220 lines
5.6 KiB
C++
220 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room31.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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static const MovLine SURIMY_MPKT[2] = {
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{ { 79, 152, 150 }, 1, 6 },
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{ { 273, 220, 150 }, 1, 6 }
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};
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static const AniBlock ABLOCK30[3] = {
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{ 0, 1, ANI_FRONT, ANI_WAIT, 0 },
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{ 1, 4, ANI_FRONT, ANI_WAIT, 0 },
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{ 2, 1, ANI_FRONT, ANI_WAIT, 0 },
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};
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void Room31::entry() {
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calc_luke();
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surimy_go();
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}
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void Room31::surimy_go() {
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if (!_G(gameState).R39ScriptOk && _G(gameState).R25SurimyLauf) {
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if (_G(gameState).R31SurimyGo >= 3) {
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hideCur();
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_G(gameState).R31SurimyGo = 0;
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_G(det)->load_taf_seq(39, 8, nullptr);
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_G(auto_obj) = 1;
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_G(mov_phasen)[SURIMY_OBJ].AtsText = 0;
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_G(mov_phasen)[SURIMY_OBJ].Lines = 2;
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_G(mov_phasen)[SURIMY_OBJ].Repeat = 1;
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_G(mov_phasen)[SURIMY_OBJ].ZoomFak = 0;
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_G(auto_mov_obj)[SURIMY_OBJ].Id = AUTO_OBJ0;
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_G(auto_mov_vector)[SURIMY_OBJ].Delay = _G(gameState).DelaySpeed + 2;
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_G(auto_mov_obj)[SURIMY_OBJ].Mode = true;
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init_auto_obj(SURIMY_OBJ, &SURIMY_TAF19_PHASES[0][0], 2, (const MovLine *)SURIMY_MPKT);
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start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY);
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startAadWait(157);
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wait_auto_obj(SURIMY_OBJ);
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_G(auto_obj) = 0;
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showCur();
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} else {
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++_G(gameState).R31SurimyGo;
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}
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}
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}
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void Room31::calc_luke() {
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if (!_G(gameState).R31KlappeZu) {
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for (int16 i = 0; i < 3; i++)
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_G(det)->showStaticSpr(5 + i);
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_G(atds)->set_all_ats_str(244, 1, ATS_DATA);
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_G(atds)->delControlBit(245, ATS_ACTIVE_BIT);
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_G(gameState).room_e_obj[75].Attribut = EXIT_BOTTOM;
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} else {
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for (int16 i = 0; i < 3; i++)
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_G(det)->hideStaticSpr(5 + i);
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_G(atds)->set_all_ats_str(244, 0, ATS_DATA);
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_G(atds)->setControlBit(245, ATS_ACTIVE_BIT);
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_G(gameState).room_e_obj[75].Attribut = 255;
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}
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}
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int16 Room31::open_luke() {
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int16 action_flag = false;
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if (!_G(cur)->usingInventoryCursor() && _G(gameState).R31KlappeZu) {
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action_flag = true;
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hideCur();
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autoMove(2, P_CHEWY);
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start_spz_wait(CH_LGET_U, 1, false, P_CHEWY);
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_G(gameState).R31KlappeZu = false;
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_G(det)->playSound(3, 0);
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calc_luke();
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showCur();
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}
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return action_flag;
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}
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int16 Room31::close_luke_proc1() {
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int16 action_flag = false;
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if (!_G(cur)->usingInventoryCursor() && !_G(gameState).R31KlappeZu) {
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action_flag = true;
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hideCur();
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autoMove(2, P_CHEWY);
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start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
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_G(gameState).R31KlappeZu = true;
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_G(det)->playSound(3, 0);
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calc_luke();
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showCur();
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}
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return action_flag;
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}
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void Room31::close_luke_proc3() {
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if (!_G(gameState).R31KlappeZu) {
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hideCur();
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autoMove(2, P_CHEWY);
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start_spz_wait(13, 1, false, P_CHEWY);
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_G(gameState).R31KlappeZu = true;
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_G(det)->playSound(3, 0);
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_G(det)->playSound(3, 1);
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calc_luke();
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showCur();
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}
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}
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int16 Room31::use_topf() {
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int16 dia_nr = -1;
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int16 ani_nr = 0;
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int16 action_flag = false;
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hideCur();
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if (_G(cur)->usingInventoryCursor()) {
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if (_G(gameState).R31PflanzeWeg) {
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if (isCurInventory(K_KERNE_INV)) {
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_G(gameState).R31KoernerDa = true;
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autoMove(1, P_CHEWY);
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start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
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delInventory(_G(cur)->getInventoryCursor());
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ani_nr = CH_TALK3;
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dia_nr = 150;
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_G(atds)->set_all_ats_str(242, 2, ATS_DATA);
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} else if (isCurInventory(WATER_FILLED_BOTTLE_INV)) {
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if (_G(gameState).R31KoernerDa) {
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_G(gameState).R31Wasser = true;
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autoMove(1, P_CHEWY);
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_G(gameState)._personHide[P_CHEWY] = true;
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startAniBlock(3, ABLOCK30);
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_G(gameState)._personHide[P_CHEWY] = false;
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delInventory(_G(cur)->getInventoryCursor());
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_G(obj)->addInventory(EMPTY_MILK_BOTTLE_INV, &_G(room_blk));
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inventory_2_cur(EMPTY_MILK_BOTTLE_INV);
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ani_nr = CH_TALK6;
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dia_nr = 151;
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_G(atds)->set_all_ats_str(242, 3, ATS_DATA);
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} else {
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ani_nr = CH_TALK5;
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dia_nr = 152;
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}
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} else if (isCurInventory(SURIMY_INV)) {
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if (!_G(gameState).R31SurFurz) {
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if (_G(gameState).R31Wasser) {
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if (!_G(gameState).R28SurimyCar) {
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ani_nr = CH_TALK5;
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dia_nr = 180;
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} else {
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close_luke_proc3();
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autoMove(3, P_CHEWY);
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flic_cut(FCUT_046);
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register_cutscene(13);
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_G(gameState).R31SurFurz = true;
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ani_nr = CH_TALK6;
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dia_nr = 156;
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_G(atds)->set_all_ats_str(242, 4, ATS_DATA);
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cur_2_inventory();
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}
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} else {
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ani_nr = CH_TALK5;
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dia_nr = 155;
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}
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}
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} else {
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ani_nr = CH_TALK5;
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dia_nr = 153;
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}
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} else {
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ani_nr = CH_TALK5;
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dia_nr = 154;
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}
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}
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if (dia_nr != -1) {
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start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY);
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startAadWait(dia_nr);
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action_flag = true;
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}
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showCur();
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return action_flag;
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}
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} // namespace Rooms
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} // namespace Chewy
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