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2026-02-02 04:50:13 +01:00

527 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptNR07::InitializeScene() {
Setup_Scene_Information(-110.0f, -73.5f, -193.0f, 554);
Scene_Exit_Add_2D_Exit(0, 429, 137, 506, 251, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxDRAMB5, 25, 0, 1);
}
void SceneScriptNR07::SceneLoaded() {
Obstacle_Object("VANITY", true);
Clickable_Object("VASE");
if (_vm->_cutContent
&& Global_Variable_Query(kVariableChapter) < 4) {
// The car is only bought by Reps from CrazyLegs
// if Dektora is a Replicant (so she will have the note from CrazyLegs)
// or if Dektora is human and Gordo is also human (in which case, there'll be no note in the drawer)
// We add the region in any case - on Restored Content mode
// to indicate there might be something of interest there,
// albeit not all playthroughs will have the note in there.
Scene_2D_Region_Add(0, 501, 381, 522, 466);
}
}
bool SceneScriptNR07::MouseClick(int x, int y) {
return false;
}
bool SceneScriptNR07::ClickedOn3DObject(const char *objectName, bool a2) {
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiDefault);
if (Object_Query_Click("VASE", objectName)) {
clickedOnVase();
}
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiResetTimer);
return false;
}
bool SceneScriptNR07::ClickedOnActor(int actorId) {
if (actorId == kActorDektora) {
if (Actor_Query_Goal_Number(kActorHolloway) >= kGoalHollowayGoToNR07) { // Holloway is not yet coming
return true;
}
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiResetTimer);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
Dialogue_Menu_Clear_List();
if (Game_Flag_Query(kFlagNR07McCoyIsCop)) {
DM_Add_To_List_Never_Repeat_Once_Selected(1100, -1, 3, 8); // VOIGT-KAMPFF
DM_Add_To_List_Never_Repeat_Once_Selected(1110, 8, -1, -1); // CRYSTAL
if (Actor_Clue_Query(kActorMcCoy, kClueSuspectDektora)) { // cut content? clue is not obtainable
// TODO - restore trigger
DM_Add_To_List_Never_Repeat_Once_Selected(1120, 3, 6, 7); // MOONBUS
}
if (Actor_Clue_Query(kActorMcCoy, kClueCarRegistration1)) {
DM_Add_To_List_Never_Repeat_Once_Selected(1130, 3, 5, 7); // BLACK SEDAN
}
if (Game_Flag_Query(kFlagNotUsed510)) { // cut content? flag is never set
// TODO - restore trigger
DM_Add_To_List_Never_Repeat_Once_Selected(1140, 1, 4, 7); // SCORPIONS
}
} else {
DM_Add_To_List_Never_Repeat_Once_Selected(1080, 3, 5, 7); // BELT
DM_Add_To_List_Never_Repeat_Once_Selected(1090, 7, 5, 4); // EARLY-Q
}
Dialogue_Menu_Add_DONE_To_List(1150); // DONE
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
switch (answer) {
case 1080: // BELT
talkAboutBelt1();
break;
case 1090: // EARLY-Q
Actor_Says(kActorMcCoy, 3650, 13);
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorDektora, 630, 30);
#else
// Dektora is interrupted here
Actor_Says_With_Pause(kActorDektora, 630, 0.0f, 30);
#endif // BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorMcCoy, 3655, 16);
Actor_Says(kActorDektora, 640, 31);
break;
case 1100: // VOIGT-KAMPFF
talkAboutVoightKampff();
break;
case 1110: // CRYSTAL
talkAboutSteele();
break;
case 1120: // MOONBUS
talkAboutMoonbus();
break;
case 1130: // BLACK SEDAN
talkAboutBlackSedan();
break;
case 1140: // SCORPIONS
talkAboutScorpions();
break;
default:
break;
}
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiDefault);
}
return false;
}
bool SceneScriptNR07::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptNR07::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -102.0f, -73.5f, -233.0f, 0, true, false, false)) {
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiResetTimer);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Game_Flag_Set(kFlagNR07toNR06);
Set_Enter(kSetNR06, kSceneNR06);
}
return true;
}
return false;
}
bool SceneScriptNR07::ClickedOn2DRegion(int region) {
if (_vm->_cutContent
&& region == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -134.5f, -73.35f, 43.98f, 4, true, false, false)) {
Player_Loses_Control();
Actor_Face_Object(kActorMcCoy, "VANITY", true);
if (Actor_Query_Is_In_Current_Set(kActorDektora)) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -2);
Actor_Says(kActorDektora, 560, 31); // Please don't touch that. It's private.
Actor_Says(kActorMcCoy, 8525, 19); // Hmph.
