51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room44.h"
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namespace Chewy {
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namespace Rooms {
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void Room44::look_news() {
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int16 tmproom = _G(gameState)._personRoomNr[P_CHEWY];
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int16 tmpsx = _G(gameState).scrollx;
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int16 tmpsy = _G(gameState).scrolly;
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_G(gameState).scrollx = 0;
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_G(gameState).scrolly = 0;
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hide_person();
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_G(fx_blend) = BLEND1;
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_G(gameState)._personRoomNr[P_CHEWY] = 44;
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_G(room)->loadRoom(&_G(room_blk), 44, &_G(gameState));
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startAadWait(172);
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_G(gameState).scrollx = tmpsx;
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_G(gameState).scrolly = tmpsy;
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switchRoom(tmproom);
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show_person();
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}
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} // namespace Rooms
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} // namespace Chewy
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