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2026-02-02 04:50:13 +01:00

191 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/ani_dat.h"
#include "chewy/room.h"
#include "chewy/rooms/room08.h"
#include "chewy/dialogs/inventory.h"
namespace Chewy {
namespace Rooms {
static const AniBlock ABLOCK12[2] = {
{ 8, 1, ANI_FRONT, ANI_WAIT, 0 },
{ 9, 2, ANI_FRONT, ANI_GO, 0 },
};
static const AniBlock ABLOCK13[2] = {
{10, 1, ANI_FRONT, ANI_WAIT, 0},
{11, 255, ANI_FRONT, ANI_GO, 0},
};
void Room8::entry() {
_G(gameState).R7ChewyFlug = true;
if (!_G(gameState).R8Folter)
start_folter();
else
stop_folter();
_G(atds)->set_all_ats_str(60, 0, ATS_DATA);
}
void Room8::start_folter() {
_G(atds)->set_all_ats_str(67, 1, ATS_DATA);
_G(det)->stopDetail(19);
_G(det)->startDetail(13, 255, ANI_FRONT);
}
void Room8::stop_folter() {
_G(atds)->set_all_ats_str(67, 0, ATS_DATA);
_G(det)->startDetail(19, 255, ANI_FRONT);
_G(det)->stopDetail(13);
_G(gameState).R8Folter = true;
_G(obj)->hide_sib(SIB_FOLTER_R8);
}
void Room8::hole_kohle() {
if (_G(gameState).R8Kohle) {
startAadWait(604);
} else {
hideCur();
_G(gameState).R8Kohle = true;
autoMove(4, P_CHEWY);
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(12, 1, ANI_FRONT);
cur_2_inventory();
invent_2_slot(KOHLE_HEISS_INV);
_G(gameState)._personHide[P_CHEWY] = false;
showCur();
}
}
void Room8::start_verbrennen() {
hideCur();
if (!_G(cur)->usingInventoryCursor()) {
autoMove(3, P_CHEWY);
start_aad(102, 0);
_G(gameState)._personHide[P_CHEWY] = true;
startAniBlock(2, ABLOCK12);
while (_G(det)->get_ani_status(9)) {
setupScreen(DO_SETUP);
SHOULD_QUIT_RETURN;
if (_G(minfo).button == 1 || g_events->_kbInfo._keyCode == Common::KEYCODE_RETURN) {
if (g_events->_mousePos.x > 146 && g_events->_mousePos.x < 208 &&
g_events->_mousePos.y > 107 && g_events->_mousePos.y < 155)
break;
}
}
_G(det)->stopDetail(9);
setPersonPos(129, 246, P_CHEWY, P_RIGHT);
startAniBlock(2, ABLOCK13);
_G(atds)->set_ats_str(60, TXT_MARK_LOOK, 1, ATS_DATA);
_G(gameState)._personHide[P_CHEWY] = false;
}
showCur();
}
bool Room8::gips_wurf() {
bool actionFl = false;
if (isCurInventory(GIPS_EIMER_INV)) {
hideCur();
actionFl = true;
_G(det)->load_taf_seq(116, 30, nullptr);
autoMove(2, P_CHEWY);
_G(mouseLeftClick) = false;
_G(gameState)._personHide[P_CHEWY] = true;
delInventory(GIPS_EIMER_INV);
startSetAILWait(4, 1, ANI_FRONT);
_G(gameState)._personHide[P_CHEWY] = false;
startDetailFrame(5, 1, ANI_FRONT, 16);
startSetAILWait(6, 1, ANI_FRONT);
_G(obj)->show_sib(33);
_G(det)->showStaticSpr(14);
waitDetail(5);
_G(gameState).R8GipsWurf = true;
_G(gameState).room_m_obj[MASKE_INV].ZEbene = 0;
_G(obj)->setInventory(MASKE_INV, 181, 251, 8, &_G(room_blk));
_G(det)->del_taf_tbl(116, 30, nullptr);
autoMove(8, P_CHEWY);
_G(flags).AtsAction = false;
_G(menu_item) = CUR_USE;
Dialogs::Inventory::look_screen(INVENTORY_NORMAL, 178);
_G(flags).AtsAction = true;
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(20, 1, ANI_FRONT);
_G(gameState)._personHide[P_CHEWY] = false;
invent_2_slot(MASKE_INV);
cursorChoice(_G(menu_item));
showCur();
}
return actionFl;
}
void Room8::open_gdoor() {
_G(gameState)._personHide[P_CHEWY] = true;
_G(det)->showStaticSpr(17);
setupScreen(DO_SETUP);
startSetAILWait(7, 1, ANI_FRONT);
_G(det)->showStaticSpr(15);
_G(det)->hideStaticSpr(17);
_G(gameState)._personHide[P_CHEWY] = false;
setPersonPos(204, 274, P_CHEWY, P_LEFT);
_G(atds)->delControlBit(69, ATS_ACTIVE_BIT);
_G(obj)->hide_sib(31);
_G(gameState).R8GTuer = true;
_G(gameState).room_e_obj[15].Attribut = EXIT_BOTTOM;
}
void Room8::talk_nimoy() {
autoMove(9, P_CHEWY);
_G(flags).NoScroll = true;
auto_scroll(0, 120);
if (_G(gameState).R8Folter) {
int16 diaNr = _G(gameState).R8GipsWurf ? 2 : 1;
if (!_G(gameState).R8GTuer)
loadDialogCloseup(diaNr);
else
startAadWait(61);
} else {
startAadWait(603);
loadDialogCloseup(6);
}
_G(flags).NoScroll = false;
}
} // namespace Rooms
} // namespace Chewy