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2026-02-02 04:50:13 +01:00

220 lines
5.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room31.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
static const MovLine SURIMY_MPKT[2] = {
{ { 79, 152, 150 }, 1, 6 },
{ { 273, 220, 150 }, 1, 6 }
};
static const AniBlock ABLOCK30[3] = {
{ 0, 1, ANI_FRONT, ANI_WAIT, 0 },
{ 1, 4, ANI_FRONT, ANI_WAIT, 0 },
{ 2, 1, ANI_FRONT, ANI_WAIT, 0 },
};
void Room31::entry() {
calc_luke();
surimy_go();
}
void Room31::surimy_go() {
if (!_G(gameState).R39ScriptOk && _G(gameState).R25SurimyLauf) {
if (_G(gameState).R31SurimyGo >= 3) {
hideCur();
_G(gameState).R31SurimyGo = 0;
_G(det)->load_taf_seq(39, 8, nullptr);
_G(auto_obj) = 1;
_G(mov_phasen)[SURIMY_OBJ].AtsText = 0;
_G(mov_phasen)[SURIMY_OBJ].Lines = 2;
_G(mov_phasen)[SURIMY_OBJ].Repeat = 1;
_G(mov_phasen)[SURIMY_OBJ].ZoomFak = 0;
_G(auto_mov_obj)[SURIMY_OBJ].Id = AUTO_OBJ0;
_G(auto_mov_vector)[SURIMY_OBJ].Delay = _G(gameState).DelaySpeed + 2;
_G(auto_mov_obj)[SURIMY_OBJ].Mode = true;
init_auto_obj(SURIMY_OBJ, &SURIMY_TAF19_PHASES[0][0], 2, (const MovLine *)SURIMY_MPKT);
start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY);
startAadWait(157);
wait_auto_obj(SURIMY_OBJ);
_G(auto_obj) = 0;
showCur();
} else {
++_G(gameState).R31SurimyGo;
}
}
}
void Room31::calc_luke() {
if (!_G(gameState).R31KlappeZu) {
for (int16 i = 0; i < 3; i++)
_G(det)->showStaticSpr(5 + i);
_G(atds)->set_all_ats_str(244, 1, ATS_DATA);
_G(atds)->delControlBit(245, ATS_ACTIVE_BIT);
_G(gameState).room_e_obj[75].Attribut = EXIT_BOTTOM;
} else {
for (int16 i = 0; i < 3; i++)
_G(det)->hideStaticSpr(5 + i);
_G(atds)->set_all_ats_str(244, 0, ATS_DATA);
_G(atds)->setControlBit(245, ATS_ACTIVE_BIT);
_G(gameState).room_e_obj[75].Attribut = 255;
}
}
int16 Room31::open_luke() {
int16 action_flag = false;
if (!_G(cur)->usingInventoryCursor() && _G(gameState).R31KlappeZu) {
action_flag = true;
hideCur();
autoMove(2, P_CHEWY);
start_spz_wait(CH_LGET_U, 1, false, P_CHEWY);
_G(gameState).R31KlappeZu = false;
_G(det)->playSound(3, 0);
calc_luke();
showCur();
}
return action_flag;
}
int16 Room31::close_luke_proc1() {
int16 action_flag = false;
if (!_G(cur)->usingInventoryCursor() && !_G(gameState).R31KlappeZu) {
action_flag = true;
hideCur();
autoMove(2, P_CHEWY);
start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
_G(gameState).R31KlappeZu = true;
_G(det)->playSound(3, 0);
calc_luke();
showCur();
}
return action_flag;
}
void Room31::close_luke_proc3() {
if (!_G(gameState).R31KlappeZu) {
hideCur();
autoMove(2, P_CHEWY);
start_spz_wait(13, 1, false, P_CHEWY);
_G(gameState).R31KlappeZu = true;
_G(det)->playSound(3, 0);
_G(det)->playSound(3, 1);
calc_luke();
showCur();
}
}
int16 Room31::use_topf() {
int16 dia_nr = -1;
int16 ani_nr = 0;
int16 action_flag = false;
hideCur();
if (_G(cur)->usingInventoryCursor()) {
if (_G(gameState).R31PflanzeWeg) {
if (isCurInventory(K_KERNE_INV)) {
_G(gameState).R31KoernerDa = true;
autoMove(1, P_CHEWY);
start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
delInventory(_G(cur)->getInventoryCursor());
ani_nr = CH_TALK3;
dia_nr = 150;
_G(atds)->set_all_ats_str(242, 2, ATS_DATA);
} else if (isCurInventory(WATER_FILLED_BOTTLE_INV)) {
if (_G(gameState).R31KoernerDa) {
_G(gameState).R31Wasser = true;
autoMove(1, P_CHEWY);
_G(gameState)._personHide[P_CHEWY] = true;
startAniBlock(3, ABLOCK30);
_G(gameState)._personHide[P_CHEWY] = false;
delInventory(_G(cur)->getInventoryCursor());
_G(obj)->addInventory(EMPTY_MILK_BOTTLE_INV, &_G(room_blk));
inventory_2_cur(EMPTY_MILK_BOTTLE_INV);
ani_nr = CH_TALK6;
dia_nr = 151;
_G(atds)->set_all_ats_str(242, 3, ATS_DATA);
} else {
ani_nr = CH_TALK5;
dia_nr = 152;
}
} else if (isCurInventory(SURIMY_INV)) {
if (!_G(gameState).R31SurFurz) {
if (_G(gameState).R31Wasser) {
if (!_G(gameState).R28SurimyCar) {
ani_nr = CH_TALK5;
dia_nr = 180;
} else {
close_luke_proc3();
autoMove(3, P_CHEWY);
flic_cut(FCUT_046);
register_cutscene(13);
_G(gameState).R31SurFurz = true;
ani_nr = CH_TALK6;
dia_nr = 156;
_G(atds)->set_all_ats_str(242, 4, ATS_DATA);
cur_2_inventory();
}
} else {
ani_nr = CH_TALK5;
dia_nr = 155;
}
}
} else {
ani_nr = CH_TALK5;
dia_nr = 153;
}
} else {
ani_nr = CH_TALK5;
dia_nr = 154;
}
}
if (dia_nr != -1) {
start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY);
startAadWait(dia_nr);
action_flag = true;
}
showCur();
return action_flag;
}
} // namespace Rooms
} // namespace Chewy