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2026-02-02 04:50:13 +01:00

74 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room34.h"
namespace Chewy {
namespace Rooms {
void Room34::entry() {
if (_G(flags).LoadGame)
use_kuehlschrank();
}
bool Room34::use_kuehlschrank() {
bool result = false;
if (!_G(cur)->usingInventoryCursor()) {
result = true;
if (!_G(flags).LoadGame) {
hideCur();
autoMove(3, P_CHEWY);
_G(mouseLeftClick) = false;
start_spz_wait((_G(gameState).ChewyAni == CHEWY_ROCKER) ? CH_ROCK_GET2 : CH_LGET_O, 1, false, P_CHEWY);
showCur();
}
_G(gameState)._personHide[P_CHEWY] = true;
_G(flags).ChewyDontGo = true;
if (!_G(flags).LoadGame) {
switchRoom(34);
}
setPersonPos(160, 70, P_CHEWY, -1);
}
return result;
}
void Room34::xit_kuehlschrank() {
_G(gameState)._personHide[P_CHEWY] = false;
setPersonPos(54, 111, P_CHEWY, -1);
switchRoom(33);
_G(flags).ChewyDontGo = false;
_G(mouseLeftClick) = false;
}
} // namespace Rooms
} // namespace Chewy