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2026-02-02 04:50:13 +01:00

62 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room16.h"
#include "chewy/rooms/room23.h"
namespace Chewy {
namespace Rooms {
void Room16::entry() {
_G(zoom_horizont) = 140;
if (!_G(gameState).R16F5Exit) {
_G(det)->showStaticSpr(4);
_G(gameState).room_e_obj[32].Attribut = 255;
_G(atds)->delControlBit(124, ATS_ACTIVE_BIT);
} else {
_G(det)->hideStaticSpr(4);
_G(gameState).room_e_obj[32].Attribut = EXIT_LEFT;
_G(atds)->setControlBit(124, ATS_ACTIVE_BIT);
}
}
int16 Room16::use_gleiter() {
int16 action_flag = false;
if (!_G(cur)->usingInventoryCursor()) {
action_flag = true;
autoMove(6, P_CHEWY);
_G(gameState).R23GliderExit = 16;
Room23::cockpit();
}
return action_flag;
}
} // namespace Rooms
} // namespace Chewy