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2026-02-02 04:50:13 +01:00

146 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room52.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
void Room52::entry() {
_G(SetUpScreenFunc) = setup_func;
_G(spieler_mi)[P_HOWARD].Mode = true;
if (_G(gameState).R52HotDogOk && !_G(gameState).R52KakerWeg) {
plot_armee(0);
_G(det)->playSound(0, 0);
} else {
_G(det)->stopSound(0);
}
if (_G(gameState).R52KakerWeg)
_G(det)->stopDetail(0);
if (!_G(flags).LoadGame) {
_G(det)->showStaticSpr(4);
_G(gameState).R52TuerAuf = true;
setPersonPos(20, 50, P_HOWARD, P_LEFT);
setPersonPos(35, 74, P_CHEWY, P_RIGHT);
autoMove(2, P_CHEWY);
_G(gameState).R52TuerAuf = false;
_G(det)->hideStaticSpr(4);
setShadowPalette(2, true);
}
}
void Room52::xit() {
if (_G(gameState)._personRoomNr[P_HOWARD] == 52) {
_G(gameState)._personRoomNr[P_HOWARD] = 51;
_G(spieler_mi)[P_HOWARD].Mode = false;
}
}
void Room52::gedAction(int index) {
if (index == 1)
kaker_platt();
}
int16 Room52::use_hot_dog() {
int16 action_ret = false;
hideCur();
if (isCurInventory(BURGER_INV)) {
action_ret = true;
autoMove(3, P_CHEWY);
start_spz_wait(CH_ROCK_GET1, 1, false, P_CHEWY);
_G(det)->showStaticSpr(0);
delInventory(_G(cur)->getInventoryCursor());
autoMove(4, P_CHEWY);
_G(gameState).R52HotDogOk = true;
plot_armee(20);
_G(det)->playSound(0, 0);
_G(atds)->set_all_ats_str(341, 1, ATS_DATA);
autoMove(2, P_CHEWY);
setPersonSpr(P_LEFT, P_CHEWY);
startAadWait(288);
} else if (isCurInventory(KILLER_INV)) {
action_ret = true;
autoMove(5, P_CHEWY);
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(7, 1, ANI_FRONT);
_G(det)->playSound(7, 0);
_G(det)->startDetail(8, 255, ANI_FRONT);
for (int16 i = 0; i < 5; i++) {
waitShowScreen(20);
_G(det)->stopDetail(2 + i);
}
_G(det)->stopSound(0);
_G(det)->stopDetail(0);
_G(det)->stopDetail(8);
startSetAILWait(7, 1, ANI_BACK);
_G(det)->stopSound(0);
_G(gameState)._personHide[P_CHEWY] = false;
_G(atds)->setControlBit(341, ATS_ACTIVE_BIT);
startAadWait(303);
_G(atds)->set_all_ats_str(KILLER_INV, 1, INV_ATS_DATA);
_G(gameState).R52KakerWeg = true;
}
showCur();
return action_ret;
}
void Room52::plot_armee(int16 frame) {
for (int16 i = 0; i < 5; i++) {
waitShowScreen(frame);
_G(det)->startDetail(2 + i, 255, ANI_FRONT);
}
}
void Room52::kaker_platt() {
if (!_G(gameState).R52KakerJoke && _G(gameState).R52HotDogOk && !_G(gameState).R52KakerWeg && !_G(flags).ExitMov) {
_G(gameState).R52KakerJoke = true;
stopPerson(P_CHEWY);
hideCur();
startAadWait(289);
showCur();
}
}
void Room52::setup_func() {
if (_G(gameState)._personRoomNr[P_HOWARD] == 52) {
calc_person_look();
const int16 y = (_G(moveState)[P_CHEWY].Xypos[1] < 97) ? 44 : 87;
goAutoXy(1, y, P_HOWARD, ANI_GO);
}
}
} // namespace Rooms
} // namespace Chewy