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2026-02-02 04:50:13 +01:00

264 lines
8.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/dialogs/options.h"
#include "chewy/cursor.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/mcga_graphics.h"
#include "chewy/sound.h"
#include "common/config-manager.h"
namespace Chewy {
namespace Dialogs {
#define SURIMY_START 0
#define SURIMY_END 7
#define SCHNULLER 8
#define SCHNULL_BAND 22
#define MUND_START 9
#define MUND_END 11
#define SCHNULL_OFF 23
#define TDISP_START 12
#define TDISP_END 13
#define TDISP_EIN 20
#define TDISP_AUS 21
#define MUSIC_OFF 24
#define MUSIC_ON1 25
#define MUSIC_ON2 26
#define EXIT 27
void Options::execute(TafInfo *ti) {
long akt_clock = 0, stop_clock = 0;
_G(room)->load_tgp(0, &_G(room_blk), GBOOK_TGP, false, GBOOK);
_G(out)->setPointer(_G(workptr));
_G(out)->map_spr2screen(_G(ablage)[_G(room_blk).AkAblage], 0, 0);
_G(out)->setPointer((byte *)g_screen->getPixels());
_G(room)->set_ak_pal(&_G(room_blk));
_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
_G(out)->setPointer(_G(workptr));
int16 key = 0;
int16 surimy_ani = SURIMY_START;
int16 mund_ani = MUND_START;
int16 mund_delay = 3;
int16 mund_count = mund_delay;
_G(FrameSpeed) = 0;
int16 delay_count = _G(gameState).DelaySpeed;
//warning("stop_clock = (clock() / CLK_TCK) + 1;");
while (key != Common::KEYCODE_ESCAPE) {
_G(out)->map_spr2screen(_G(ablage)[_G(room_blk).AkAblage], 0, 0);
++_G(FrameSpeed);
//warning("akt_clock = clock() / CLK_TCK;");
if (akt_clock >= stop_clock) {
//TmpFrame = _G(FrameSpeed);
_G(gameState).DelaySpeed = (_G(FrameSpeed) >> 1) / _G(gameState).FramesPerSecond;
_G(FrameSpeed) = 0;
//warning("stop_clock = (clock() / CLK_TCK) + 1;");
}
_G(out)->spriteSet(ti->image[surimy_ani], 18 + ti->correction[surimy_ani << 1],
8 + ti->correction[(surimy_ani << 1) + 1], 0);
short bar_off = (_G(gameState).FramesPerSecond - 6) * 16;
_G(out)->boxFill(33 + bar_off, 65, 33 + 17 + bar_off, 65 + 8, 0);
Common::String fps = Common::String::format("%d", _G(gameState).FramesPerSecond << 1);
_G(out)->printxy(36 + bar_off, 65, 255, 300, 0, fps.c_str());
if (g_engine->_sound->speechEnabled()) {
_G(out)->spriteSet(ti->image[mund_ani],
18 + ti->correction[mund_ani << 1],
8 + ti->correction[(mund_ani << 1) + 1], 0);
_G(out)->spriteSet(ti->image[SCHNULL_OFF],
18 + ti->correction[SCHNULL_OFF << 1],
8 + ti->correction[(SCHNULL_OFF << 1) + 1], 0);
} else {
_G(out)->spriteSet(ti->image[SCHNULLER],
18 + ti->correction[SCHNULLER << 1],
8 + ti->correction[(SCHNULLER << 1) + 1], 0);
_G(out)->spriteSet(ti->image[SCHNULL_BAND],
18 + ti->correction[SCHNULL_BAND << 1],
8 + ti->correction[(SCHNULL_BAND << 1) + 1], 0);
}
const int soundVolume = MAX(1, g_engine->_sound->getUserSoundVolume() * 32 / Audio::Mixer::kMaxMixerVolume);
_G(out)->pop_box(32 - 2, 104 - 12, 42 + 4, 136 + 2, 192, 183, 182);
_G(out)->printxy(32 + 3, 104 - 10, 15, 300, 0, "S");
_G(out)->boxFill(33, 136 - soundVolume, 42, 136, 15);
const int musicVolume = MAX(1, g_engine->_sound->getUserMusicVolume() * 32 / Audio::Mixer::kMaxMixerVolume);
_G(out)->pop_box(52 - 2, 104 - 12, 62 + 4, 136 + 2, 192, 183, 182);
_G(out)->printxy(52 + 3, 104 - 10, 31, 300, 0, "M");
_G(out)->boxFill(53, 136 - musicVolume, 62, 136, 31);
if (g_engine->_sound->musicEnabled()) {
_G(out)->spriteSet(ti->image[MUSIC_ON1],
18 + ti->correction[MUSIC_ON1 << 1],
8 + ti->correction[(MUSIC_ON1 << 1) + 1], 0);
_G(out)->spriteSet(ti->image[MUSIC_ON2],
18 + ti->correction[MUSIC_ON2 << 1],
8 + ti->correction[(MUSIC_ON2 << 1) + 1], 0);
} else
_G(out)->spriteSet(ti->image[MUSIC_OFF],
18 + ti->correction[MUSIC_OFF << 1],
8 + ti->correction[(MUSIC_OFF << 1) + 1], 0);
if (g_engine->_sound->soundEnabled()) {
_G(out)->spriteSet(ti->image[TDISP_START],
ti->correction[TDISP_START << 1],
ti->correction[(TDISP_START << 1) + 1], 0);
_G(out)->spriteSet(ti->image[TDISP_EIN],
18 + ti->correction[TDISP_EIN << 1],
8 + ti->correction[(TDISP_EIN << 1) + 1], 0);
} else {
_G(out)->spriteSet(ti->image[TDISP_END],
ti->correction[TDISP_END << 1],
ti->correction[(TDISP_END << 1) + 1], 0);
_G(out)->spriteSet(ti->image[TDISP_AUS],
18 + ti->correction[TDISP_AUS << 1],
8 + ti->correction[(TDISP_AUS << 1) + 1], 0);
}
_G(out)->spriteSet(ti->image[EXIT],
18 + ti->correction[EXIT << 1],
8 + ti->correction[(EXIT << 1) + 1], 0);
key = g_events->getSwitchCode();
if ((_G(minfo).button == 1) || (key == Common::KEYCODE_RETURN)) {
// TODO This line breaks screen updates. Not sure what it does
// otherwise; options screen seems to work without it.
