146 lines
3.7 KiB
C++
146 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room52.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room52::entry() {
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_G(SetUpScreenFunc) = setup_func;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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if (_G(gameState).R52HotDogOk && !_G(gameState).R52KakerWeg) {
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plot_armee(0);
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_G(det)->playSound(0, 0);
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} else {
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_G(det)->stopSound(0);
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}
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if (_G(gameState).R52KakerWeg)
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_G(det)->stopDetail(0);
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if (!_G(flags).LoadGame) {
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_G(det)->showStaticSpr(4);
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_G(gameState).R52TuerAuf = true;
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setPersonPos(20, 50, P_HOWARD, P_LEFT);
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setPersonPos(35, 74, P_CHEWY, P_RIGHT);
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autoMove(2, P_CHEWY);
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_G(gameState).R52TuerAuf = false;
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_G(det)->hideStaticSpr(4);
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setShadowPalette(2, true);
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}
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}
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void Room52::xit() {
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if (_G(gameState)._personRoomNr[P_HOWARD] == 52) {
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_G(gameState)._personRoomNr[P_HOWARD] = 51;
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_G(spieler_mi)[P_HOWARD].Mode = false;
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}
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}
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void Room52::gedAction(int index) {
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if (index == 1)
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kaker_platt();
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}
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int16 Room52::use_hot_dog() {
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int16 action_ret = false;
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hideCur();
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if (isCurInventory(BURGER_INV)) {
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action_ret = true;
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autoMove(3, P_CHEWY);
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start_spz_wait(CH_ROCK_GET1, 1, false, P_CHEWY);
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_G(det)->showStaticSpr(0);
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delInventory(_G(cur)->getInventoryCursor());
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autoMove(4, P_CHEWY);
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_G(gameState).R52HotDogOk = true;
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plot_armee(20);
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_G(det)->playSound(0, 0);
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_G(atds)->set_all_ats_str(341, 1, ATS_DATA);
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autoMove(2, P_CHEWY);
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setPersonSpr(P_LEFT, P_CHEWY);
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startAadWait(288);
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} else if (isCurInventory(KILLER_INV)) {
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action_ret = true;
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autoMove(5, P_CHEWY);
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_G(gameState)._personHide[P_CHEWY] = true;
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startSetAILWait(7, 1, ANI_FRONT);
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_G(det)->playSound(7, 0);
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_G(det)->startDetail(8, 255, ANI_FRONT);
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for (int16 i = 0; i < 5; i++) {
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waitShowScreen(20);
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_G(det)->stopDetail(2 + i);
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}
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_G(det)->stopSound(0);
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_G(det)->stopDetail(0);
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_G(det)->stopDetail(8);
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startSetAILWait(7, 1, ANI_BACK);
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_G(det)->stopSound(0);
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_G(gameState)._personHide[P_CHEWY] = false;
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_G(atds)->setControlBit(341, ATS_ACTIVE_BIT);
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startAadWait(303);
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_G(atds)->set_all_ats_str(KILLER_INV, 1, INV_ATS_DATA);
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_G(gameState).R52KakerWeg = true;
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}
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showCur();
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return action_ret;
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}
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void Room52::plot_armee(int16 frame) {
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for (int16 i = 0; i < 5; i++) {
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waitShowScreen(frame);
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_G(det)->startDetail(2 + i, 255, ANI_FRONT);
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}
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}
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void Room52::kaker_platt() {
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if (!_G(gameState).R52KakerJoke && _G(gameState).R52HotDogOk && !_G(gameState).R52KakerWeg && !_G(flags).ExitMov) {
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_G(gameState).R52KakerJoke = true;
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stopPerson(P_CHEWY);
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hideCur();
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startAadWait(289);
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showCur();
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}
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}
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void Room52::setup_func() {
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if (_G(gameState)._personRoomNr[P_HOWARD] == 52) {
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calc_person_look();
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const int16 y = (_G(moveState)[P_CHEWY].Xypos[1] < 97) ? 44 : 87;
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goAutoXy(1, y, P_HOWARD, ANI_GO);
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}
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}
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} // namespace Rooms
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} // namespace Chewy
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