191 lines
4.9 KiB
C++
191 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/ani_dat.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room08.h"
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#include "chewy/dialogs/inventory.h"
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namespace Chewy {
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namespace Rooms {
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static const AniBlock ABLOCK12[2] = {
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{ 8, 1, ANI_FRONT, ANI_WAIT, 0 },
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{ 9, 2, ANI_FRONT, ANI_GO, 0 },
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};
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static const AniBlock ABLOCK13[2] = {
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{10, 1, ANI_FRONT, ANI_WAIT, 0},
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{11, 255, ANI_FRONT, ANI_GO, 0},
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};
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void Room8::entry() {
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_G(gameState).R7ChewyFlug = true;
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if (!_G(gameState).R8Folter)
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start_folter();
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else
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stop_folter();
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_G(atds)->set_all_ats_str(60, 0, ATS_DATA);
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}
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void Room8::start_folter() {
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_G(atds)->set_all_ats_str(67, 1, ATS_DATA);
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_G(det)->stopDetail(19);
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_G(det)->startDetail(13, 255, ANI_FRONT);
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}
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void Room8::stop_folter() {
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_G(atds)->set_all_ats_str(67, 0, ATS_DATA);
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_G(det)->startDetail(19, 255, ANI_FRONT);
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_G(det)->stopDetail(13);
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_G(gameState).R8Folter = true;
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_G(obj)->hide_sib(SIB_FOLTER_R8);
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}
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void Room8::hole_kohle() {
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if (_G(gameState).R8Kohle) {
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startAadWait(604);
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} else {
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hideCur();
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_G(gameState).R8Kohle = true;
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autoMove(4, P_CHEWY);
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_G(gameState)._personHide[P_CHEWY] = true;
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startSetAILWait(12, 1, ANI_FRONT);
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cur_2_inventory();
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invent_2_slot(KOHLE_HEISS_INV);
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_G(gameState)._personHide[P_CHEWY] = false;
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showCur();
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}
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}
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void Room8::start_verbrennen() {
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hideCur();
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if (!_G(cur)->usingInventoryCursor()) {
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autoMove(3, P_CHEWY);
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start_aad(102, 0);
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_G(gameState)._personHide[P_CHEWY] = true;
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startAniBlock(2, ABLOCK12);
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while (_G(det)->get_ani_status(9)) {
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setupScreen(DO_SETUP);
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SHOULD_QUIT_RETURN;
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if (_G(minfo).button == 1 || g_events->_kbInfo._keyCode == Common::KEYCODE_RETURN) {
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if (g_events->_mousePos.x > 146 && g_events->_mousePos.x < 208 &&
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g_events->_mousePos.y > 107 && g_events->_mousePos.y < 155)
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break;
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}
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}
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_G(det)->stopDetail(9);
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setPersonPos(129, 246, P_CHEWY, P_RIGHT);
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startAniBlock(2, ABLOCK13);
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_G(atds)->set_ats_str(60, TXT_MARK_LOOK, 1, ATS_DATA);
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_G(gameState)._personHide[P_CHEWY] = false;
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}
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showCur();
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}
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bool Room8::gips_wurf() {
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bool actionFl = false;
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if (isCurInventory(GIPS_EIMER_INV)) {
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hideCur();
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actionFl = true;
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_G(det)->load_taf_seq(116, 30, nullptr);
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autoMove(2, P_CHEWY);
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_G(mouseLeftClick) = false;
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_G(gameState)._personHide[P_CHEWY] = true;
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delInventory(GIPS_EIMER_INV);
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startSetAILWait(4, 1, ANI_FRONT);
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_G(gameState)._personHide[P_CHEWY] = false;
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startDetailFrame(5, 1, ANI_FRONT, 16);
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startSetAILWait(6, 1, ANI_FRONT);
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_G(obj)->show_sib(33);
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_G(det)->showStaticSpr(14);
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waitDetail(5);
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_G(gameState).R8GipsWurf = true;
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_G(gameState).room_m_obj[MASKE_INV].ZEbene = 0;
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_G(obj)->setInventory(MASKE_INV, 181, 251, 8, &_G(room_blk));
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_G(det)->del_taf_tbl(116, 30, nullptr);
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autoMove(8, P_CHEWY);
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_G(flags).AtsAction = false;
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_G(menu_item) = CUR_USE;
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Dialogs::Inventory::look_screen(INVENTORY_NORMAL, 178);
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_G(flags).AtsAction = true;
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_G(gameState)._personHide[P_CHEWY] = true;
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startSetAILWait(20, 1, ANI_FRONT);
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_G(gameState)._personHide[P_CHEWY] = false;
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invent_2_slot(MASKE_INV);
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cursorChoice(_G(menu_item));
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showCur();
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}
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return actionFl;
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}
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void Room8::open_gdoor() {
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(det)->showStaticSpr(17);
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setupScreen(DO_SETUP);
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startSetAILWait(7, 1, ANI_FRONT);
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_G(det)->showStaticSpr(15);
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_G(det)->hideStaticSpr(17);
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_G(gameState)._personHide[P_CHEWY] = false;
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setPersonPos(204, 274, P_CHEWY, P_LEFT);
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_G(atds)->delControlBit(69, ATS_ACTIVE_BIT);
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_G(obj)->hide_sib(31);
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_G(gameState).R8GTuer = true;
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_G(gameState).room_e_obj[15].Attribut = EXIT_BOTTOM;
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}
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void Room8::talk_nimoy() {
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autoMove(9, P_CHEWY);
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_G(flags).NoScroll = true;
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auto_scroll(0, 120);
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if (_G(gameState).R8Folter) {
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int16 diaNr = _G(gameState).R8GipsWurf ? 2 : 1;
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if (!_G(gameState).R8GTuer)
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loadDialogCloseup(diaNr);
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else
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startAadWait(61);
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} else {
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startAadWait(603);
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loadDialogCloseup(6);
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}
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_G(flags).NoScroll = false;
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}
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} // namespace Rooms
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} // namespace Chewy
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