188 lines
4.9 KiB
C++
188 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
#include "bladerunner/bladerunner.h"
|
|
#include "bladerunner/script/ai_script.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
AIScriptRajif::AIScriptRajif(BladeRunnerEngine *vm) : AIScriptBase(vm) {
|
|
}
|
|
|
|
void AIScriptRajif::Initialize() {
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
_animationStateNext = 0;
|
|
_animationNext = 0;
|
|
|
|
Actor_Set_Goal_Number(kActorRajif, 0);
|
|
}
|
|
|
|
bool AIScriptRajif::Update() {
|
|
if (Global_Variable_Query(kVariableChapter) == 5
|
|
&& Actor_Query_Goal_Number(kActorRajif) < 400
|
|
)
|
|
Actor_Set_Goal_Number(kActorRajif, 599);
|
|
|
|
return false;
|
|
}
|
|
|
|
void AIScriptRajif::TimerExpired(int timer) {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptRajif::CompletedMovementTrack() {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptRajif::ReceivedClue(int clueId, int fromActorId) {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptRajif::ClickedByPlayer() {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptRajif::EnteredSet(int setId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptRajif::OtherAgentEnteredThisSet(int otherActorId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptRajif::OtherAgentExitedThisSet(int otherActorId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptRajif::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptRajif::ShotAtAndMissed() {
|
|
// return false;
|
|
}
|
|
|
|
bool AIScriptRajif::ShotAtAndHit() {
|
|
return false;
|
|
}
|
|
|
|
void AIScriptRajif::Retired(int byActorId) {
|
|
// return false;
|
|
}
|
|
|
|
int AIScriptRajif::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
|
|
return 0;
|
|
}
|
|
|
|
bool AIScriptRajif::GoalChanged(int currentGoalNumber, int newGoalNumber) {
|
|
if (newGoalNumber == 300) {
|
|
Actor_Put_In_Set(kActorRajif, kSetMA02_MA04);
|
|
Actor_Set_At_XYZ(kActorRajif, -73.34f, -140.40f, 342.0f, 300);
|
|
Actor_Change_Animation_Mode(kActorRajif, kAnimationModeIdle);
|
|
return true;
|
|
}
|
|
|
|
if (newGoalNumber == 599) {
|
|
Actor_Put_In_Set(kActorRajif, kSetFreeSlotI);
|
|
Actor_Set_At_Waypoint(kActorRajif, 41, 0);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool AIScriptRajif::UpdateAnimation(int *animation, int *frame) {
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
if (_animationState <= 1) {
|
|
if (_animationState > 0) {
|
|
*animation = kModelAnimationRajifWithGunIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRajifWithGunIdle)) {
|
|
_animationFrame = 0;
|
|
}
|
|
} else {
|
|
// bug in original. Both branches are equal. Also _animationState for Rajif is always 0.
|
|
*animation = kModelAnimationRajifWithGunIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRajifWithGunIdle)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
switch (_animationState) {
|
|
case 0:
|
|
*animation = kModelAnimationRajifWithGunIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRajifWithGunIdle)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptRajif::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
|
|
break;
|
|
}
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
|
|
*frame = _animationFrame;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptRajif::ChangeAnimationMode(int mode) {
|
|
switch (mode) {
|
|
case kAnimationModeIdle:
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptRajif::ChangeAnimationMode(%d) - Target mode is not supported", mode);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void AIScriptRajif::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptRajif::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptRajif::ReachedMovementTrackWaypoint(int waypointId) {
|
|
return true;
|
|
}
|
|
|
|
void AIScriptRajif::FledCombat() {
|
|
// return false;
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|