123 lines
3.5 KiB
C++
123 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room09.h"
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namespace Chewy {
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namespace Rooms {
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static const int16 SURIMY_PHASEN[4][2] = {
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{ 91, 98 },
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{ 91, 98 },
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{ 91, 98 },
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{ 91, 98 }
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};
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static const MovLine SURIMY_MPKT[2] = {
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{ { 80, 170, 199 }, 2, 6 },
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{ { 210, 162, 199 }, 2, 6 }
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};
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static const MovLine SURIMY_MPKT1[2] = {
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{ { 224, 158, 199 }, 2, 6 },
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{ { 330, 162, 199 }, 2, 6 }
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};
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void Room9::entry() {
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_G(gameState).R7ChewyFlug = false;
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if (!_G(gameState).R9Grid)
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setPersonPos(138, 91, P_CHEWY, P_LEFT);
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else
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_G(det)->showStaticSpr(5);
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if (_G(gameState).R9Surimy) {
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_G(det)->hideStaticSpr(4);
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_G(room)->set_timer_status(7, TIMER_STOP);
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}
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}
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void Room9::gtuer() {
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_G(gameState).R9Grid = true;
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_G(det)->showStaticSpr(5);
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startSetAILWait(6, 1, ANI_FRONT);
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setPersonPos(74, 93, P_CHEWY, P_LEFT);
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_G(atds)->delControlBit(74, ATS_ACTIVE_BIT);
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_G(atds)->delControlBit(75, ATS_ACTIVE_BIT);
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_G(atds)->delControlBit(76, ATS_ACTIVE_BIT);
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_G(obj)->show_sib(34);
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_G(atds)->set_all_ats_str(73, 1, ATS_DATA);
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}
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void Room9::surimy() {
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hideCur();
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_G(gameState).R9Surimy = true;
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const int16 tmp = _G(moveState)[P_CHEWY].Count;
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stopPerson(P_CHEWY);
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_G(atds)->setControlBit(75, ATS_ACTIVE_BIT);
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_G(det)->hideStaticSpr(4);
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_G(room)->set_timer_status(7, TIMER_STOP);
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surimy_ani();
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start_spz(CH_TALK11, 255, false, P_CHEWY);
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startAadWait(56);
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_G(gameState).room_e_obj[17].Attribut = EXIT_RIGHT;
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_G(moveState)[P_CHEWY].Count = tmp;
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get_phase(&_G(moveState)[P_CHEWY], &_G(spieler_mi)[P_CHEWY]);
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_G(mov)->continue_auto_go();
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showCur();
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}
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void Room9::surimy_ani() {
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_G(det)->load_taf_seq(91, 8, nullptr);
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_G(auto_obj) = 1;
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_G(mov_phasen)[SURIMY_OBJ].AtsText = 0;
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_G(mov_phasen)[SURIMY_OBJ].Lines = 2;
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_G(mov_phasen)[SURIMY_OBJ].Repeat = 1;
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_G(mov_phasen)[SURIMY_OBJ].ZoomFak = 0;
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_G(auto_mov_obj)[SURIMY_OBJ].Id = AUTO_OBJ0;
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_G(auto_mov_vector)[SURIMY_OBJ].Delay = _G(gameState).DelaySpeed;
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_G(auto_mov_obj)[SURIMY_OBJ].Mode = true;
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init_auto_obj(SURIMY_OBJ, &SURIMY_PHASEN[0][0], 2, (const MovLine *)SURIMY_MPKT);
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wait_auto_obj(SURIMY_OBJ);
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startDetailFrame(0, 1, ANI_FRONT, 15);
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_G(det)->startDetail(2, 1, ANI_FRONT);
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waitDetail(0);
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startSetAILWait(1, 1, ANI_FRONT);
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start_spz(CH_EKEL, 2, ANI_FRONT, P_CHEWY);
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_G(det)->hideStaticSpr(4);
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_G(mov_phasen)[SURIMY_OBJ].Repeat = 1;
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init_auto_obj(SURIMY_OBJ, &SURIMY_PHASEN[0][0], _G(mov_phasen)[SURIMY_OBJ].Lines, (const MovLine *)SURIMY_MPKT1);
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wait_auto_obj(SURIMY_OBJ);
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_G(det)->del_taf_tbl(91, 8, nullptr);
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}
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void Room9::gedAction(int index) {
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if (index == 0 && !_G(gameState).R9Surimy)
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surimy();
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}
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} // namespace Rooms
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} // namespace Chewy
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