Files
2026-02-02 04:50:13 +01:00

297 lines
7.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room49.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
static const AniBlock ABLOCK34[2] = {
{ 7, 1, ANI_FRONT, ANI_WAIT, 0 },
{ 6, 1, ANI_FRONT, ANI_WAIT, 0 },
};
void Room49::entry(int16 eib_nr) {
_G(zoom_horizont) = 110;
_G(flags).ZoomMov = true;
_G(zoom_mov_fak) = 3;
_G(gameState).ScrollxStep = 2;
_G(SetUpScreenFunc) = setup_func;
if (!_G(gameState).R49BoyWeg) {
_G(timer_nr)[0] = _G(room)->set_timer(255, 2);
} else {
_G(det)->del_static_ani(0);
_G(det)->hideStaticSpr(5);
_G(det)->del_static_ani(0);
_G(det)->del_static_ani(1);
}
_G(gameState).ZoomXy[P_HOWARD][0] = 30;
_G(gameState).ZoomXy[P_HOWARD][1] = 30;
_G(spieler_mi)[P_HOWARD].Mode = true;
if (!_G(flags).LoadGame) {
if (_G(gameState).R48TaxiEntry) {
_G(gameState).R48TaxiEntry = false;
setPersonPos(527, 76, P_HOWARD, P_LEFT);
setPersonPos(491, 98, P_CHEWY, P_LEFT);
_G(mouseLeftClick) = false;
_G(gameState).scrollx = 320;
_G(gameState).scrolly = 0;
_G(det)->startDetail(5, 1, ANI_FRONT);
} else if (eib_nr == 83) {
setPersonPos(377, 78, P_HOWARD, P_LEFT);
}
}
}
void Room49::xit(int16 eib_nr) {
_G(gameState).ScrollxStep = 1;
if (_G(gameState)._personRoomNr[P_HOWARD] == 49) {
_G(spieler_mi)[P_HOWARD].Mode = false;
if (eib_nr == 80) {
_G(gameState)._personRoomNr[P_HOWARD] = 50;
} else if (eib_nr == 81) {
_G(SetUpScreenFunc) = nullptr;
startAadWait(268);
}
}
}
bool Room49::timer(int16 t_nr, int16 ani_nr) {
if (t_nr == _G(timer_nr)[0])
calc_boy_ani();
return false;
}
void Room49::gedAction(int index) {
if (!index)
calc_boy();
}
void Room49::calc_boy_ani() {
if (!_G(gameState).R49BoyAniCount) {
_G(gameState).R49BoyAniCount = 3;
_G(gameState).R49BoyAni = true;
_G(det)->del_static_ani(0);
} else {
--_G(gameState).R49BoyAniCount;
_G(gameState).R49BoyAni = false;
_G(det)->del_static_ani(1);
}
_G(det)->set_static_ani(_G(gameState).R49BoyAni ? 1 : 0, -1);
_G(det)->startDetail(_G(gameState).R49BoyAni ? 1 : 0, 1, ANI_FRONT);
_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
}
void Room49::calc_boy() {
if (!_G(gameState).R49WegFrei) {
hideCur();
_G(room)->set_timer_status(255, TIMER_STOP);
_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
stopPerson(P_CHEWY);
stopPerson(P_HOWARD);
_G(person_end_phase)[P_CHEWY] = P_LEFT;
_G(det)->stopDetail(_G(gameState).R49BoyAni ? 1 : 0);
_G(det)->del_static_ani(_G(gameState).R49BoyAni ? 1 : 0);
_G(det)->set_static_ani(2, -1);
_G(SetUpScreenFunc) = nullptr;
startAadWait(262);
_G(SetUpScreenFunc) = nullptr;
autoMove(3, P_CHEWY);
goAutoXy(374, 79, P_HOWARD, ANI_WAIT);
setPersonSpr(P_LEFT, P_HOWARD);
_G(det)->del_static_ani(2);
startSetAILWait(3, 1, ANI_FRONT);
_G(det)->showStaticSpr(9);
_G(gameState)._personHide[P_HOWARD] = true;
startSetAILWait(8, 1, ANI_FRONT);
_G(gameState)._personHide[P_HOWARD] = false;
_G(det)->hideStaticSpr(9);
startSetAILWait(4, 1, ANI_GO);
_G(SetUpScreenFunc) = setup_func;
_G(det)->set_static_ani(_G(gameState).R49BoyAni ? 1 : 0, -1);
_G(room)->set_timer_status(255, TIMER_START);
showCur();
}
}
int16 Room49::use_boy() {
int16 action_ret = false;
if (isCurInventory(SPARK_INV)) {
action_ret = true;
