181 lines
4.7 KiB
C++
181 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room67.h"
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namespace Chewy {
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namespace Rooms {
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void Room67::entry() {
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_G(gameState).ScrollxStep = 2;
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_G(SetUpScreenFunc) = setup_func;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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_G(spieler_mi)[P_NICHELLE].Mode = true;
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_G(gameState).DiaAMov = 7;
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if (_G(gameState).R67KommodeAuf)
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_G(det)->showStaticSpr(9);
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if (!_G(gameState).R67PapageiWeg) {
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_G(timer_nr)[0] = _G(room)->set_timer(1, 10);
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_G(det)->set_static_ani(1, -1);
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} else
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_G(det)->showStaticSpr(0);
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if (!_G(flags).LoadGame) {
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hideCur();
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setPersonPos(102, 132, P_CHEWY, P_RIGHT);
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if (_G(gameState)._personRoomNr[P_HOWARD] == 67) {
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setPersonPos(12, 100, P_HOWARD, P_RIGHT);
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setPersonPos(47, 106, P_NICHELLE, P_RIGHT);
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goAutoXy(214, 112, P_NICHELLE, ANI_GO);
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}
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autoMove(7, P_CHEWY);
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showCur();
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}
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}
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void Room67::xit() {
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_G(gameState).ScrollxStep = 1;
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if (_G(gameState)._personRoomNr[P_HOWARD] == 67) {
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_G(gameState)._personRoomNr[P_HOWARD] = 66;
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_G(gameState)._personRoomNr[P_NICHELLE] = 66;
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}
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}
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void Room67::setup_func() {
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calc_person_look();
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const int16 y = 117;
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int16 x;
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if (_G(moveState)[P_CHEWY].Xypos[0] > 320) {
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x = 178;
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} else {
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x = 137;
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}
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goAutoXy(x, y, P_HOWARD, ANI_GO);
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goAutoXy(214, 112, P_NICHELLE, ANI_GO);
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}
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int16 Room67::use_grammo() {
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int16 action_flag = false;
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if (isCurInventory(SCHALL_INV)) {
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hideCur();
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action_flag = true;
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autoMove(6, P_CHEWY);
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start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
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_G(det)->startDetail(0, 255, ANI_FRONT);
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if (_G(gameState)._personRoomNr[P_HOWARD] == 67)
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startAadWait(376);
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else
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startAadWait(614);
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start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
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_G(det)->stopDetail(0);
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showCur();
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}
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return action_flag;
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}
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void Room67::look_brief() {
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hideCur();
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autoMove(3, P_CHEWY);
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startAadWait(379);
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showCur();
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}
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int16 Room67::use_kommode() {
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int16 action_flag = false;
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if (!_G(cur)->usingInventoryCursor()) {
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hideCur();
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if (!_G(gameState).R67KommodeAuf) {
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action_flag = true;
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_G(gameState).R67KommodeAuf = true;
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autoMove(6, P_CHEWY);
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start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
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_G(det)->showStaticSpr(9);
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_G(atds)->set_all_ats_str(400, 1, ATS_DATA);
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} else if (!_G(gameState).R67KostuemWeg) {
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action_flag = true;
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_G(gameState).R67KostuemWeg = true;
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autoMove(6, P_CHEWY);
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start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
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_G(atds)->set_all_ats_str(400, 2, ATS_DATA);
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new_invent_2_cur(GALA_INV);
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}
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showCur();
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}
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return action_flag;
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}
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void Room67::kostuem_aad(int16 aad_nr) {
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hideCur();
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if (_G(gameState).DiaAMov != -1) {
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autoMove(_G(gameState).DiaAMov, P_CHEWY);
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}
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startAadWait(aad_nr);
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showCur();
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}
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int16 Room67::talk_papagei() {
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int16 action_flag = false;
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if (!_G(gameState).R67PapageiWeg && !_G(cur)->usingInventoryCursor()) {
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action_flag = true;
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hideCur();
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_G(room)->set_timer_status(1, TIMER_STOP);
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if (_G(menu_item) == CUR_HOWARD) {
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showCur();
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_G(atds)->set_split_win(2, 270 - _G(gameState).scrollx, 10);
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startDialogCloseupWait(19);
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_G(room)->set_timer_status(1, TIMER_START);
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} else if (_G(menu_item) == CUR_NICHELLE) {
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startAadWait(380);
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_G(room)->set_timer_status(1, TIMER_START);
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} else if (_G(menu_item) == CUR_TALK) {
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autoMove(5, P_CHEWY);
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showCur();
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_G(atds)->set_split_win(2, 270 - _G(gameState).scrollx, 10);
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startDialogCloseupWait(18);
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_G(room)->set_timer_status(1, TIMER_START);
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} else if (_G(menu_item) == CUR_USE) {
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hideCur();
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autoMove(4, P_CHEWY);
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start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
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_G(gameState).R67PapageiWeg = true;
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_G(det)->stopDetail(1);
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_G(det)->del_static_ani(1);
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_G(det)->showStaticSpr(0);
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invent_2_slot(PARROT_INV);
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showCur();
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_G(atds)->setControlBit(394, ATS_ACTIVE_BIT);
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}
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showCur();
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}
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return action_flag;
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}
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} // namespace Rooms
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} // namespace Chewy
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