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2026-02-02 04:50:13 +01:00

149 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/ani_dat.h"
#include "chewy/room.h"
#include "chewy/rooms/room35.h"
namespace Chewy {
namespace Rooms {
static const AniBlock ABLOCK28[2] = {
{ 4, 1, ANI_FRONT, ANI_WAIT, 0 },
{ 5, 3, ANI_FRONT, ANI_WAIT, 0 },
};
void Room35::entry() {
if (_G(gameState).R35Schublade)
_G(det)->showStaticSpr(1);
}
int16 Room35::schublade() {
int16 action_flag = false;
hideCur();
if (_G(gameState).ChewyAni != CHEWY_ROCKER && !_G(cur)->usingInventoryCursor()) {
if (!_G(gameState).R35Schublade) {
action_flag = true;
autoMove(3, P_CHEWY);
start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
_G(det)->showStaticSpr(1);
_G(gameState).R35Schublade = true;
_G(atds)->set_all_ats_str(234, 1, ATS_DATA);
} else if (!_G(gameState).R35Falle) {
action_flag = true;
autoMove(3, P_CHEWY);
_G(gameState).R35Falle = true;
_G(gameState)._personHide[P_CHEWY] = true;
startAniBlock(2, ABLOCK28);
_G(gameState)._personHide[P_CHEWY] = false;
setPersonPos(33, 90, P_CHEWY, P_LEFT);
start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY);
startAadWait(93);
_G(gameState)._personHide[P_CHEWY] = false;
_G(atds)->set_all_ats_str(234, 2, ATS_DATA);
}
}
showCur();
return action_flag;
}
int16 Room35::use_cat() {
int16 action_flag = false;
hideCur();
if (_G(gameState).ChewyAni != CHEWY_ROCKER) {
if (isCurInventory(TRANSLATOR_INV)) {
action_flag = true;
autoMove(4, P_CHEWY);
_G(gameState).R35TransCat = true;
start_spz_wait(CH_TRANS, 1, false, P_CHEWY);
flic_cut(FCUT_045);
start_spz(CH_TRANS, 1, ANI_FRONT, P_CHEWY);
startAadWait(94);
} else if (isCurInventory(PUTENKEULE_INV)) {
action_flag = true;
disable_timer();
autoMove(4, P_CHEWY);
_G(gameState).R35CatEat = true;
start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
delInventory(_G(cur)->getInventoryCursor());
_G(det)->stopDetail(0);
_G(det)->del_static_ani(0);
startSetAILWait(1, 1, ANI_FRONT);
_G(det)->startDetail(2, 1, ANI_FRONT);
startSetAILWait(3, 1, ANI_FRONT);
_G(obj)->show_sib(SIB_KNOCHEN_R35);
_G(obj)->calc_rsi_flip_flop(SIB_KNOCHEN_R35);
_G(det)->showStaticSpr(7);
_G(atds)->delControlBit(237, ATS_ACTIVE_BIT);
while (_G(det)->get_ani_status(2) && !SHOULD_QUIT) {
setupScreen(DO_SETUP);
}
_G(det)->set_static_ani(0, -1);
enable_timer();
start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY);
startAadWait(95);
}
}
showCur();
return action_flag;
}
void Room35::talk_cat() {
hideCur();
autoMove(4, P_CHEWY);
if (_G(gameState).R35TransCat) {
int16 dia_nr;
if (!_G(gameState).R35CatEat) {
dia_nr = 7;
} else {
dia_nr = 8;
}
_G(gameState)._personHide[P_CHEWY] = true;
switchRoom(36);
showCur();
startDialogCloseupWait(dia_nr);
_G(gameState)._personHide[P_CHEWY] = false;
switchRoom(35);
} else {
start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY);
startAadWait(96);
}
showCur();
}
} // namespace Rooms
} // namespace Chewy