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2026-02-02 04:50:13 +01:00

461 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room55.h"
namespace Chewy {
namespace Rooms {
void Room55::entry() {
_G(gameState).ScrollxStep = 2;
_G(SetUpScreenFunc) = setup_func;
_G(zoom_horizont) = 140;
_G(flags).ZoomMov = true;
_G(zoom_mov_fak) = 3;
_G(gameState).R55ExitDia = 0;
_G(gameState).ZoomXy[P_HOWARD][0] = 20;
_G(gameState).ZoomXy[P_HOWARD][1] = 22;
if (!_G(gameState).R54FputzerWeg)
_G(det)->startDetail(6, 255, ANI_FRONT);
if (_G(gameState).R54FputzerWeg && !_G(gameState).R55Location)
_G(det)->hideStaticSpr(6);
if (_G(gameState).R55RaumOk || _G(gameState).R55ScriptWeg)
_G(det)->hideStaticSpr(0);
if (!_G(gameState).R55SekWeg) {
_G(det)->startDetail(8, 255, ANI_FRONT);
_G(det)->startDetail(9, 255, ANI_FRONT);
_G(gameState).R55Entry ^= 1;
const int aniNr = 19 + (_G(gameState).R55Entry ? 1 : 0);
_G(timer_nr)[0] = _G(room)->set_timer(aniNr, 10);
_G(det)->set_static_ani(aniNr, -1);
}
_G(spieler_mi)[P_HOWARD].Mode = true;
if (_G(gameState).R55Job) {
rock2mans();
_G(gameState)._personRoomNr[P_HOWARD] = 54;
}
if (_G(gameState).ChewyAni == CHEWY_JMANS) {
setPersonPos(51, 75, P_CHEWY, P_RIGHT);
_G(room)->set_zoom(10);
}
if (_G(gameState).R55EscScriptOk && !_G(gameState).R55RaumOk)
_G(det)->showStaticSpr(0);
if (!_G(flags).LoadGame) {
if (_G(gameState).R55Location) {
_G(gameState).scrollx = 136;
setPersonPos(404, 66, P_CHEWY, P_RIGHT);
startSetAILWait(3, 1, ANI_FRONT);
_G(gameState)._personHide[P_CHEWY] = false;
_G(zoom_horizont) = 1;
_G(atds)->delControlBit(340, ATS_ACTIVE_BIT);
} else {
_G(gameState).scrollx = 0;
if (_G(gameState)._personRoomNr[P_HOWARD] == 55) {
setPersonPos(21, 77, P_HOWARD, P_RIGHT);
}
_G(det)->showStaticSpr(8);
autoMove(1, P_CHEWY);
hideCur();
_G(det)->hideStaticSpr(8);
if (_G(gameState).R55SekWeg && !_G(gameState).R55Job) {
setPersonSpr(P_LEFT, P_CHEWY);
if (_G(gameState).ChewyAni == CHEWY_ROCKER) {
verleger_mov(0);
talk_line();
_G(gameState).R54Schild = true;
} else {
verleger_mov(1);
get_job();
}
}
showCur();
}
}
}
void Room55::xit(int16 eib_nr) {
if (eib_nr == 90) {
mans2rock();
if (_G(gameState)._personRoomNr[P_HOWARD] == 55) {
_G(gameState)._personRoomNr[P_HOWARD] = 54;
_G(spieler_mi)[P_HOWARD].Mode = false;
}
}
_G(gameState).ScrollxStep = 1;
}
void Room55::gedAction(int index) {
if (!index)
talk_line();
}
int16 Room55::use_stapel1() {
int16 action_ret = false;
hideCur();
if (!_G(cur)->usingInventoryCursor()) {
if (!_G(gameState).R55ScriptWeg) {
action_ret = true;
_G(gameState).R55ScriptWeg = true;
autoMove(4, P_CHEWY);
_G(det)->hideStaticSpr(0);
autoMove(5, P_CHEWY);
_G(det)->showStaticSpr(1);
_G(atds)->set_all_ats_str(354, 1, ATS_DATA);
_G(atds)->set_all_ats_str(355, 1, ATS_DATA);
} else if (_G(gameState).R55EscScriptOk && !_G(gameState).R55RaumOk) {
action_ret = true;
startAadWait(333);
}
} else if (isCurInventory(MANUSKRIPT_INV)) {
action_ret = true;
if (_G(gameState).R55ScriptWeg) {
autoMove(4, P_CHEWY);
_G(gameState).R55EscScriptOk = true;
_G(det)->showStaticSpr(0);
delInventory(_G(cur)->getInventoryCursor());
_G(atds)->set_all_ats_str(354, 2, ATS_DATA);
} else {
startAadWait(326);
}
}
showCur();
return action_ret;
}
