169 lines
4.0 KiB
C++
169 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room48.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room48::entry() {
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_G(mouseLeftClick) = false;
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_G(gameState).scrollx = 0;
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_G(gameState).scrolly = 0;
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showCur();
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calc_pic();
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_G(SetUpScreenFunc) = setup_func;
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_G(timer_nr)[0] = _G(room)->set_timer(255, 20);
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}
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bool Room48::timer(int16 t_nr, int16 ani_nr) {
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if (t_nr == _G(timer_nr)[0])
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frage();
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else
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return true;
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return false;
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}
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void Room48::calc_pic() {
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for (int16 i = 0; i < 2; i++) {
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_G(atds)->setControlBit(312 + i, ATS_ACTIVE_BIT);
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_G(gameState).R48Auswahl[3 + i] = 0;
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}
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_G(gameState).R48Auswahl[0] = 1;
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_G(gameState).R48Auswahl[1] = 1;
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_G(gameState).R48Auswahl[2] = 1;
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if (_G(obj)->checkInventory(VCARD_INV)) {
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_G(gameState).R48Auswahl[3] = 1;
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_G(atds)->delControlBit(312, ATS_ACTIVE_BIT);
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_G(det)->showStaticSpr(4);
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}
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if (_G(obj)->checkInventory(KAPPE_INV)) {
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_G(gameState).R48Auswahl[4] = 1;
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_G(atds)->delControlBit(313, ATS_ACTIVE_BIT);
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_G(det)->showStaticSpr(4);
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}
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}
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void Room48::frage() {
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if (!_G(flags).AutoAniPlay) {
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_G(flags).AutoAniPlay = true;
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hideCur();
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startSetAILWait(1, 1, ANI_FRONT);
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_G(det)->showStaticSpr(6);
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startSetAILWait(1, 1, ANI_BACK);
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_G(det)->hideStaticSpr(6);
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_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
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showCur();
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_G(flags).AutoAniPlay = false;
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}
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}
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void Room48::setup_func() {
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for (int16 i = 0; i < 5; i++)
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_G(det)->hideStaticSpr(1 + i);
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if (_G(flags).ShowAtsInvTxt) {
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if (_G(menu_display) == 0) {
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_G(menu_item) = CUR_USE;
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cur_2_inventory();
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cursorChoice(CUR_POINT);
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const int16 idx = _G(det)->maus_vector(g_events->_mousePos.x, g_events->_mousePos.y);
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if (idx != -1) {
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if (_G(gameState).R48Auswahl[idx]) {
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_G(det)->showStaticSpr(1 + idx);
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if (_G(mouseLeftClick)) {
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int16 r_nr;
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switch (idx) {
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case 0:
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r_nr = 45;
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break;
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case 1:
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r_nr = 49;
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break;
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case 2:
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r_nr = 54;
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break;
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case 3:
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r_nr = 57;
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break;
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case 4:
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r_nr = 56;
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break;
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default:
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r_nr = -1;
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break;
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}
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if (r_nr != -1) {
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_G(SetUpScreenFunc) = nullptr;
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_G(det)->hideStaticSpr(1 + idx);
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hideCur();
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_G(room)->set_timer_status(255, TIMER_STOP);
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_G(room)->set_timer_status(0, TIMER_STOP);
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_G(det)->stopDetail(0);
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_G(det)->del_static_ani(0);
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startSetAILWait(2, 1, ANI_FRONT);
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_G(det)->stopSound(0);
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_G(menu_item) = CUR_WALK;
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cursorChoice(_G(menu_item));
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showCur();
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_G(gameState).R48TaxiEntry = true;
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_G(mouseLeftClick) = false;
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setupScreen(DO_SETUP);
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for (int16 i = 0; i < MAX_PERSON; i++) {
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if (_G(gameState).R48TaxiPerson[i]) {
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_G(gameState)._personHide[i] = false;
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_G(gameState).R48TaxiPerson[i] = false;
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}
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}
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if (_G(gameState)._personRoomNr[P_HOWARD] == 48) {
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_G(gameState)._personRoomNr[P_HOWARD] = r_nr;
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}
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switchRoom(r_nr);
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}
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}
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}
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}
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}
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}
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}
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} // namespace Rooms
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} // namespace Chewy
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