252 lines
8.0 KiB
C++
252 lines
8.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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void SceneScriptCT05::InitializeScene() {
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if (Game_Flag_Query(kFlagCT12toCT05)) {
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Game_Flag_Reset(kFlagCT12toCT05);
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Setup_Scene_Information(-128.42f, -109.91f, 112.83f, 516);
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} else if (Game_Flag_Query(kFlagCT06toCT05)) {
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Setup_Scene_Information( 192.35f, 43.09f, 128.97f, 768);
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} else {
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Setup_Scene_Information( -375.0f, -109.91f, 750.0f, 600);
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}
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if (Game_Flag_Query(kFlagCT05WarehouseOpen)) {
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Scene_Exit_Add_2D_Exit(0, 228, 205, 293, 300, 0);
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}
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Scene_Exit_Add_2D_Exit(1, 320, 458, 639, 479, 2);
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Scene_Exit_Add_2D_Exit(2, 380, 110, 542, 300, 0);
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Ambient_Sounds_Add_Looping_Sound(kSfxCTROOFL1, 15, -100, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxCTROOFR1, 15, 100, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBR1, 13, -100, 1);
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Ambient_Sounds_Add_Sound(kSfxPSDOOR1, 5, 20, 8, 10, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 20, 8, 10, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxCTDRONE1, 5, 30, 18, 30, -100, 100, -101, -101, 0, 0);
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if (Game_Flag_Query(kFlagCT05WarehouseOpen)) {
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Scene_Loop_Set_Default(2);
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} else {
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Scene_Loop_Set_Default(0);
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}
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if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy) {
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Overlay_Play("CT05OVER", 0, true, false, 0);
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}
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}
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void SceneScriptCT05::SceneLoaded() {
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Obstacle_Object("STAIR 1", true);
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Obstacle_Object("STAIR 2", true);
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Obstacle_Object("GRGDOOR", true);
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Obstacle_Object("GRGDOOR2", true);
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Obstacle_Object("TURBINE", true);
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Obstacle_Object("BARREL", true);
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Obstacle_Object("GRNDPIPE", true);
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Clickable_Object("TURBINE");
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Clickable_Object("LFTDOOR");
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Clickable_Object("BARREL");
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Clickable_Object("GRNDPIPE");
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Unclickable_Object("GDFRAME");
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Unclickable_Object("GDFRAME2");
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Unclickable_Object("WINFRAME1");
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Unclickable_Object("WINFRAME2");
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Unclickable_Object("STAIR 1");
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Unclickable_Object("STAIR 2");
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Unclickable_Object("LFTDOOR");
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Unclickable_Object("LFTDOORFRM");
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}
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bool SceneScriptCT05::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptCT05::ClickedOn3DObject(const char *objectName, bool a2) {
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if (Object_Query_Click("STAIR1", objectName)) {
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Actor_Face_Object(kActorMcCoy, objectName, true);
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return true;
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}
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if (Object_Query_Click("STAIR2", objectName)) {
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Actor_Face_Object(kActorMcCoy, objectName, true);
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return true;
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}
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if (Object_Query_Click("GRGDOOR", objectName)) {
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Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "GRGDOOR", 24, true, false);
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Actor_Face_Object(kActorMcCoy, objectName, true);
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Actor_Says(kActorMcCoy, 8522, 12);
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return true;
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}
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if (Object_Query_Click("GRGDOOR2", objectName)) {
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Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "GRGDOOR2", 24, true, false);
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Actor_Face_Object(kActorMcCoy, objectName, true);
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Actor_Says(kActorMcCoy, 8522, 12);
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return true;
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}
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if (Object_Query_Click("TURBINE", objectName)) {
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Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "TURBINE", 36, true, false);
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Actor_Face_Object(kActorMcCoy, objectName, true);
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Actor_Says(kActorMcCoy, 8528, 12);
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return true;
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}
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if (Object_Query_Click("LFTDOOR", objectName)) {
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Actor_Face_Object(kActorMcCoy, objectName, true);
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Actor_Says(kActorMcCoy, 8522, 12);
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return true;
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}
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if (Object_Query_Click("BARREL", objectName)) {
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Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "BARREL", 36, true, false);
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Actor_Face_Object(kActorMcCoy, objectName, true);
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Actor_Says(kActorMcCoy, 8529, 12);
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return true;
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}
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if (Object_Query_Click("GRNDPIPE", objectName)) {
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Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "GRNDPIPE", 24, true, false);