int16 Room55::use_stapel2() {
int16 action_ret = false;
if (isCurInventory(MANUSKRIPT_INV)) {
action_ret = true;
hideCur();
startAadWait(327);
showCur();
}
return action_ret;
}
int16 Room55::use_telefon() {
int16 action_ret = false;
if (!_G(cur)->usingInventoryCursor()) {
action_ret = true;
if (_G(gameState).R55EscScriptOk) {
if (!_G(gameState).R55RaumOk) {
hideCur();
_G(gameState).R55RaumOk = true;
autoMove(6, P_CHEWY);
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(10, 1, ANI_FRONT);
_G(det)->startDetail(11, 255, ANI_FRONT);
startAadWait(329);
_G(det)->stopDetail(11);
startSetAILWait(10, 1, ANI_BACK);
_G(gameState)._personHide[P_CHEWY] = false;
autoMove(7, P_CHEWY);
_G(flags).NoScroll = true;
auto_scroll(0, 0);
startAadWait(330);
_G(det)->showStaticSpr(8);
startSetAILWait(0, 1, ANI_FRONT);
_G(det)->startDetail(1, 255, ANI_FRONT);
startAadWait(331);
_G(det)->stopDetail(1);
_G(det)->showStaticSpr(16);
startAadWait(608);
_G(det)->hideStaticSpr(16);
startSetAILWait(2, 1, ANI_FRONT);
_G(det)->hideStaticSpr(0);
_G(det)->hideStaticSpr(8);
_G(atds)->set_all_ats_str(354, 1, ATS_DATA);
flic_cut(FCUT_071);
_G(gameState)._personRoomNr[P_HOWARD] = 55;
setPersonPos(178, 75, P_CHEWY, P_LEFT);
setPersonPos(66, 73, P_HOWARD, P_RIGHT);
_G(SetUpScreenFunc) = nullptr;
_G(det)->set_static_ani(18, -1);
startAadWait(334);
startAadWait(335);
startAadWait(336);
const int16 tmp_delay = _G(gameState).DelaySpeed;
for (int16 i = 0; i < 7; i++) {
int16 delay = tmp_delay;
if (!_G(gameState).scrollx)
_G(gameState).scrollx = 8;
else
_G(gameState).scrollx = 0;
while (delay) {
--delay;
}
setupScreen(DO_SETUP);
SHOULD_QUIT_RETURN0;
}
flic_cut(FCUT_072);
register_cutscene(19);
_G(flags).NoScroll = false;
invent_2_slot(SACKGELD_INV);
invent_2_slot(EINLAD_INV);
del_invent_slot(LEDER_INV);
load_chewy_taf(CHEWY_ROCKER);
_G(gameState)._personRoomNr[P_HOWARD] = 54;
_G(spieler_mi)[P_HOWARD].Mode = false;
showCur();
_G(gameState).R55R54First = true;
_G(gameState).R55ExitDia = 337;
_G(gameState).room_e_obj[89].Attribut = 255;
_G(gameState).PersonGlobalDia[P_HOWARD] = 10024;
_G(gameState).PersonDiaRoom[P_HOWARD] = true;
switchRoom(54);
} else {
hideCur();
startAadWait(332);
showCur();
}
} else {
hideCur();
startAadWait(328);
showCur();
}
}
return action_ret;
}
void Room55::get_job() {
_G(gameState)._personHide[P_CHEWY] = true;
const int16 oldScrollx = _G(gameState).scrollx;
const int16 oldScrolly = _G(gameState).scrolly;
_G(gameState).scrollx = 0;
_G(gameState).scrolly = 0;
switchRoom(61);
showCur();
startDialogCloseupWait(15);
_G(gameState)._personHide[P_CHEWY] = false;
_G(flags).LoadGame = true;
_G(gameState).scrollx = oldScrollx;
_G(gameState).scrolly = oldScrolly;
int16 r_nr;
if (_G(gameState).R55Job) {
r_nr = 55;
_G(atds)->delControlBit(357, ATS_ACTIVE_BIT);
_G(atds)->delControlBit(354, ATS_ACTIVE_BIT);
_G(atds)->delControlBit(355, ATS_ACTIVE_BIT);
} else {
r_nr = 54;
mans2rock();
}
_G(gameState)._personRoomNr[P_HOWARD] = r_nr;
_G(spieler_mi)[P_HOWARD].Mode = true;
if (r_nr == 54)
_G(flags).LoadGame = false;
setPersonPos(118, 96, P_CHEWY, P_LEFT);
switchRoom(r_nr);
_G(flags).LoadGame = false;
}
void Room55::mans2rock() {
if (_G(gameState).ChewyAni == CHEWY_JMANS) {
