240 lines
6.1 KiB
C++
240 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/ani_dat.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room42.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room42::entry() {
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if (!_G(gameState).R42StationEmployeeAway) {
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_G(det)->playSound(0, 0);
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_G(det)->startDetail(0, 255, ANI_FRONT);
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}
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if (_G(gameState)._personRoomNr[P_HOWARD] == 42) {
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_G(SetUpScreenFunc) = setup_func;
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if (!_G(flags).LoadGame) {
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_G(det)->stopDetail(0);
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_G(timer_nr)[0] = _G(room)->set_timer(8, 5);
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_G(det)->set_static_ani(8, -1);
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_G(gameState).R42StationEmployeeAway = true;
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_G(det)->stopSound(0);
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_G(SetUpScreenFunc) = setup_func;
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setPersonPos(80, 43, P_HOWARD, P_LEFT);
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_G(atds)->set_all_ats_str(263, 1, ATS_DATA);
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_G(atds)->set_all_ats_str(264, 1, ATS_DATA);
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}
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if (_G(obj)->checkInventory(HOTEL_INV) && _G(obj)->checkInventory(TICKET_INV) && !_G(gameState).R42LetterOk)
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startAadWait(302);
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if (_G(obj)->checkInventory(HOTEL_INV) && _G(obj)->checkInventory(TICKET_INV) && _G(gameState).R42LetterOk)
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startAadWait(301);
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}
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}
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void Room42::xit() {
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if (_G(gameState)._personRoomNr[P_HOWARD] == 42) {
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_G(atds)->set_all_ats_str(264, 1, ATS_DATA);
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stop_spz();
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_G(gameState).R42HoToBeamter = false;
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_G(gameState)._personRoomNr[P_HOWARD] = 40;
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}
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}
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void Room42::setup_func() {
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if (!_G(gameState).R42HoToBeamter)
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calc_person_look();
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}
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void Room42::getPumpkin(int16 aad_nr) {
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hideCur();
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autoMove(1, P_CHEWY);
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_G(gameState)._personHide[P_CHEWY] = true;
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startSetAILWait(7, 1, ANI_BACK);
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_G(gameState)._personHide[P_CHEWY] = false;
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start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY);
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startAadWait(aad_nr);
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_G(gameState)._personHide[P_CHEWY] = true;
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startSetAILWait(7, 1, ANI_FRONT);
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_G(gameState)._personHide[P_CHEWY] = false;
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showCur();
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}
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int16 Room42::useMailBag() {
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int16 action_flag = false;
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if (_G(menu_item) == CUR_HOWARD)
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return action_flag;
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hideCur();
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if (!_G(gameState).R42StationEmployeeAway && !_G(cur)->usingInventoryCursor()) {
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action_flag = true;
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getPumpkin(136);
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} else if (_G(gameState).R42HoToBeamter && !_G(cur)->usingInventoryCursor() && !_G(gameState).R42StampOk) {
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action_flag = true;
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autoMove(3, P_CHEWY);
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_G(gameState)._personHide[P_CHEWY] = true;
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startSetAILWait(10, 1, ANI_FRONT);
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_G(gameState)._personHide[P_CHEWY] = false;
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startAadWait(187);
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_G(gameState)._personHide[P_CHEWY] = true;
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startSetAILWait(9, 1, ANI_FRONT);
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_G(gameState)._personHide[P_CHEWY] = false;
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new_invent_2_cur(BMARKE_INV);
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startAadWait(181);
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_G(gameState).R42StampOk = true;
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autoMove(4, P_CHEWY);
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startAadWait(185);
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_G(gameState).R42HoToBeamter = false;
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} else if (isCurInventory(STAMPEDLETTER_INV)) {
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action_flag = true;
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autoMove(3, P_CHEWY);
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_G(gameState)._personHide[P_CHEWY] = true;
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startSetAILWait(10, 1, ANI_FRONT);
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_G(gameState)._personHide[P_CHEWY] = false;
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delInventory(_G(cur)->getInventoryCursor());
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startAadWait(183);
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_G(obj)->calc_rsi_flip_flop(SIB_BKASTEN_R28);
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_G(atds)->set_all_ats_str(206, 1, ATS_DATA);
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_G(gameState).R28LetterBox = true;
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_G(gameState).R40TrainMove = true;
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_G(gameState).R28PostCar = true;
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_G(gameState).R42LetterOk = true;
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} else if (isCurInventory(LETTER_INV)) {
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action_flag = true;
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startAadWait(182);
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}
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showCur();
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return action_flag;
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}
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int16 Room42::useStationEmployee() {
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int16 action_flag = false;
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if (_G(menu_item) == CUR_HOWARD) {
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action_flag = true;
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_G(atds)->set_all_ats_str(264, 2, ATS_DATA);
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hideCur();
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autoMove(4, P_CHEWY);
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startAadWait(184);
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_G(gameState).R42HoToBeamter = true;
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_G(menu_item) = CUR_WALK;
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cursorChoice(_G(menu_item));
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showCur();
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start_spz(HO_TALK_L, 255, ANI_FRONT, P_HOWARD);
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_G(flags).MouseLeft = false;
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}
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return action_flag;
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}
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void Room42::talkToStationEmployee() {
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int16 dia_nr;
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autoMove(1, P_CHEWY);
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if (!_G(gameState).R42StationEmployeeAway) {
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dia_nr = 10;
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} else if (!_G(gameState).R42StampOk) {
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dia_nr = 13;
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} else {
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dia_nr = 14;
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}
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startDialogCloseupWait(dia_nr);
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}
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void Room42::dialogWithStationEmployee(int16 str_end_nr) {
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hideCur();
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if (str_end_nr != 4) {
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while (_G(atds)->aadGetStatus() != -1) {
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setupScreen(DO_SETUP);
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SHOULD_QUIT_RETURN;
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}
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(flags).NoDiaBox = true;
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switch (str_end_nr) {
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case 1:
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startSetAILWait(3, 4, ANI_FRONT);
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break;
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case 2:
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_G(det)->playSound(4, 0);
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startSetAILWait(4, 13, ANI_FRONT);
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break;
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case 3:
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startSetAILWait(5, 2, ANI_FRONT);
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break;
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default:
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break;
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}
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} else {
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while (_G(atds)->aadGetStatus() < 2) {
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setupScreen(DO_SETUP);
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SHOULD_QUIT_RETURN;
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}
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_G(det)->stopDetail(0);
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_G(det)->stopSound(0);
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startSetAILWait(1, 1, ANI_FRONT);
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_G(det)->startDetail(2, 255, ANI_FRONT);
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while (_G(atds)->aadGetStatus() != -1) {
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setupScreen(DO_SETUP);
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SHOULD_QUIT_RETURN;
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}
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_G(det)->stopDetail(2);
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_G(det)->startDetail(0, 255, ANI_FRONT);
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_G(det)->playSound(0, 0);
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_G(det)->playSound(0, 0);
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}
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(det)->startDetail(6, 255, ANI_FRONT);
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startAadWait(135);
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_G(det)->stopDetail(6);
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_G(flags).NoDiaBox = false;
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_G(gameState)._personHide[P_CHEWY] = false;
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showCur();
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}
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} // namespace Rooms
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} // namespace Chewy
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