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2026-02-02 04:50:13 +01:00

240 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/ani_dat.h"
#include "chewy/room.h"
#include "chewy/rooms/room42.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
void Room42::entry() {
if (!_G(gameState).R42StationEmployeeAway) {
_G(det)->playSound(0, 0);
_G(det)->startDetail(0, 255, ANI_FRONT);
}
if (_G(gameState)._personRoomNr[P_HOWARD] == 42) {
_G(SetUpScreenFunc) = setup_func;
if (!_G(flags).LoadGame) {
_G(det)->stopDetail(0);
_G(timer_nr)[0] = _G(room)->set_timer(8, 5);
_G(det)->set_static_ani(8, -1);
_G(gameState).R42StationEmployeeAway = true;
_G(det)->stopSound(0);
_G(SetUpScreenFunc) = setup_func;
setPersonPos(80, 43, P_HOWARD, P_LEFT);
_G(atds)->set_all_ats_str(263, 1, ATS_DATA);
_G(atds)->set_all_ats_str(264, 1, ATS_DATA);
}
if (_G(obj)->checkInventory(HOTEL_INV) && _G(obj)->checkInventory(TICKET_INV) && !_G(gameState).R42LetterOk)
startAadWait(302);
if (_G(obj)->checkInventory(HOTEL_INV) && _G(obj)->checkInventory(TICKET_INV) && _G(gameState).R42LetterOk)
startAadWait(301);
}
}
void Room42::xit() {
if (_G(gameState)._personRoomNr[P_HOWARD] == 42) {
_G(atds)->set_all_ats_str(264, 1, ATS_DATA);
stop_spz();
_G(gameState).R42HoToBeamter = false;
_G(gameState)._personRoomNr[P_HOWARD] = 40;
}
}
void Room42::setup_func() {
if (!_G(gameState).R42HoToBeamter)
calc_person_look();
}
void Room42::getPumpkin(int16 aad_nr) {
hideCur();
autoMove(1, P_CHEWY);
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(7, 1, ANI_BACK);
_G(gameState)._personHide[P_CHEWY] = false;
start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY);
startAadWait(aad_nr);
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(7, 1, ANI_FRONT);
_G(gameState)._personHide[P_CHEWY] = false;
showCur();
}
int16 Room42::useMailBag() {
int16 action_flag = false;
if (_G(menu_item) == CUR_HOWARD)
return action_flag;
hideCur();
if (!_G(gameState).R42StationEmployeeAway && !_G(cur)->usingInventoryCursor()) {
action_flag = true;
getPumpkin(136);
} else if (_G(gameState).R42HoToBeamter && !_G(cur)->usingInventoryCursor() && !_G(gameState).R42StampOk) {
action_flag = true;
autoMove(3, P_CHEWY);
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(10, 1, ANI_FRONT);
_G(gameState)._personHide[P_CHEWY] = false;
startAadWait(187);
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(9, 1, ANI_FRONT);
_G(gameState)._personHide[P_CHEWY] = false;
new_invent_2_cur(BMARKE_INV);
startAadWait(181);
_G(gameState).R42StampOk = true;
autoMove(4, P_CHEWY);
startAadWait(185);
_G(gameState).R42HoToBeamter = false;
} else if (isCurInventory(STAMPEDLETTER_INV)) {
action_flag = true;
autoMove(3, P_CHEWY);
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(10, 1, ANI_FRONT);
_G(gameState)._personHide[P_CHEWY] = false;
delInventory(_G(cur)->getInventoryCursor());
startAadWait(183);
_G(obj)->calc_rsi_flip_flop(SIB_BKASTEN_R28);
_G(atds)->set_all_ats_str(206, 1, ATS_DATA);
_G(gameState).R28LetterBox = true;
_G(gameState).R40TrainMove = true;
_G(gameState).R28PostCar = true;
_G(gameState).R42LetterOk = true;
} else if (isCurInventory(LETTER_INV)) {
action_flag = true;
startAadWait(182);
}
showCur();
return action_flag;
}
int16 Room42::useStationEmployee() {
int16 action_flag = false;
if (_G(menu_item) == CUR_HOWARD) {
action_flag = true;
_G(atds)->set_all_ats_str(264, 2, ATS_DATA);
hideCur();
autoMove(4, P_CHEWY);
startAadWait(184);
_G(gameState).R42HoToBeamter = true;
_G(menu_item) = CUR_WALK;
cursorChoice(_G(menu_item));
showCur();
start_spz(HO_TALK_L, 255, ANI_FRONT, P_HOWARD);
_G(flags).MouseLeft = false;
}
return action_flag;
}
void Room42::talkToStationEmployee() {
int16 dia_nr;
autoMove(1, P_CHEWY);
if (!_G(gameState).R42StationEmployeeAway) {
dia_nr = 10;
} else if (!_G(gameState).R42StampOk) {
dia_nr = 13;
} else {
dia_nr = 14;
}
startDialogCloseupWait(dia_nr);
}
void Room42::dialogWithStationEmployee(int16 str_end_nr) {
hideCur();
if (str_end_nr != 4) {
while (_G(atds)->aadGetStatus() != -1) {
setupScreen(DO_SETUP);
SHOULD_QUIT_RETURN;
}
_G(gameState)._personHide[P_CHEWY] = true;
_G(flags).NoDiaBox = true;
switch (str_end_nr) {
case 1:
startSetAILWait(3, 4, ANI_FRONT);
break;
case 2:
_G(det)->playSound(4, 0);
startSetAILWait(4, 13, ANI_FRONT);
break;
case 3:
startSetAILWait(5, 2, ANI_FRONT);
break;
default:
break;
}
} else {
while (_G(atds)->aadGetStatus() < 2) {
setupScreen(DO_SETUP);
SHOULD_QUIT_RETURN;
}
_G(det)->stopDetail(0);
_G(det)->stopSound(0);
startSetAILWait(1, 1, ANI_FRONT);
_G(det)->startDetail(2, 255, ANI_FRONT);
while (_G(atds)->aadGetStatus() != -1) {
setupScreen(DO_SETUP);
SHOULD_QUIT_RETURN;
}
_G(det)->stopDetail(2);
_G(det)->startDetail(0, 255, ANI_FRONT);
_G(det)->playSound(0, 0);
_G(det)->playSound(0, 0);
}
_G(gameState)._personHide[P_CHEWY] = true;
_G(det)->startDetail(6, 255, ANI_FRONT);
startAadWait(135);
_G(det)->stopDetail(6);
_G(flags).NoDiaBox = false;
_G(gameState)._personHide[P_CHEWY] = false;
showCur();
}
} // namespace Rooms
} // namespace Chewy