297 lines
7.4 KiB
C++
297 lines
7.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room49.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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static const AniBlock ABLOCK34[2] = {
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{ 7, 1, ANI_FRONT, ANI_WAIT, 0 },
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{ 6, 1, ANI_FRONT, ANI_WAIT, 0 },
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};
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void Room49::entry(int16 eib_nr) {
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_G(zoom_horizont) = 110;
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_G(flags).ZoomMov = true;
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_G(zoom_mov_fak) = 3;
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_G(gameState).ScrollxStep = 2;
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_G(SetUpScreenFunc) = setup_func;
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if (!_G(gameState).R49BoyWeg) {
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_G(timer_nr)[0] = _G(room)->set_timer(255, 2);
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} else {
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_G(det)->del_static_ani(0);
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_G(det)->hideStaticSpr(5);
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_G(det)->del_static_ani(0);
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_G(det)->del_static_ani(1);
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}
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_G(gameState).ZoomXy[P_HOWARD][0] = 30;
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_G(gameState).ZoomXy[P_HOWARD][1] = 30;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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if (!_G(flags).LoadGame) {
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if (_G(gameState).R48TaxiEntry) {
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_G(gameState).R48TaxiEntry = false;
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setPersonPos(527, 76, P_HOWARD, P_LEFT);
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setPersonPos(491, 98, P_CHEWY, P_LEFT);
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_G(mouseLeftClick) = false;
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_G(gameState).scrollx = 320;
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_G(gameState).scrolly = 0;
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_G(det)->startDetail(5, 1, ANI_FRONT);
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} else if (eib_nr == 83) {
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setPersonPos(377, 78, P_HOWARD, P_LEFT);
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}
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}
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}
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void Room49::xit(int16 eib_nr) {
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_G(gameState).ScrollxStep = 1;
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if (_G(gameState)._personRoomNr[P_HOWARD] == 49) {
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_G(spieler_mi)[P_HOWARD].Mode = false;
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if (eib_nr == 80) {
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_G(gameState)._personRoomNr[P_HOWARD] = 50;
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} else if (eib_nr == 81) {
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_G(SetUpScreenFunc) = nullptr;
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startAadWait(268);
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}
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}
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}
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bool Room49::timer(int16 t_nr, int16 ani_nr) {
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if (t_nr == _G(timer_nr)[0])
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calc_boy_ani();
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return false;
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}
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void Room49::gedAction(int index) {
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if (!index)
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calc_boy();
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}
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void Room49::calc_boy_ani() {
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if (!_G(gameState).R49BoyAniCount) {
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_G(gameState).R49BoyAniCount = 3;
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_G(gameState).R49BoyAni = true;
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_G(det)->del_static_ani(0);
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} else {
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--_G(gameState).R49BoyAniCount;
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_G(gameState).R49BoyAni = false;
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_G(det)->del_static_ani(1);
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}
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_G(det)->set_static_ani(_G(gameState).R49BoyAni ? 1 : 0, -1);
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_G(det)->startDetail(_G(gameState).R49BoyAni ? 1 : 0, 1, ANI_FRONT);
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_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
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}
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void Room49::calc_boy() {
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if (!_G(gameState).R49WegFrei) {
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hideCur();
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_G(room)->set_timer_status(255, TIMER_STOP);
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_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
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stopPerson(P_CHEWY);
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stopPerson(P_HOWARD);
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_G(person_end_phase)[P_CHEWY] = P_LEFT;
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_G(det)->stopDetail(_G(gameState).R49BoyAni ? 1 : 0);
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_G(det)->del_static_ani(_G(gameState).R49BoyAni ? 1 : 0);
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_G(det)->set_static_ani(2, -1);
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_G(SetUpScreenFunc) = nullptr;
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startAadWait(262);
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_G(SetUpScreenFunc) = nullptr;
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autoMove(3, P_CHEWY);
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goAutoXy(374, 79, P_HOWARD, ANI_WAIT);
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setPersonSpr(P_LEFT, P_HOWARD);
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_G(det)->del_static_ani(2);
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startSetAILWait(3, 1, ANI_FRONT);
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_G(det)->showStaticSpr(9);
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_G(gameState)._personHide[P_HOWARD] = true;
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startSetAILWait(8, 1, ANI_FRONT);
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_G(gameState)._personHide[P_HOWARD] = false;
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_G(det)->hideStaticSpr(9);
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startSetAILWait(4, 1, ANI_GO);
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_G(SetUpScreenFunc) = setup_func;
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_G(det)->set_static_ani(_G(gameState).R49BoyAni ? 1 : 0, -1);
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_G(room)->set_timer_status(255, TIMER_START);
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showCur();
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}
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}
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int16 Room49::use_boy() {
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int16 action_ret = false;
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if (isCurInventory(SPARK_INV)) {
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action_ret = true;
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hideCur();
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autoMove(3, P_CHEWY);
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delInventory(_G(cur)->getInventoryCursor());
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talk_boy(265);
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_G(gameState).R49WegFrei = true;