hideCur();
autoMove(3, P_CHEWY);
delInventory(_G(cur)->getInventoryCursor());
talk_boy(265);
_G(gameState).R49WegFrei = true;
_G(gameState).room_e_obj[80].Attribut = EXIT_TOP;
showCur();
} else if (isCurInventory(CIGAR_INV)) {
action_ret = true;
use_boy_cigar();
}
return action_ret;
}
void Room49::use_boy_cigar() {
hideCur();
delInventory(_G(cur)->getInventoryCursor());
talk_boy(263);
_G(SetUpScreenFunc) = nullptr;
autoMove(5, P_CHEWY);
const int16 zoom = _G(room)->_roomInfo->_zoomFactor;
_G(room)->set_zoom(zoom);
goAutoXy(416, 79, P_HOWARD, ANI_WAIT);
setPersonSpr(P_LEFT, P_HOWARD);
_G(flags).NoScroll = true;
auto_scroll(164, 0);
flic_cut(FCUT_067);
register_cutscene(17);
_G(room)->set_timer_status(255, TIMER_STOP);
_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
_G(det)->del_static_ani(_G(gameState).R49BoyAni ? 1 : 0);
_G(det)->stopDetail(_G(gameState).R49BoyAni ? 1 : 0);
_G(flags).NoScroll = false;
setPersonSpr(P_RIGHT, P_CHEWY);
startAadWait(264);
_G(room)->set_zoom(zoom);
_G(obj)->addInventory(GUM_INV, &_G(room_blk));
inventory_2_cur(GUM_INV);
_G(atds)->setControlBit(318, ATS_ACTIVE_BIT);
_G(SetUpScreenFunc) = setup_func;
_G(gameState).R49BoyWeg = true;
showCur();
}
void Room49::talk_boy() {
if (!_G(gameState).R49BoyWeg) {
autoMove(3, P_CHEWY);
talk_boy(266 + (_G(gameState).R49WegFrei ? 1 : 0));
}
}
void Room49::talk_boy(int16 aad_nr) {
if (!_G(gameState).R49BoyWeg) {
_G(room)->set_timer_status(255, TIMER_STOP);
_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
_G(det)->stopDetail(_G(gameState).R49BoyAni ? 1 : 0);
_G(det)->set_static_ani(_G(gameState).R49BoyAni ? 1 : 0, -1);
_G(det)->set_static_ani(2, -1);
_G(SetUpScreenFunc) = nullptr;
stopPerson(P_HOWARD);
startAadWait(aad_nr);
_G(SetUpScreenFunc) = setup_func;
_G(det)->del_static_ani(2);
_G(det)->set_static_ani(_G(gameState).R49BoyAni ? 1 : 0, -1);
_G(room)->set_timer_status(255, TIMER_START);
}
}
void Room49::look_hotel() {
if (_G(gameState)._personRoomNr[P_HOWARD] == 49) {
_G(SetUpScreenFunc) = nullptr;
stopPerson(P_HOWARD);
startAadWait(261);
_G(SetUpScreenFunc) = setup_func;
}
}
int16 Room49::use_taxi() {
int16 action_ret = false;
if (!_G(cur)->usingInventoryCursor()) {
action_ret = true;
hideCur();
startAniBlock(2, ABLOCK34);
_G(det)->showStaticSpr(7);
autoMove(2, P_CHEWY);
_G(gameState)._personHide[P_CHEWY] = true;
_G(gameState).R48TaxiPerson[P_CHEWY] = true;
if (_G(gameState)._personRoomNr[P_HOWARD] == 49) {
goAutoXy(507, 74, P_HOWARD, ANI_WAIT);
goAutoXy(490, 58, P_HOWARD, ANI_WAIT);
_G(gameState)._personHide[P_HOWARD] = true;
_G(gameState).R48TaxiPerson[P_HOWARD] = true;
_G(gameState)._personRoomNr[P_HOWARD] = 48;
}
_G(det)->hideStaticSpr(7);
startSetAILWait(5, 1, ANI_FRONT);
_G(det)->stopSound(0);
switchRoom(48);
}
return action_ret;
}
void Room49::setup_func() {
if (_G(gameState)._personRoomNr[P_HOWARD] == 49) {
calc_person_look();
const int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0];
int16 x, y;
if (ch_x < 130) {
x = 40;
y = 97;
} else if (ch_x < 312) {
x = 221;
y = 94;
} else if (ch_x < 445) {
x = 342;
y = 93;
} else {
x = 536;
y = 90;
}
goAutoXy(x, y, P_HOWARD, ANI_GO);
}
}
} // namespace Rooms
} // namespace Chewy