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2026-02-02 04:50:13 +01:00

175 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room57.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
void Room57::entry() {
_G(zoom_horizont) = 180;
_G(flags).ZoomMov = true;
_G(zoom_mov_fak) = 4;
_G(SetUpScreenFunc) = setup_func;
_G(gameState).ZoomXy[P_HOWARD][0] = 46;
_G(gameState).ZoomXy[P_HOWARD][1] = 86;
_G(spieler_mi)[P_HOWARD].Mode = true;
if (_G(gameState).R57StudioAuf)
_G(det)->hideStaticSpr(4);
if (!_G(flags).LoadGame &&_G(gameState).R48TaxiEntry) {
hideCur();
_G(gameState).R48TaxiEntry = false;
_G(gameState).scrollx = 0;
_G(gameState).scrolly = 0;
setPersonPos(4, 144, P_HOWARD, P_LEFT);
setPersonPos(40, 160, P_CHEWY, P_RIGHT);
autoMove(2, P_CHEWY);
_G(mouseLeftClick) = false;
showCur();
}
}
void Room57::xit(int16 eib_nr) {
if (_G(gameState)._personRoomNr[P_HOWARD] == 57) {
_G(spieler_mi)[P_HOWARD].Mode = false;
if (eib_nr == 91)
_G(gameState)._personRoomNr[P_HOWARD] = 62;
}
}
void Room57::setup_func() {
if (_G(gameState)._personRoomNr[P_HOWARD] == 57) {
calc_person_look();
const int16 ch_y = _G(moveState)[P_CHEWY].Xypos[1];
int16 x, y;
if (ch_y < 145) {
x = 176;
y = 126;
} else {
x = 176;
y = 142;
}
goAutoXy(x, y, P_HOWARD, ANI_GO);
}
}
int16 Room57::use_taxi() {
int16 action_ret = false;
if (!_G(cur)->usingInventoryCursor()) {
action_ret = true;
hideCur();
autoMove(3, P_CHEWY);
_G(det)->playSound(3, 0);
_G(det)->showStaticSpr(7);
goAutoXy(16, 160, P_CHEWY, ANI_WAIT);
_G(gameState)._personHide[P_CHEWY] = true;
_G(gameState).R48TaxiPerson[P_CHEWY] = true;
if (_G(gameState)._personRoomNr[P_HOWARD] == 57) {
_G(SetUpScreenFunc) = nullptr;
goAutoXy(11, 144, P_HOWARD, ANI_WAIT);
_G(gameState)._personHide[P_HOWARD] = true;
_G(gameState).R48TaxiPerson[P_HOWARD] = true;
_G(gameState)._personRoomNr[P_HOWARD] = 48;
}
_G(det)->hideStaticSpr(7);
_G(det)->playSound(3, 1);
_G(det)->playSound(3, 0);
_G(room)->set_timer_status(3, TIMER_STOP);
_G(det)->del_static_ani(3);
startSetAILWait(5, 1, ANI_FRONT);
_G(det)->stopSound(0);
switchRoom(48);
}
return action_ret;
}
int16 Room57::use_pfoertner() {
int16 action_ret = false;
_G(room)->set_timer_status(1, TIMER_STOP);
_G(det)->del_static_ani(1);
_G(det)->set_static_ani(3, -1);
hideCur();
autoMove(1, P_CHEWY);
if (isCurInventory(CUTMAG_INV)) {
action_ret = true;
if (_G(gameState).flags37_10)
startAadWait(596);
else {
_G(gameState).flags37_10 = true;
startAadWait(339);
new_invent_2_cur(BESTELL_INV);
}
} else if (isCurInventory(JMKOST_INV)) {
action_ret = true;
startAadWait(340);
} else if (isCurInventory(EINLAD_INV)) {
action_ret = true;
_G(SetUpScreenFunc) = nullptr;
goAutoXy(132, 130, P_HOWARD, ANI_WAIT);
if (_G(gameState).R56AbfahrtOk) {
startAadWait(341);
goAutoXy(176, 130, P_HOWARD, ANI_WAIT);
delInventory(_G(cur)->getInventoryCursor());
_G(gameState).R57StudioAuf = true;
_G(gameState).room_e_obj[91].Attribut = EXIT_TOP;
_G(det)->hideStaticSpr(4);
startSetAILWait(6, 1, ANI_WAIT);
_G(det)->stopSound(0);
_G(atds)->setControlBit(358, ATS_ACTIVE_BIT);
} else {
startAadWait(349);
goAutoXy(176, 130, P_HOWARD, ANI_WAIT);
}
_G(SetUpScreenFunc) = setup_func;
}
showCur();
_G(room)->set_timer_status(1, TIMER_START);
_G(det)->set_static_ani(1, -1);
return action_ret;
}
void Room57::talk_pfoertner() {
hideCur();
autoMove(1, P_CHEWY);
_G(room)->set_timer_status(1, TIMER_STOP);
_G(det)->del_static_ani(1);
_G(det)->set_static_ani(3, -1);
int16 aad_nr;
if (!_G(gameState).R57StudioAuf) {
aad_nr = 338;
} else
aad_nr = 342;
startAadWait(aad_nr);
_G(room)->set_timer_status(1, TIMER_START);
_G(det)->set_static_ani(1, -1);
showCur();
}
} // namespace Rooms
} // namespace Chewy