameState).ZoomXy[P_HOWARD][1] = 40;
_G(gameState).ZoomXy[P_NICHELLE][0] = 20;
_G(gameState).ZoomXy[P_NICHELLE][1] = 40;
_G(zoom_horizont) = 140;
_G(spieler_mi)[P_CHEWY].Mode = true;
hideCur();
}
_G(flags).ZoomMov = true;
_G(zoom_mov_fak) = 3;
if (_G(flags).LoadGame || _G(gameState).flags28_10)
return;
switch (eib_nr) {
case 112:
setPersonPos(50, 129, P_CHEWY, P_RIGHT);
setPersonPos(15, 103, P_HOWARD, P_RIGHT);
setPersonPos(-15, 102, P_NICHELLE, P_RIGHT);
goAutoXy(185, 130, P_CHEWY, ANI_GO);
goAutoXy(147, 103, P_HOWARD, ANI_GO);
goAutoXy(120, 104, P_NICHELLE, ANI_WAIT);
proc1(84);
register_cutscene(23);
break;
case 113:
setPersonPos(213, 129, P_CHEWY, P_LEFT);
setPersonPos(262, 103, P_HOWARD, P_LEFT);
setPersonPos(293, 102, P_NICHELLE, P_LEFT);
goAutoXy(120, 130, P_CHEWY, ANI_GO);
goAutoXy(154, 102, P_HOWARD, ANI_GO);
goAutoXy(186, 102, P_NICHELLE, ANI_WAIT);
proc1(85);
register_cutscene(23);
break;
default:
break;
}
}
void Room72::xit(int16 eib_nr) {
_G(gameState).ScrollxStep = 1;
}
void Room72::proc1(int16 flicNr) {
_G(atds)->setControlBit(389, ATS_ACTIVE_BIT);
_G(gameState).flags28_10 = true;
waitShowScreen(7);
startAadWait(437);
flic_cut(flicNr);
_G(gameState)._personRoomNr[P_HOWARD] = 76;
_G(gameState)._personRoomNr[P_NICHELLE] = 76;
_G(gameState)._personHide[P_CHEWY] = true;
_G(det)->hideStaticSpr(0);
setupScreen(DO_SETUP);
_G(gameState)._personHide[P_CHEWY] = false;
_G(spieler_mi)[P_CHEWY].Mode = false;
showCur();
switchRoom(76);
}
} // namespace Rooms
} // namespace Chewy