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2026-02-02 04:50:13 +01:00

162 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room04.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
#define HAND_NORMAL 68
#define HAND_CLICK 69
#define RED_FRAME 70
#define YELLOW_FRAME 71
int16 Room4::comp_probe() {
static const int16 CUR_POS[3][2] = {
{ 83, 106 },
{ 136, 103 },
{ 188, 101 }
};
// This can't be static because it makes them global objects
const Common::Rect CONSOLE_HOTSPOTS[] = {
{ 80, 140, 120, 175 },
{ 140, 140, 170, 175 },
{ 195, 140, 235, 175 }
};
cur_2_inventory();
_G(gameState)._personHide[P_CHEWY] = true;
switchRoom(4);
bool endLoop = false;
// TODO: The original limited the cursor height to 16 pixels
//WRITE_LE_INT16(_G(room_blk)._detImage[HAND_NORMAL] + 2, 16);
//WRITE_LE_INT16(_G(room_blk)._detImage[HAND_CLICK] + 2, 16);
_G(cur)->setCustomRoomCursor(_G(room_blk)._detImage[HAND_NORMAL]);
byte curCursor = HAND_NORMAL;
int16 curX = 1;
int16 sprNr = RED_FRAME;
_G(cur)->move(160, 160);
// Clear any pending keys
g_events->_kbInfo._keyCode = '\0';
g_events->_kbInfo._scanCode = Common::KEYCODE_INVALID;
_G(minfo).button = 0;
_G(mouseLeftClick) = false;
start_aad(46);
while (!endLoop) {
// WORKAROUND: The original constrained the mouse area.
// We don't do that in ScummVM so the below prevents
// potential crashes caused by the hand sprites being
// unloaded if the cursor is moved up too high
if (g_events->_mousePos.y < 135)
g_events->_mousePos.y = 135;
mouseAction();
if (_G(mouseLeftClick)) {
switch (_G(out)->findHotspot(CONSOLE_HOTSPOTS)) {
case 0:
if (curX > 0)
--curX;
else
curX = 2;
_G(det)->playSound(0, 1);
break;
case 1:
endLoop = true;
sprNr = YELLOW_FRAME;
_G(det)->playSound(0, 0);
break;
case 2:
if (curX < 2)
++curX;
else
curX = 0;
_G(det)->playSound(0, 2);
break;
default:
break;
}
}
_G(spr_info)[0]._image = _G(room_blk)._detImage[sprNr];
_G(spr_info)[0]._zLevel = 0;
_G(spr_info)[0]._x = CUR_POS[curX][0];
_G(spr_info)[0]._y = CUR_POS[curX][1];
if (_G(minfo).button == 1 || g_events->_kbInfo._keyCode == Common::KEYCODE_RETURN) {
if (curCursor != HAND_CLICK) {
_G(cur)->setCustomRoomCursor(_G(room_blk)._detImage[HAND_CLICK]);
_G(cur)->setAnimation(HAND_CLICK, HAND_CLICK, -1);
curCursor = HAND_CLICK;
}
} else {
if (curCursor != HAND_NORMAL) {
_G(cur)->setCustomRoomCursor(_G(room_blk)._detImage[HAND_NORMAL]);
_G(cur)->setAnimation(HAND_NORMAL, HAND_NORMAL, -1);
curCursor = HAND_NORMAL;
}
}
cursorChoice(CUR_USER);
if (g_events->_mousePos.y < 124)
g_events->_mousePos.y = 123;
setupScreen(DO_SETUP);
SHOULD_QUIT_RETURN0;
}
g_events->delay(500);
clear_prog_ani();
_G(gameState)._personHide[P_CHEWY] = false;
_G(menu_item) = CUR_WALK;
cursorChoice(_G(menu_item));
_G(moveState)[P_CHEWY]._delayCount = 0;
_G(mouseLeftClick) = false;
_G(minfo).button = 0;
_G(gameState)._personRoomNr[P_CHEWY] = 3;
_G(room)->loadRoom(&_G(room_blk), 3, &_G(gameState));
setPersonPos(110, 139, P_CHEWY, P_LEFT);
_G(fx_blend) = BLEND1;
_G(atds)->stopAad();
return curX;
}
} // namespace Rooms
} // namespace Chewy