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Actor_Face_Object(kActorMcCoy, objectName, true);
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Actor_Says(kActorMcCoy, 8528, 12);
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return true;
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}
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return false;
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}
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bool SceneScriptCT05::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptCT05::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptCT05::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -128.42f, -109.91f, 112.83f, 0, true, false, false)) {
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Game_Flag_Set(kFlagCT05toCT12);
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if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy) {
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Overlay_Remove("CT05OVER");
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}
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Set_Enter(kSetCT01_CT12, kSceneCT12);
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}
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return true;
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}
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, true, false, false)) {
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Game_Flag_Set(kFlagCT05toCT04);
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if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy) {
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Overlay_Remove("CT05OVER");
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Actor_Set_Goal_Number(kActorGaff, kGoalGaffCT12Leave);
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Game_Flag_Set(kFlagMA01GaffApproachMcCoy);
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}
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Set_Enter(kSetCT03_CT04, kSceneCT04);
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}
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return true;
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}
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if (exitId == 2) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 71.99f, -109.91f, 288.79f, 0, true, false, false)) {
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Footstep_Sound_Override_On(2);
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Actor_Face_Object(kActorMcCoy, "STAIR 2", true);
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Loop_Actor_Travel_Stairs(kActorMcCoy, 9, true, kAnimationModeIdle);
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Actor_Set_At_XYZ(kActorMcCoy, 99.73f, -19.91f, 134.97f, 256);
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Loop_Actor_Travel_Stairs(kActorMcCoy, 5, true, kAnimationModeIdle);
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Footstep_Sound_Override_Off();
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Game_Flag_Set(kFlagCT05toCT06);
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if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy) {
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Overlay_Remove("CT05OVER");
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}
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Set_Enter(kSetCT06, kSceneCT06);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptCT05::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptCT05::SceneFrameAdvanced(int frame) {
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if (frame == 7
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|| frame == 15
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|| frame == 29
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) {
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switch (Random_Query(0, 4)) {
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case 4:
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Sound_Play(kSfxDRIPPY10, Random_Query(25, 50), -70, -70, 50);
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break;
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case 3:
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Sound_Play(kSfxDRIPPY7, Random_Query(25, 50), -70, -70, 50);
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break;
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case 2:
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Sound_Play(kSfxDRIPPY6, Random_Query(25, 50), -70, -70, 50);
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break;
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case 1:
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Sound_Play(kSfxDRIPPY2, Random_Query(25, 50), -70, -70, 50);
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break;
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case 0:
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Sound_Play(kSfxDRIPPY1, Random_Query(25, 50), -70, -70, 50);
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break;
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}
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}
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}
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void SceneScriptCT05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptCT05::PlayerWalkedIn() {
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if (Game_Flag_Query(kFlagCT04toCT05)) {
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Player_Loses_Control();
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Game_Flag_Reset(kFlagCT04toCT05);
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if (Player_Query_Combat_Mode()) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, false, true, false);
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} else {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, false, false, false);
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}
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Player_Gains_Control();
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}
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if (Game_Flag_Query(kFlagCT06toCT05)) {
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Footstep_Sound_Override_On(2);
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Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle);
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Actor_Set_At_XYZ(kActorMcCoy, 90.73f, -19.91f, 164.97f, 520);
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Loop_Actor_Travel_Stairs(kActorMcCoy, 10, false, kAnimationModeIdle);
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Game_Flag_Reset(kFlagCT06toCT05);
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Footstep_Sound_Override_Off();
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if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT01Left
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&& Game_Flag_Query(kFlagCT06ZubenPhoto)
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) {
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Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT05WalkThrough);
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}
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}
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}
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void SceneScriptCT05::PlayerWalkedOut() {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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}
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void SceneScriptCT05::DialogueQueueFlushed(int a1) {
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}
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} // End of namespace BladeRunner
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