149 lines
3.8 KiB
C++
149 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/ani_dat.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room35.h"
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namespace Chewy {
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namespace Rooms {
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static const AniBlock ABLOCK28[2] = {
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{ 4, 1, ANI_FRONT, ANI_WAIT, 0 },
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{ 5, 3, ANI_FRONT, ANI_WAIT, 0 },
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};
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void Room35::entry() {
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if (_G(gameState).R35Schublade)
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_G(det)->showStaticSpr(1);
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}
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int16 Room35::schublade() {
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int16 action_flag = false;
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hideCur();
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if (_G(gameState).ChewyAni != CHEWY_ROCKER && !_G(cur)->usingInventoryCursor()) {
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if (!_G(gameState).R35Schublade) {
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action_flag = true;
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autoMove(3, P_CHEWY);
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start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
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_G(det)->showStaticSpr(1);
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_G(gameState).R35Schublade = true;
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_G(atds)->set_all_ats_str(234, 1, ATS_DATA);
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} else if (!_G(gameState).R35Falle) {
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action_flag = true;
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autoMove(3, P_CHEWY);
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_G(gameState).R35Falle = true;
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_G(gameState)._personHide[P_CHEWY] = true;
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startAniBlock(2, ABLOCK28);
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_G(gameState)._personHide[P_CHEWY] = false;
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setPersonPos(33, 90, P_CHEWY, P_LEFT);
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start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY);
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startAadWait(93);
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_G(gameState)._personHide[P_CHEWY] = false;
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_G(atds)->set_all_ats_str(234, 2, ATS_DATA);
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}
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}
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showCur();
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return action_flag;
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}
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int16 Room35::use_cat() {
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int16 action_flag = false;
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hideCur();
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if (_G(gameState).ChewyAni != CHEWY_ROCKER) {
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if (isCurInventory(TRANSLATOR_INV)) {
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action_flag = true;
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autoMove(4, P_CHEWY);
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_G(gameState).R35TransCat = true;
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start_spz_wait(CH_TRANS, 1, false, P_CHEWY);
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flic_cut(FCUT_045);
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start_spz(CH_TRANS, 1, ANI_FRONT, P_CHEWY);
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startAadWait(94);
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} else if (isCurInventory(PUTENKEULE_INV)) {
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action_flag = true;
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disable_timer();
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autoMove(4, P_CHEWY);
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_G(gameState).R35CatEat = true;
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start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
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delInventory(_G(cur)->getInventoryCursor());
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_G(det)->stopDetail(0);
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_G(det)->del_static_ani(0);
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startSetAILWait(1, 1, ANI_FRONT);
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_G(det)->startDetail(2, 1, ANI_FRONT);
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startSetAILWait(3, 1, ANI_FRONT);
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_G(obj)->show_sib(SIB_KNOCHEN_R35);
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_G(obj)->calc_rsi_flip_flop(SIB_KNOCHEN_R35);
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_G(det)->showStaticSpr(7);
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_G(atds)->delControlBit(237, ATS_ACTIVE_BIT);
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while (_G(det)->get_ani_status(2) && !SHOULD_QUIT) {
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setupScreen(DO_SETUP);
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}
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_G(det)->set_static_ani(0, -1);
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enable_timer();
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start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY);
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startAadWait(95);
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}
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}
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showCur();
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return action_flag;
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}
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void Room35::talk_cat() {
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hideCur();
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autoMove(4, P_CHEWY);
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if (_G(gameState).R35TransCat) {
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int16 dia_nr;
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if (!_G(gameState).R35CatEat) {
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dia_nr = 7;
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} else {
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dia_nr = 8;
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}
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_G(gameState)._personHide[P_CHEWY] = true;
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switchRoom(36);
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showCur();
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startDialogCloseupWait(dia_nr);
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_G(gameState)._personHide[P_CHEWY] = false;
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switchRoom(35);
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} else {
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start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY);
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startAadWait(96);
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}
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showCur();
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}
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} // namespace Rooms
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} // namespace Chewy
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