} else {
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
if (Actor_Clue_Query(kActorMcCoy, kClueCrazysInvolvement)) {
Actor_Says(kActorMcCoy, 8580, 12); // Nothing else there
} else {
Sound_Play(kSfxDRAWER1, 90, 85, 85, 50);
Delay(700);
Actor_Clue_Acquire(kActorMcCoy, kClueCrazysInvolvement, false, -1);
// McCoy picks up a sales brochure (it's CrazyLeg's -- but the model is the same as the Tyrell's Pamphlet)
Item_Pickup_Spin_Effect(kModelAnimationTyrellSalesPamphlet, 508, 401);
// McCoy finds something inside the brochure - CrazyLeg's note to the Replicants
// Logic is similar to HC03 (finding photos inside Izo's camera)
Actor_Voice_Over(3690, kActorVoiceOver); // Hmm
Delay(1200);
Item_Pickup_Spin_Effect(kModelAnimationLetter, 508, 401);
Actor_Says(kActorMcCoy, 6975, 12); // Interesting
// We don't remove the region after picking the clue
// McCoy will just point out that there's nothing more there to find.
// (Saves us from using up a flag and having to write extra code)
}
} else {
Sound_Play(kSfxDRAWER1, 90, 85, 85, 50);
Delay(700);
Actor_Voice_Over(3700, kActorVoiceOver); // Nothing
}
}
Player_Gains_Control();
}
return true;
}
return false;
}
void SceneScriptNR07::SceneFrameAdvanced(int frame) {
}
void SceneScriptNR07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptNR07::PlayerWalkedIn() {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -110.0f, -73.5f, -169.0f, 0, false, false, false);
if (Actor_Query_In_Set(kActorDektora, kSetNR07)) {
if (!Game_Flag_Query(kFlagNR07Entered)) {
Game_Flag_Set(kFlagNR07Entered);
if (!Actor_Clue_Query(kActorDektora, kClueMcCoyIsABladeRunner)) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, 5);
} else if (Actor_Clue_Query(kActorMcCoy, kClueMcCoyWarnedIzo)
|| Actor_Clue_Query(kActorMcCoy, kClueMcCoyHelpedIzoIzoIsAReplicant)
) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, 10);
}
Actor_Says(kActorDektora, 500, 30);
Actor_Says(kActorMcCoy, 3585, 14);
Actor_Says(kActorDektora, 510, 30);
Actor_Start_Speech_Sample(kActorMcCoy, 3590);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -112.0f, -73.0f, -89.0f, 525, false, false, false);
Actor_Says(kActorDektora, 520, kAnimationModeSit);
} else {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -2);
Actor_Says(kActorDektora, 530, 31);
}
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiDefault);
}
//return false;
}
void SceneScriptNR07::PlayerWalkedOut() {
}
void SceneScriptNR07::DialogueQueueFlushed(int a1) {
}
void SceneScriptNR07::dektoraRunAway() {
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiResetTimer);
Player_Loses_Control();
Actor_Set_At_XYZ(kActorDektora, -136.0f, -73.0f, -18.0f, 300);
Actor_Change_Animation_Mode(kActorDektora, 71);
Actor_Change_Animation_Mode(kActorMcCoy, 21);
Loop_Actor_Walk_To_XYZ(kActorDektora, -102.0f, -73.5f, -233.0f, 0, false, true, false);
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR08ReadyToRun);
} else {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR07RanAway);
Game_Flag_Set(kFlagDektoraRanAway);
Actor_Put_In_Set(kActorDektora, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorDektora, 33, 0);
}
Player_Gains_Control();
}
void SceneScriptNR07::callHolloway() {
Scene_Exits_Disable();
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiResetTimer);
Actor_Says_With_Pause(kActorDektora, 930, 1.0f, 30);
Actor_Says_With_Pause(kActorDektora, 910, 1.0f, 30);
Actor_Face_Object(kActorDektora, "VANITY", true);
Actor_Says(kActorDektora, 940, 31);
Actor_Says(kActorMcCoy, 3770, 19);
Async_Actor_Walk_To_XYZ(kActorMcCoy, -193.0f, -73.5f, -13.0f, 0, false);
Actor_Says(kActorDektora, 950, 31);
Actor_Face_Actor(kActorDektora, kActorMcCoy, true);
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeCombatIdle);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
Actor_Says(kActorMcCoy, 3760, 19);
Actor_Says(kActorDektora, 960, kAnimationModeSit);
if (_vm->_cutContent) {
Actor_Says(kActorMcCoy, 3765, kAnimationModeTalk); // Let me show you my ID.