_G(gameState).R55ExitDia = 317;
load_chewy_taf(CHEWY_ROCKER);
remove_inventory(LEDER_INV);
invent_2_slot(JMKOST_INV);
}
}
void Room55::rock2mans() {
if (_G(gameState).ChewyAni == CHEWY_ROCKER) {
load_chewy_taf(CHEWY_JMANS);
remove_inventory(JMKOST_INV);
invent_2_slot(LEDER_INV);
}
}
void Room55::verleger_mov(int16 mode) {
startSetAILWait(7, 1, ANI_FRONT);
_G(det)->showStaticSpr(11);
startSetAILWait(13, 1, ANI_FRONT);
startSetAILWait(14, 1, ANI_FRONT);
if (_G(gameState).ChewyAni == CHEWY_JMANS)
start_spz(CH_JM_TITS, 1, ANI_FRONT, P_CHEWY);
if (mode)
startSetAILWait(15, 1, ANI_FRONT);
_G(det)->set_static_ani(16, -1);
}
void Room55::strasse(int16 mode) {
if (!_G(cur)->usingInventoryCursor() || mode) {
_G(gameState)._personHide[P_CHEWY] = true;
_G(room)->set_timer_status(4, TIMER_STOP);
_G(det)->del_static_ani(4);
_G(det)->stopDetail(4);
_G(atds)->setControlBit(340, ATS_ACTIVE_BIT);
startSetAILWait(3, 1, ANI_BACK);
_G(gameState).scrollx = 0;
switchRoom(54);
}
}
int16 Room55::use_kammeraus() {
int16 action_ret = false;
if (_G(gameState).R55Location && isCurInventory(KILLER_INV)) {
action_ret = true;
if (!_G(gameState).R52KakerWeg)
startAadWait(325);
else if (!_G(gameState).R55SekWeg) {
hideCur();
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(5, 1, ANI_FRONT);
_G(det)->showStaticSpr(10);
flic_cut(FCUT_070);
register_cutscene(18);
const int aniNr = 19 + (_G(gameState).R55Entry ? 1 : 0);
_G(room)->set_timer_status(aniNr, TIMER_STOP);
_G(det)->stopDetail(aniNr);
_G(det)->del_static_ani(aniNr);
_G(det)->hideStaticSpr(10);
_G(gameState).R55ExitDia = 322;
_G(gameState).R55SekWeg = true;
_G(atds)->setControlBit(352, ATS_ACTIVE_BIT);
delInventory(_G(cur)->getInventoryCursor());
_G(atds)->setControlBit(345, ATS_ACTIVE_BIT);
_G(atds)->setControlBit(346, ATS_ACTIVE_BIT);
strasse(1);
showCur();
}
}
return action_ret;
}
void Room55::setup_func() {
if (_G(gameState)._personRoomNr[P_HOWARD] == 55) {
calc_person_look();
const int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0];
int16 x, y;
if (ch_x < 100) {
x = 62;
y = 101;
} else if (ch_x < 187) {
x = 139;
y = 119;
} else if (ch_x < 276) {
x = 235;
y = 119;
} else {
x = 318;
y = 110;
}
goAutoXy(x, y, P_HOWARD, ANI_GO);
}
}
void Room55::talk_line() {
if (_G(gameState).R55Location != 0 || _G(gameState).ChewyAni != CHEWY_ROCKER)
return;
hideCur();
int16 aad_nr = 0;
if (!_G(gameState).R55SekWeg) {
autoMove(2, P_CHEWY);
_G(flags).NoScroll = true;
auto_scroll(136, 0);
aad_nr = 320;
_G(gameState).R55ExitDia = 321;
const int aniNr = 19 + (_G(gameState).R55Entry ? 1 : 0);
_G(room)->set_timer_status(aniNr, TIMER_STOP);
_G(det)->stopDetail(aniNr);
_G(det)->del_static_ani(aniNr);
startSetAILWait(22, 1, ANI_FRONT);
_G(det)->set_static_ani(21, -1);
} else if (!_G(gameState).R55RaumOk) {
autoMove(3, P_CHEWY);
aad_nr = 323;
_G(gameState).R55ExitDia = 324;
}
startAadWait(aad_nr);
if (_G(gameState).R55SekWeg) {
_G(det)->del_static_ani(16);
startSetAILWait(14, 1, ANI_FRONT);
} else {
_G(det)->del_static_ani(21);
startSetAILWait(22, 1, ANI_FRONT);
}
_G(flags).NoScroll = false;
_G(gameState)._personRoomNr[P_HOWARD] = 54;
_G(spieler_mi)[P_HOWARD].Mode = false;
switchRoom(54);
showCur();
}
} // namespace Rooms
} // namespace Chewy