424 lines
11 KiB
C++
424 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room68.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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static const AniBlock ABLOCK38[2] = {
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{ 5, 1, ANI_FRONT, ANI_WAIT, 0 },
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{ 6, 1, ANI_FRONT, ANI_WAIT, 0 },
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};
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static const AniBlock ABLOCK39[3] = {
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{ 15, 1, ANI_FRONT, ANI_WAIT, 0 },
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{ 17, 1, ANI_FRONT, ANI_WAIT, 0 },
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{ 15, 1, ANI_BACK, ANI_WAIT, 0 },
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};
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void Room68::entry() {
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_G(gameState).ScrollxStep = 2;
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_G(gameState).DiaAMov = 1;
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_G(SetUpScreenFunc) = setup_func;
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_G(r68HohesC) = -1;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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_G(spieler_mi)[P_NICHELLE].Mode = true;
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if (_G(gameState).R68Parrot) {
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_G(det)->showStaticSpr(12);
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_G(det)->startDetail(21, 255, ANI_FRONT);
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}
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if (!_G(gameState).R68DivaAway) {
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_G(timer_nr)[0] = _G(room)->set_timer(255, 10);
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_G(det)->set_static_ani(18, -1);
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} else
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_G(det)->hideStaticSpr(3);
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if (!_G(flags).LoadGame) {
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hideCur();
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if (_G(gameState)._personRoomNr[P_HOWARD] == 68) {
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setPersonPos(524, 51, P_HOWARD, P_LEFT);
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setPersonPos(550, 54, P_NICHELLE, P_LEFT);
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}
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autoMove(7, P_CHEWY);
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showCur();
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}
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}
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void Room68::xit() {
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_G(gameState).ScrollxStep = 1;
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if (_G(gameState)._personRoomNr[P_HOWARD] == 68) {
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_G(gameState)._personRoomNr[P_HOWARD] = 66;
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_G(gameState)._personRoomNr[P_NICHELLE] = 66;
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}
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}
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bool Room68::timer(int16 t_nr, int16 ani_nr) {
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if (t_nr == _G(timer_nr)[0])
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calcDiva();
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else
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return true;
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return false;
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}
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void Room68::setup_func() {
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switch (_G(r68HohesC)) {
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case 0:
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if (_G(det)->get_ani_status(_G(r68HohesC)) == false) {
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_G(r68HohesC) = 1;
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_G(det)->startDetail(_G(r68HohesC), 1, ANI_FRONT);
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}
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break;
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case 1:
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if (_G(det)->get_ani_status(_G(r68HohesC)) == false) {
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_G(r68HohesC) = 2;
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if (g_engine->_sound->speechEnabled()) {
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_G(det)->playSound(2, 0);
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_G(det)->playSound(_G(r68HohesC), 0);
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_G(det)->startDetail(_G(r68HohesC), 255, ANI_FRONT);
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// TODO
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//while (_G(sndPlayer)->getSampleStatus(1) == 4)
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// setupScreen(DO_SETUP);
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_G(det)->stopDetail(_G(r68HohesC));
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} else {
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_G(det)->startDetail(_G(r68HohesC), 3, ANI_FRONT);
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}
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_G(det)->startDetail(_G(r68HohesC), 3, ANI_FRONT);
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}
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break;
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case 2:
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if (_G(det)->get_ani_status(_G(r68HohesC)) == false) {
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_G(r68HohesC) = -1;
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_G(det)->stopDetail(18);
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_G(det)->showStaticSpr(3);
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_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
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}
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break;
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default:
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break;
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}
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calc_person_look();
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int16 ho_y = 75;
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int16 ni_y = 75;
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int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0];
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int16 ho_x, ni_x;
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if (ch_x < 130) {
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ho_x = 223;
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ni_x = 260;
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} else {
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ho_x = 320;
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ni_x = 350;
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}
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goAutoXy(ho_x, ho_y, P_HOWARD, ANI_GO);
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goAutoXy(ni_x, ni_y, P_NICHELLE, ANI_GO);
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}
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void Room68::lookAtCactus() {
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hideCur();
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autoMove(6, P_CHEWY);
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startAadWait(383);
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showCur();
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}
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void Room68::talkToIndigo() {
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talkToIndigo(-1);
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}
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void Room68::talkToIndigo(int16 aad_nr) {
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hideCur();
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autoMove(3, P_CHEWY);
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_G(room)->set_timer_status(8, TIMER_STOP);
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_G(det)->del_static_ani(8);
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if (aad_nr == -1) {
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_G(det)->set_static_ani(9, -1);
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startAadWait(384 + (int16)_G(gameState).R68IndigoDia);
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_G(gameState).R68IndigoDia ^= 1;
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_G(det)->del_static_ani(9);