}
Actor_Says(kActorDektora, 920, kAnimationModeSit);
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorMcCoy, 3780, kAnimationModeIdle);
#else
// McCoy is interrupted here
Actor_Says_With_Pause(kActorMcCoy, 3780, 0.0f, kAnimationModeIdle);
#endif // BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorDektora, 970, kAnimationModeSit);
Actor_Voice_Over(1710, kActorVoiceOver);
Actor_Voice_Over(1720, kActorVoiceOver);
Actor_Voice_Over(1730, kActorVoiceOver);
Actor_Set_Goal_Number(kActorHolloway, kGoalHollowayGoToNR07);
}
void SceneScriptNR07::clickedOnVase() {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, false);
Actor_Face_Object(kActorMcCoy, "VASE", true);
if (Actor_Query_Is_In_Current_Set(kActorDektora)) {
if (!Actor_Clue_Query(kActorMcCoy, kClueDektoraInterview3)) {
Actor_Clue_Acquire(kActorMcCoy, kClueDektoraInterview3, true, -1);
int friendliness = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy);
if (friendliness > 50) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, 2);
} else {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -2);
}
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorMcCoy, 3600, 19); // The flowers are beautiful. (McCoy fake fan voice)
Actor_Says(kActorDektora, 550, 30); // And a extremely rare (...)
Actor_Says(kActorMcCoy, 3605, 19); // That's a pretty card. (McCoy fake fan voice)
Actor_Says(kActorDektora, 560, 31); // Please don't touch that. It's private.
Actor_Says(kActorMcCoy, 3610, 19); // Sorry (McCoy fake fan voice)
#else
if (!Game_Flag_Query(kFlagNR07McCoyIsCop)) {
Actor_Says(kActorMcCoy, 3600, 19); // The flowers are beautiful. (McCoy fake fan voice)
Actor_Says(kActorDektora, 550, 30); // And a extremely rare (...)
Actor_Says(kActorMcCoy, 3605, 19); // That's a pretty card. (McCoy fake fan voice)
Actor_Says(kActorDektora, 560, 31); // Please don't touch that. It's private.
Actor_Says(kActorMcCoy, 3610, 19); // Sorry (McCoy fake fan voice)
} else {
Actor_Says(kActorDektora, 560, 31); // Please don't touch that. It's private.
Actor_Says(kActorMcCoy, 8525, 19); // Hmph.
}
#endif // BLADERUNNER_ORIGINAL_BUGS
}
} else if (!Actor_Clue_Query(kActorMcCoy, kClueDektorasCard)) {
Actor_Clue_Acquire(kActorMcCoy, kClueDektorasCard, true, -1);
Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "VASE", 100, true, false);
Actor_Change_Animation_Mode(kActorMcCoy, 23);
Item_Pickup_Spin_Effect(kModelAnimationDektorasCard, 526, 268);
Actor_Voice_Over(1690, kActorVoiceOver);
Actor_Voice_Over(1700, kActorVoiceOver);
} else {
Actor_Says(kActorMcCoy, 8585, 14);
}
}
void SceneScriptNR07::talkAboutBelt1() {
Actor_Clue_Acquire(kActorMcCoy, kClueDektoraInterview2, true, -1);
Actor_Says(kActorMcCoy, 3625, 19);
Actor_Says(kActorDektora, 570, 30);
Actor_Says_With_Pause(kActorDektora, 580, 1.0f, 31);
Actor_Says(kActorMcCoy, 3630, 13);
Actor_Says_With_Pause(kActorDektora, 590, 1.0f, 30);
Actor_Says(kActorDektora, 600, 30);
if (_vm->_cutContent) {
Actor_Says_With_Pause(kActorMcCoy, 3635, 1.5f, 18); // Insects, hm.
}
Actor_Start_Speech_Sample(kActorMcCoy, 3640); // Tell you the truth, I'm from the LPD. (...)