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_G(gameState).room_e_obj[80].Attribut = EXIT_TOP;
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showCur();
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} else if (isCurInventory(CIGAR_INV)) {
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action_ret = true;
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use_boy_cigar();
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}
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return action_ret;
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}
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void Room49::use_boy_cigar() {
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hideCur();
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delInventory(_G(cur)->getInventoryCursor());
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talk_boy(263);
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_G(SetUpScreenFunc) = nullptr;
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autoMove(5, P_CHEWY);
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const int16 zoom = _G(room)->_roomInfo->_zoomFactor;
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_G(room)->set_zoom(zoom);
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goAutoXy(416, 79, P_HOWARD, ANI_WAIT);
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setPersonSpr(P_LEFT, P_HOWARD);
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_G(flags).NoScroll = true;
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auto_scroll(164, 0);
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flic_cut(FCUT_067);
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register_cutscene(17);
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_G(room)->set_timer_status(255, TIMER_STOP);
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_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
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_G(det)->del_static_ani(_G(gameState).R49BoyAni ? 1 : 0);
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_G(det)->stopDetail(_G(gameState).R49BoyAni ? 1 : 0);
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_G(flags).NoScroll = false;
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setPersonSpr(P_RIGHT, P_CHEWY);
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startAadWait(264);
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_G(room)->set_zoom(zoom);
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_G(obj)->addInventory(GUM_INV, &_G(room_blk));
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inventory_2_cur(GUM_INV);
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_G(atds)->setControlBit(318, ATS_ACTIVE_BIT);
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_G(SetUpScreenFunc) = setup_func;
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_G(gameState).R49BoyWeg = true;
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showCur();
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}
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void Room49::talk_boy() {
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if (!_G(gameState).R49BoyWeg) {
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autoMove(3, P_CHEWY);
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talk_boy(266 + (_G(gameState).R49WegFrei ? 1 : 0));
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}
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}
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void Room49::talk_boy(int16 aad_nr) {
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if (!_G(gameState).R49BoyWeg) {
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_G(room)->set_timer_status(255, TIMER_STOP);
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_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
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_G(det)->stopDetail(_G(gameState).R49BoyAni ? 1 : 0);
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_G(det)->set_static_ani(_G(gameState).R49BoyAni ? 1 : 0, -1);
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_G(det)->set_static_ani(2, -1);
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_G(SetUpScreenFunc) = nullptr;
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stopPerson(P_HOWARD);
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startAadWait(aad_nr);
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_G(SetUpScreenFunc) = setup_func;
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_G(det)->del_static_ani(2);
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_G(det)->set_static_ani(_G(gameState).R49BoyAni ? 1 : 0, -1);
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_G(room)->set_timer_status(255, TIMER_START);
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}
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}
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void Room49::look_hotel() {
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if (_G(gameState)._personRoomNr[P_HOWARD] == 49) {
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_G(SetUpScreenFunc) = nullptr;
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stopPerson(P_HOWARD);
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startAadWait(261);
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_G(SetUpScreenFunc) = setup_func;
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}
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}
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int16 Room49::use_taxi() {
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int16 action_ret = false;
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if (!_G(cur)->usingInventoryCursor()) {
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action_ret = true;
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hideCur();
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startAniBlock(2, ABLOCK34);
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_G(det)->showStaticSpr(7);
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autoMove(2, P_CHEWY);
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(gameState).R48TaxiPerson[P_CHEWY] = true;
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if (_G(gameState)._personRoomNr[P_HOWARD] == 49) {
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goAutoXy(507, 74, P_HOWARD, ANI_WAIT);
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goAutoXy(490, 58, P_HOWARD, ANI_WAIT);
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_G(gameState)._personHide[P_HOWARD] = true;
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_G(gameState).R48TaxiPerson[P_HOWARD] = true;
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_G(gameState)._personRoomNr[P_HOWARD] = 48;
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}
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_G(det)->hideStaticSpr(7);
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startSetAILWait(5, 1, ANI_FRONT);
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_G(det)->stopSound(0);
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switchRoom(48);
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}
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return action_ret;
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}
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void Room49::setup_func() {
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if (_G(gameState)._personRoomNr[P_HOWARD] == 49) {
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calc_person_look();
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const int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0];
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int16 x, y;
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if (ch_x < 130) {
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x = 40;
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y = 97;
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} else if (ch_x < 312) {
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x = 221;
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y = 94;
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} else if (ch_x < 445) {
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x = 342;
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y = 93;
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} else {
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x = 536;
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y = 90;
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}
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goAutoXy(x, y, P_HOWARD, ANI_GO);
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}
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}
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} // namespace Rooms
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} // namespace Chewy
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