62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room16.h"
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#include "chewy/rooms/room23.h"
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namespace Chewy {
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namespace Rooms {
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void Room16::entry() {
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_G(zoom_horizont) = 140;
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if (!_G(gameState).R16F5Exit) {
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_G(det)->showStaticSpr(4);
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_G(gameState).room_e_obj[32].Attribut = 255;
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_G(atds)->delControlBit(124, ATS_ACTIVE_BIT);
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} else {
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_G(det)->hideStaticSpr(4);
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_G(gameState).room_e_obj[32].Attribut = EXIT_LEFT;
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_G(atds)->setControlBit(124, ATS_ACTIVE_BIT);
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}
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}
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int16 Room16::use_gleiter() {
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int16 action_flag = false;
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if (!_G(cur)->usingInventoryCursor()) {
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action_flag = true;
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autoMove(6, P_CHEWY);
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_G(gameState).R23GliderExit = 16;
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Room23::cockpit();
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}
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return action_flag;
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}
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} // namespace Rooms
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} // namespace Chewy
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