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, false);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
Actor_Face_Actor(kActorDektora, kActorMcCoy, true);
Game_Flag_Set(kFlagNR07McCoyIsCop);
Actor_Clue_Acquire(kActorMcCoy, kClueDragonflyBelt, true, kActorDektora);
int friendliness = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy);
if (!Game_Flag_Query(kFlagDektoraIsReplicant)
&& friendliness < 40
) {
dektoraRunAway();
return;
}
if (friendliness < 36) {
callHolloway();
return;
}
talkAboutBelt2();
}
void SceneScriptNR07::talkAboutBelt2() {
if (Actor_Clue_Query(kActorDektora, kClueMcCoysDescription)
&& Actor_Clue_Query(kActorDektora, kClueMcCoyIsABladeRunner)
) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -1);
}
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorDektora, 610, 31);
#else
// Dektora is interrupted here
Actor_Says_With_Pause(kActorDektora, 610, 0.0f, 31);
#endif // BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorMcCoy, 3645, 12);
Actor_Says(kActorDektora, 620, 30);
int friendliness = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy);
if (!Game_Flag_Query(kFlagDektoraIsReplicant)
&& friendliness < 40
) {
dektoraRunAway();
return;
}
if (friendliness < 36) {
callHolloway();
return;
}
Actor_Face_Object(kActorDektora, "VANITY", true);
}
void SceneScriptNR07::talkAboutVoightKampff() {
Actor_Clue_Acquire(kActorMcCoy, kClueDektoraInterview1, true, -1);
Actor_Start_Speech_Sample(kActorMcCoy, 3660);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, false);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
Actor_Says(kActorDektora, 650, 30);
Actor_Says(kActorDektora, 660, 31);
Actor_Says(kActorMcCoy, 3665, 18);
Actor_Face_Actor(kActorDektora, kActorMcCoy, true);
Actor_Says(kActorDektora, 670, 31);
Actor_Says(kActorDektora, 680, 30);
Actor_Says(kActorDektora, 690, 31);
Actor_Says(kActorMcCoy, 3670, 17);
Actor_Says(kActorDektora, 700, 30);
Actor_Says(kActorMcCoy, 3675, 19);
Actor_Says(kActorDektora, 710, 30);
Actor_Says(kActorMcCoy, 3680, 19);
Actor_Says(kActorDektora, 720, 30);
Actor_Says(kActorDektora, 730, 30);
Actor_Says(kActorMcCoy, 3685, 13);
Voight_Kampff_Activate(kActorDektora, 40);
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
callHolloway();
} else {
dektoraRunAway();
}
}
void SceneScriptNR07::talkAboutSteele() {
Actor_Says(kActorMcCoy, 3690, 14);
Actor_Start_Speech_Sample(kActorDektora, 750);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, false);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
Actor_Face_Actor(kActorDektora, kActorMcCoy, true);
Actor_Says(kActorMcCoy, 3695, 15);
if (_vm->_cutContent) {
Actor_Says(kActorMcCoy, 3700, kAnimationModeTalk); // If I found you, so will she.
}
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, 5);
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
callHolloway();
} else {
dektoraRunAway();
}
}
void SceneScriptNR07::talkAboutMoonbus() {
// TODO cut content - restore trigger
Actor_Says(kActorMcCoy, 3705, 19);
Actor_Says(kActorDektora, 760, kAnimationModeSit); // Excuse me?
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -5);
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorMcCoy, 3710, 18);
#else
Actor_Says(kActorMcCoy, 3710, kAnimationModeTalk); // Somebody told me about this moonbus that got hijacked.
#endif // BLADERUNNER_ORIGINAL_BUGS
if (_vm->_cutContent) {
Actor_Says(kActorMcCoy, 3715, 15); // You know, the one where all those humans got killed?
}
callHolloway();
} else {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -3);
Actor_Start_Speech_Sample(kActorMcCoy, 3710);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, false);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
dektoraRunAway();
}
}
void SceneScriptNR07::talkAboutBlackSedan() {
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -3);
Actor_Says(kActorMcCoy, 3615, 16);
Actor_Says(kActorDektora, 770, 30);
Actor_Says(kActorMcCoy, 3720, 15);
Actor_Says_With_Pause(kActorDektora, 780, 2.0f, 30);
Actor_Says(kActorDektora, 790, 31);
Actor_Says(kActorMcCoy, 3725, 18);
Actor_Says(kActorDektora, 800, 30);
Actor_Says_With_Pause(kActorMcCoy, 3730, 2.0f, 13);
Actor_Says_With_Pause(kActorDektora, 810, 1.0f, kAnimationModeSit);
Actor_Says(kActorDektora, 820, 30);
Actor_Says(kActorMcCoy, 3735, 14);
Actor_Says(kActorDektora, 830, 31);
Actor_Says(kActorMcCoy, 3740, 19);
}
void SceneScriptNR07::talkAboutScorpions() {
// TODO cut content - restore trigger
Actor_Says(kActorMcCoy, 3620, 19);
Actor_Says(kActorDektora, 840, 30);
Actor_Says(kActorMcCoy, 3745, 9);
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Says_With_Pause(kActorDektora, 850, 1.0f, 30);
Actor_Says(kActorDektora, 860, 30);
Actor_Says(kActorDektora, 870, kAnimationModeSit);
#else
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
Actor_Says_With_Pause(kActorDektora, 850, 1.0f, 30); // I didn't know what they were called
// Note: this plays a bit loud and maybe in inconsistent tone, but surely belongs here
Actor_Says(kActorDektora, 870, 31);
} else {
Actor_Says(kActorDektora, 860, 31);
}
#endif // BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorMcCoy, 3750, 11);
Actor_Says(kActorDektora, 880, 30);
Actor_Says(kActorMcCoy, 3755, 16);
Actor_Says(kActorDektora, 890, 31);
if (_vm->_cutContent) {
Actor_Says(kActorDektora, 900, 30); // Who would need to add insects to the list?
}
}
} // End of namespace BladeRunner