//WAIT_TASTE_LOS
int16 rect = _G(out)->findHotspot(_G(optionHotspots));
switch (rect) {
case 0: // Hamster wheel arrow left (speed down)
if (_G(gameState).FramesPerSecond > 6)
--_G(gameState).FramesPerSecond;
break;
case 1: // Hamster wheel arrow right (speed up)
if (_G(gameState).FramesPerSecond < 10)
++_G(gameState).FramesPerSecond;
break;
case 2: // Mouth (speech/subtitles)
if (!g_engine->_sound->speechEnabled()) {
g_engine->_sound->toggleSubtitles(false);
g_engine->_sound->toggleSpeech(true);
} else {
g_engine->_sound->toggleSubtitles(true);
g_engine->_sound->toggleSpeech(false);
}
g_engine->syncSoundSettings();
break;
case 3:
case 4: // Speaker (sound)
if (g_engine->_sound->soundEnabled()) {
g_engine->_sound->toggleSound(false);
} else {
g_engine->_sound->toggleSound(true);
}
g_engine->syncSoundSettings();
break;
case 5: // Guitarist (music)
if (g_engine->_sound->musicEnabled()) {
g_engine->_sound->toggleMusic(false);
g_engine->_sound->stopMusic();
} else {
g_engine->_sound->toggleMusic(true);
g_engine->_sound->playRoomMusic(_G(gameState)._personRoomNr[P_CHEWY]);
}
g_engine->syncSoundSettings();
break;
case 6: // Door (exit)
key = Common::KEYCODE_ESCAPE;
break;
case 7: // S volume gauge
g_engine->_sound->setUserSoundVolume(MIN(32, 136 - g_events->_mousePos.y) * Audio::Mixer::kMaxMixerVolume / 32);
g_engine->syncSoundSettings();
break;
case 8: // M volume gauge
g_engine->_sound->setUserMusicVolume(MIN(32, 136 - g_events->_mousePos.y) * Audio::Mixer::kMaxMixerVolume / 32);
g_engine->syncSoundSettings();
break;
default:
break;
}
_G(minfo).button = 0;
}
switch (key) {
case Common::KEYCODE_UP:
_G(cur)->move(g_events->_mousePos.x, --g_events->_mousePos.y);
break;
case Common::KEYCODE_DOWN:
_G(cur)->move(g_events->_mousePos.x, ++g_events->_mousePos.y);
break;
case Common::KEYCODE_LEFT:
_G(cur)->move(--g_events->_mousePos.x, g_events->_mousePos.y);
break;
case Common::KEYCODE_RIGHT:
_G(cur)->move(++g_events->_mousePos.x, g_events->_mousePos.y);
break;
default:
break;
}
_G(cur)->updateCursor();
_G(out)->copyToScreen();
EVENTS_UPDATE;
SHOULD_QUIT_RETURN;
if (!delay_count) {
if (surimy_ani < SURIMY_END)
++surimy_ani;
else
surimy_ani = SURIMY_START;
if (mund_count > 0)
--mund_count;
else {
if (mund_ani < MUND_END)
++mund_ani;
else
mund_ani = MUND_START;
mund_count = mund_delay;
}
delay_count = _G(gameState).DelaySpeed;
} else
--delay_count;
}
_G(room)->load_tgp(1, &_G(room_blk), GBOOK_TGP, false, GBOOK);
_G(out)->setPointer(_G(workptr));
_G(out)->map_spr2screen(_G(ablage)[_G(room_blk).AkAblage], 0, 0);
_G(out)->setPointer((byte *)g_screen->getPixels());
_G(room)->set_ak_pal(&_G(room_blk));
_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
_G(out)->setPointer(_G(workptr));
}
} // namespace Dialogs
} // namespace Chewy