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2026-02-02 04:50:13 +01:00

123 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room09.h"
namespace Chewy {
namespace Rooms {
static const int16 SURIMY_PHASEN[4][2] = {
{ 91, 98 },
{ 91, 98 },
{ 91, 98 },
{ 91, 98 }
};
static const MovLine SURIMY_MPKT[2] = {
{ { 80, 170, 199 }, 2, 6 },
{ { 210, 162, 199 }, 2, 6 }
};
static const MovLine SURIMY_MPKT1[2] = {
{ { 224, 158, 199 }, 2, 6 },
{ { 330, 162, 199 }, 2, 6 }
};
void Room9::entry() {
_G(gameState).R7ChewyFlug = false;
if (!_G(gameState).R9Grid)
setPersonPos(138, 91, P_CHEWY, P_LEFT);
else
_G(det)->showStaticSpr(5);
if (_G(gameState).R9Surimy) {
_G(det)->hideStaticSpr(4);
_G(room)->set_timer_status(7, TIMER_STOP);
}
}
void Room9::gtuer() {
_G(gameState).R9Grid = true;
_G(det)->showStaticSpr(5);
startSetAILWait(6, 1, ANI_FRONT);
setPersonPos(74, 93, P_CHEWY, P_LEFT);
_G(atds)->delControlBit(74, ATS_ACTIVE_BIT);
_G(atds)->delControlBit(75, ATS_ACTIVE_BIT);
_G(atds)->delControlBit(76, ATS_ACTIVE_BIT);
_G(obj)->show_sib(34);
_G(atds)->set_all_ats_str(73, 1, ATS_DATA);
}
void Room9::surimy() {
hideCur();
_G(gameState).R9Surimy = true;
const int16 tmp = _G(moveState)[P_CHEWY].Count;
stopPerson(P_CHEWY);
_G(atds)->setControlBit(75, ATS_ACTIVE_BIT);
_G(det)->hideStaticSpr(4);
_G(room)->set_timer_status(7, TIMER_STOP);
surimy_ani();
start_spz(CH_TALK11, 255, false, P_CHEWY);
startAadWait(56);
_G(gameState).room_e_obj[17].Attribut = EXIT_RIGHT;
_G(moveState)[P_CHEWY].Count = tmp;
get_phase(&_G(moveState)[P_CHEWY], &_G(spieler_mi)[P_CHEWY]);
_G(mov)->continue_auto_go();
showCur();
}
void Room9::surimy_ani() {
_G(det)->load_taf_seq(91, 8, nullptr);
_G(auto_obj) = 1;
_G(mov_phasen)[SURIMY_OBJ].AtsText = 0;
_G(mov_phasen)[SURIMY_OBJ].Lines = 2;
_G(mov_phasen)[SURIMY_OBJ].Repeat = 1;
_G(mov_phasen)[SURIMY_OBJ].ZoomFak = 0;
_G(auto_mov_obj)[SURIMY_OBJ].Id = AUTO_OBJ0;
_G(auto_mov_vector)[SURIMY_OBJ].Delay = _G(gameState).DelaySpeed;
_G(auto_mov_obj)[SURIMY_OBJ].Mode = true;
init_auto_obj(SURIMY_OBJ, &SURIMY_PHASEN[0][0], 2, (const MovLine *)SURIMY_MPKT);
wait_auto_obj(SURIMY_OBJ);
startDetailFrame(0, 1, ANI_FRONT, 15);
_G(det)->startDetail(2, 1, ANI_FRONT);
waitDetail(0);
startSetAILWait(1, 1, ANI_FRONT);
start_spz(CH_EKEL, 2, ANI_FRONT, P_CHEWY);
_G(det)->hideStaticSpr(4);
_G(mov_phasen)[SURIMY_OBJ].Repeat = 1;
init_auto_obj(SURIMY_OBJ, &SURIMY_PHASEN[0][0], _G(mov_phasen)[SURIMY_OBJ].Lines, (const MovLine *)SURIMY_MPKT1);
wait_auto_obj(SURIMY_OBJ);
_G(det)->del_taf_tbl(91, 8, nullptr);
}
void Room9::gedAction(int index) {
if (index == 0 && !_G(gameState).R9Surimy)
surimy();
}
} // namespace Rooms
} // namespace Chewy