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} else {
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_G(det)->set_static_ani(12, -1);
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startAadWait(aad_nr);
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_G(det)->del_static_ani(12);
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}
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_G(room)->set_timer_status(8, TIMER_START);
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_G(det)->set_static_ani(8, -1);
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showCur();
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}
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int16 Room68::useIndigo() {
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int16 action_flag = false;
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hideCur();
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if (isCurInventory(CLINT_500_INV)) {
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action_flag = true;
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if (_G(gameState).R68Song) {
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hideCur();
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autoMove(3, P_CHEWY);
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auto_scroll(78, 0);
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delInventory(_G(cur)->getInventoryCursor());
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talkToIndigo(394);
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hideCur();
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_G(room)->set_timer_status(8, TIMER_STOP);
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_G(det)->del_static_ani(8);
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_G(det)->stopDetail(8);
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startSetAILWait(13, 3, ANI_FRONT);
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startSetAILWait(25, 1, ANI_FRONT);
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_G(det)->set_static_ani(12, -1);
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talkToIndigo(398);
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hideCur();
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_G(room)->set_timer_status(8, TIMER_STOP);
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_G(det)->del_static_ani(8);
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_G(det)->stopDetail(8);
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startSetAILWait(26, 1, ANI_FRONT);
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_G(room)->set_timer_status(8, TIMER_START);
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_G(det)->set_static_ani(8, -1);
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new_invent_2_cur(KARTE_INV);
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_G(gameState).R68KarteDa = true;
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} else {
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talkToIndigo(397);
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}
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} else if (isCurInventory(CLINT_1500_INV) || isCurInventory(CLINT_3000_INV)) {
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action_flag = true;
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startAadWait(393);
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}
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showCur();
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return action_flag;
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}
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void Room68::talkToBartender() {
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hideCur();
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autoMove(2, P_CHEWY);
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_G(room)->set_timer_status(20, TIMER_STOP);
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_G(det)->del_static_ani(20);
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startSetAILWait(15, 1, ANI_FRONT);
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_G(det)->set_static_ani(16, -1);
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showCur();
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int16 x = _G(moveState)[P_CHEWY].Xypos[0] - _G(gameState).scrollx + _G(spieler_mi)[P_CHEWY].HotX;
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int16 y = _G(moveState)[P_CHEWY].Xypos[1] - _G(gameState).scrolly;
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_G(atds)->set_split_win(3, x, y);
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startDialogCloseupWait(20);
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hideCur();
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_G(det)->del_static_ani(16);
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startSetAILWait(15, 1, ANI_BACK);
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_G(room)->set_timer_status(20, TIMER_START);
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_G(det)->set_static_ani(20, -1);
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showCur();
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}
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int16 Room68::useParrot() {
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int16 action_flag = false;
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if (isCurInventory(PARROT_INV)) {
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hideCur();
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action_flag = true;
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_G(gameState).R68Parrot = true;
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delInventory(_G(cur)->getInventoryCursor());
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autoMove(5, P_CHEWY);
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start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
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_G(det)->showStaticSpr(12);
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_G(det)->startDetail(21, 255, ANI_FRONT);
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_G(atds)->delControlBit(408, ATS_ACTIVE_BIT);
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_G(atds)->set_all_ats_str(407, 1, ATS_DATA);
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showCur();
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}
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return action_flag;
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}
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void Room68::calcDiva() {
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if (!_G(gameState).R68DivaAway) {
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if (!_G(gameState).R68Parrot) {
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if (_G(r68HohesC) == -1) {
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_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
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_G(r68HohesC) = 0;
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_G(det)->hideStaticSpr(3);
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_G(det)->startDetail(_G(r68HohesC), 1, ANI_BACK);
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_G(det)->startDetail(18, 255, ANI_FRONT);
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}
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} else if (!_G(gameState).R68DrinkCoupon && !is_chewy_busy()) {
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hideCur();
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_G(gameState).R68DrinkCoupon = true;
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autoMove(4, P_CHEWY);
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startAadWait(386);
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start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
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new_invent_2_cur(DRINK_COUPON_INV);
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_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
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showCur();
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}
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}
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}
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int16 Room68::useBartender() {
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int16 action_flag = false;
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if (isCurInventory(DRINK_COUPON_INV)) {
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hideCur();
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delInventory(_G(cur)->getInventoryCursor());
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action_flag = true;
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autoMove(2, P_CHEWY);
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start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
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_G(room)->set_timer_status(20, TIMER_STOP);
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_G(det)->del_static_ani(20);
