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2026-02-02 04:50:13 +01:00

166 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room24.h"
#include "chewy/cursor.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
static const uint8 CRYSTAL_SPR[3][3] = {
{ 14, 20, 13 },
{ 20, 13, 14 },
{ 13, 14, 20 },
};
void Room24::entry() {
_G(flags).MainInput = false;
_G(gameState)._personHide[P_CHEWY] = true;
setPersonPos(0, 0, P_CHEWY, -1);
_G(gameState).scrollx = 0;
_G(gameState).scrolly = 0;
// TODO: There are 4 cursor frames here, but we only support
// a single custom cursor frame
_G(cur)->setCustomRoomCursor(_G(room_blk)._detImage[7]);
_G(cur)->setAnimation(7, 10, -1);
_G(menu_item) = CUR_USER;
cursorChoice(CUR_USER);
if (_G(gameState).R16F5Exit)
_G(det)->showStaticSpr(10);
else
_G(det)->hideStaticSpr(10);
calc_lever_spr();
calc_animation(255);
for (int16 i = 0; i < 3; i++) {
if (CRYSTAL_SPR[i][_G(gameState).R24Lever[i]] == 20)
_G(det)->startDetail(5 + i * 4, 255, ANI_BACK);
}
}
void Room24::xit() {
_G(gameState)._personHide[P_CHEWY] = false;
_G(menu_item) = CUR_WALK;
cursorChoice(_G(menu_item));
setPersonPos(263, 144, P_CHEWY, -1);
_G(gameState).scrollx = 88;
_G(mouseLeftClick) = false;
_G(flags).MainInput = true;
}
void Room24::use_lever(int16 txt_nr) {
if (!_G(gameState).R24Lever[txt_nr - 161] ||
_G(gameState).R24Lever[txt_nr - 161] == 2) {
_G(gameState).R24Lever[txt_nr - 161] = 1;
_G(gameState).R24LeverDir[txt_nr - 161] ^= 1;
} else {
if (_G(gameState).R24LeverDir[txt_nr - 161])
_G(gameState).R24Lever[txt_nr - 161] = 0;
else
_G(gameState).R24Lever[txt_nr - 161] = 2;
}
calc_lever_spr();
calc_animation(txt_nr - 161);
if (_G(gameState).R24Lever[0] == 1 && _G(gameState).R24Lever[1] == 0 && _G(gameState).R24Lever[2] == 2) {
_G(gameState).R16F5Exit = true;
_G(det)->playSound(1, 0);
_G(det)->stopSound(1);
_G(det)->startDetail(1, 1, ANI_FRONT);
_G(det)->showStaticSpr(10);
_G(atds)->set_ats_str(164, TXT_MARK_NAME, 1, ATS_DATA);
} else if (_G(gameState).R16F5Exit) {
_G(gameState).R16F5Exit = false;
_G(det)->hideStaticSpr(10);
_G(det)->playSound(1, 1);
_G(det)->stopSound(0);
_G(det)->startDetail(1, 1, ANI_BACK);
_G(atds)->set_ats_str(164, TXT_MARK_NAME, 0, ATS_DATA);
}
}
void Room24::calc_lever_spr() {
if (!_G(gameState).R24FirstEntry) {
_G(gameState).R24FirstEntry = true;
_G(gameState).R24Lever[0] = 2;
_G(gameState).R24LeverDir[0] = 0;
_G(gameState).R24Lever[1] = 1;
_G(gameState).R24LeverDir[1] = 0;
_G(gameState).R24Lever[2] = 0;
_G(gameState).R24LeverDir[2] = 1;
}
for (int16 i = 0; i < 3; i++) {
for (int16 j = 0; j < 3; j++)
_G(det)->hideStaticSpr(1 + j + i * 3);
_G(det)->showStaticSpr(1 + _G(gameState).R24Lever[i] + i * 3);
_G(atds)->set_ats_str(166 + i, TXT_MARK_NAME, _G(gameState).R24Lever[i], ATS_DATA);
}
}
void Room24::calc_animation(int16 crystal_nr) {
if (crystal_nr != 255) {
hideCur();
if (CRYSTAL_SPR[crystal_nr][_G(gameState).R24Lever[crystal_nr]] == 20) {
int16 ani_nr = _G(gameState).R24CrystalLast[crystal_nr] == 13 ? 7 : 8;
_G(det)->playSound(ani_nr + crystal_nr * 4, 0);
_G(det)->stopSound(0);
_G(det)->hideStaticSpr(_G(gameState).R24CrystalLast[crystal_nr] + crystal_nr * 2);
startSetAILWait(ani_nr + crystal_nr * 4, 1, ANI_BACK);
startSetAILWait(6 + crystal_nr * 4, 1, ANI_BACK);
_G(det)->startDetail(5 + crystal_nr * 4, 255, ANI_BACK);
} else if (_G(gameState).R24CrystalLast[crystal_nr] == 20) {
int16 ani_nr = CRYSTAL_SPR[crystal_nr][_G(gameState).R24Lever[crystal_nr]] == 13 ? 7 : 8;
_G(det)->stopSound(0);
_G(det)->playSound(5 + ani_nr + crystal_nr * 4, 0);
_G(det)->stopDetail(5 + crystal_nr * 4);
startSetAILWait(6 + crystal_nr * 4, 1, ANI_FRONT);
startSetAILWait(ani_nr + crystal_nr * 4, 1, ANI_FRONT);
}
showCur();
}
for (int16 i = 0; i < 6; i++)
_G(det)->hideStaticSpr(13 + i);
for (int16 i = 0; i < 3; i++) {
_G(det)->showStaticSpr(CRYSTAL_SPR[i][_G(gameState).R24Lever[i]] + i * 2);
_G(gameState).R24CrystalLast[i] = CRYSTAL_SPR[i][_G(gameState).R24Lever[i]];
}
}
} // namespace Rooms
} // namespace Chewy