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startAniBlock(3, ABLOCK39);
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_G(room)->set_timer_status(20, TIMER_START);
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_G(det)->set_static_ani(20, -1);
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new_invent_2_cur(B_MARY_INV);
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showCur();
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}
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return action_flag;
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}
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int16 Room68::useDiva() {
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int16 action_flag;
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hideCur();
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if (isCurInventory(B_MARY_INV)) {
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delInventory(_G(cur)->getInventoryCursor());
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action_flag = 1;
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autoMove(4, P_CHEWY);
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_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
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_G(det)->hideStaticSpr(3);
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startSetAILWait(4, 1, ANI_FRONT);
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_G(gameState).R68DrinkCoupon = false;
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_G(det)->showStaticSpr(3);
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} else if (isCurInventory(B_MARY2_INV)) {
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delInventory(_G(cur)->getInventoryCursor());
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action_flag = 1;
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autoMove(4, P_CHEWY);
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_G(det)->hideStaticSpr(3);
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_G(gameState).R68DivaAway = true;
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startAniBlock(2, ABLOCK38);
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flic_cut(FCUT_083);
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_G(det)->del_static_ani(18);
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register_cutscene(22);
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_G(det)->del_static_ani(18);
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startSetAILWait(7, 1, ANI_FRONT);
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_G(atds)->setControlBit(407, ATS_ACTIVE_BIT);
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_G(atds)->setControlBit(412, ATS_ACTIVE_BIT);
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setPersonSpr(P_RIGHT, P_CHEWY);
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startAadWait(402);
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} else
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action_flag = useParrot();
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showCur();
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return action_flag;
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}
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void Room68::useDressOnNichelle(int16 aad_nr) {
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hideCur();
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if (_G(gameState).DiaAMov != -1) {
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autoMove(_G(gameState).DiaAMov, P_CHEWY);
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}
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startAadWait(aad_nr);
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if (!_G(gameState).R68DivaAway)
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startAadWait(388);
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else if (!_G(gameState).R67SongOk)
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startAadWait(389);
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else {
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_G(SetUpScreenFunc) = nullptr;
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delInventory(_G(cur)->getInventoryCursor());
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goAutoXy(150, -13, P_NICHELLE, ANI_WAIT);
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_G(gameState)._personHide[P_NICHELLE] = true;
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goAutoXy(161, 59, P_HOWARD, ANI_GO);
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autoMove(4, P_CHEWY);
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startAadWait(390);
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startSetAILWait(22, 1, ANI_FRONT);
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_G(gameState)._personHide[P_HOWARD] = true;
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_G(det)->startDetail(27, 255, ANI_FRONT);
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g_engine->_sound->stopMusic();
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_G(det)->startDetail(23, 255, ANI_FRONT);
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g_engine->_sound->playSound(109, 1); // piano intro
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waitShowScreen(150);
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g_engine->_sound->waitForSpeechToFinish();
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_G(det)->stopDetail(23);
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g_engine->_sound->playSound(108, 1); // Nichelle singing
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_G(det)->startDetail(24, 255, ANI_FRONT);
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setPersonPos(26, 40, P_NICHELLE, P_RIGHT);
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waitShowScreen(100);
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startAadWait(602);
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waitShowScreen(100);
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_G(room)->set_timer_status(8, TIMER_STOP);
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_G(det)->del_static_ani(8);
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startSetAILWait(10, 1, ANI_FRONT);
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_G(det)->startDetail(11, 255, ANI_FRONT);
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startAadWait(396);
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_G(det)->stopDetail(11);
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_G(det)->set_static_ani(12, -1);
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startAadWait(611);
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_G(det)->del_static_ani(12);
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_G(det)->startDetail(14, 255, ANI_FRONT);
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startAadWait(395);
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_G(det)->stopDetail(14);
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_G(room)->set_timer_status(8, TIMER_START);
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_G(det)->set_static_ani(8, -1);
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startAadWait(392);
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g_engine->_sound->waitForSpeechToFinish();
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_G(det)->stopSound(1);
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_G(gameState)._personHide[P_HOWARD] = false;
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_G(det)->stopDetail(27);
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_G(det)->stopDetail(24);
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_G(det)->showStaticSpr(13);
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_G(gameState).R68Song = true;
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autoMove(1, P_CHEWY);
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auto_scroll(216, 0);
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_G(det)->hideStaticSpr(13);
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_G(gameState)._personHide[P_NICHELLE] = false;
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setPersonPos(140, 59, P_NICHELLE, P_RIGHT);
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g_engine->_sound->playRoomMusic(_G(gameState)._personRoomNr[P_CHEWY]);
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}
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showCur();
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}
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void Room68::talkWithParrot() {
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hideCur();
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autoMove(5, P_CHEWY);
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showCur();
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_G(atds)->set_split_win(2, 60, 80);
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startDialogCloseupWait(18);
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}
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} // namespace Rooms
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} // namespace Chewy
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