1674 lines
56 KiB
C++
1674 lines
56 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/script/ai_script.h"
|
|
//#include "common/debug.h"
|
|
namespace BladeRunner {
|
|
|
|
AIScriptOfficerGrayford::AIScriptOfficerGrayford(BladeRunnerEngine *vm) : AIScriptBase(vm) {
|
|
// _varChooseIdleAnimation can have valid values: 0, 1, 2
|
|
_varChooseIdleAnimation = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
_varNumOfTimesToHoldCurrentFrame = 0;
|
|
}
|
|
|
|
void AIScriptOfficerGrayford::Initialize() {
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
_animationStateNext = 0;
|
|
_animationNext = 0;
|
|
|
|
_varChooseIdleAnimation = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
_varNumOfTimesToHoldCurrentFrame = 0;
|
|
|
|
Actor_Put_In_Set(kActorOfficerGrayford, kSetFreeSlotG);
|
|
Actor_Set_At_Waypoint(kActorOfficerGrayford, 39, 0); // kSetFreeSlotG
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordDefault);
|
|
}
|
|
|
|
bool AIScriptOfficerGrayford::Update() {
|
|
if (Global_Variable_Query(kVariableChapter) == 4
|
|
&& Actor_Query_Goal_Number(kActorOfficerGrayford) < kGoalOfficerGrayfordStartOfAct4) {
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordStartOfAct4);
|
|
return false;
|
|
}
|
|
|
|
if (Global_Variable_Query(kVariableChapter) == 5
|
|
&& Actor_Query_Goal_Number(kActorOfficerGrayford) < kGoalOfficerGrayfordStartOfAct5
|
|
) {
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordStartOfAct5);
|
|
return false;
|
|
}
|
|
|
|
if (!Game_Flag_Query(kFlagMcCoyInDNARow)
|
|
&& Actor_Query_Goal_Number(kActorOfficerGrayford) > kGoalOfficerGrayfordArrivedAtDR04
|
|
&& Actor_Query_Goal_Number(kActorOfficerGrayford) < kGoalOfficerGrayfordLeavesWithMorajiCorpseDR04
|
|
) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordLeavesWithMorajiCorpseDR04);
|
|
return false;
|
|
}
|
|
|
|
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordDefault) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordWalksInPS03a);
|
|
return false;
|
|
}
|
|
|
|
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordPrepareToRestartWalkAround) {
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordDefault);
|
|
return false;
|
|
}
|
|
|
|
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordArrivedAtDR04) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordTalkToMcCoyAndReportAtDR04);
|
|
return false;
|
|
}
|
|
|
|
if (Game_Flag_Query(kFlagUnpauseGenWalkers)) {
|
|
AI_Movement_Track_Unpause(kActorGenwalkerA);
|
|
AI_Movement_Track_Unpause(kActorGenwalkerB);
|
|
AI_Movement_Track_Unpause(kActorGenwalkerC);
|
|
return false;
|
|
}
|
|
|
|
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordAttackMcCoyAct4
|
|
&& Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()
|
|
) {
|
|
Non_Player_Actor_Combat_Mode_Off(kActorOfficerGrayford);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordHuntingAroundAct4);
|
|
return false;
|
|
}
|
|
|
|
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordDead
|
|
&& Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()
|
|
) {
|
|
// dead officer gets revived and re-used
|
|
Actor_Set_Health(kActorOfficerGrayford, 50, 50);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordHuntingAroundAct4);
|
|
return false;
|
|
}
|
|
|
|
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordHuntingAroundAct4) {
|
|
switch (Actor_Query_Which_Set_In(kActorOfficerGrayford)) {
|
|
case kSetRC03:
|
|
if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordAttackMcCoyAct4);
|
|
Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 18, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
|
|
}
|
|
break;
|
|
|
|
case kSetUG01:
|
|
if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordAttackMcCoyAct4);
|
|
Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 11, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
|
|
}
|
|
break;
|
|
|
|
case kSetUG04:
|
|
// fall through
|
|
case kSetUG05:
|
|
// fall through
|
|
case kSetUG06:
|
|
if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordAttackMcCoyAct4);
|
|
Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 10, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
|
|
}
|
|
break;
|
|
|
|
// TODO missing UG07 case - would be a type 10 combat, 12 flee?
|
|
|
|
case kSetUG08:
|
|
if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordAttackMcCoyAct4);
|
|
Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 13, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
|
|
}
|
|
break;
|
|
|
|
// TODO missing UG09 case - would be a type ?? //
|
|
|
|
case kSetUG10:
|
|
if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordAttackMcCoyAct4);
|
|
Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 14, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
|
|
}
|
|
break;
|
|
|
|
case kSetUG12:
|
|
if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordAttackMcCoyAct4);
|
|
Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 16, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
|
|
}
|
|
break;
|
|
|
|
case kSetUG14:
|
|
if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordAttackMcCoyAct4);
|
|
Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 17, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
|
|
}
|
|
break;
|
|
|
|
case kSetMA07:
|
|
if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordAttackMcCoyAct4);
|
|
Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 7, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
|
|
}
|
|
break;
|
|
|
|
case kSetNR01:
|
|
if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordAttackMcCoyAct4);
|
|
Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 3, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
|
|
}
|
|
break;
|
|
|
|
case kSetDR01_DR02_DR04:
|
|
if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordAttackMcCoyAct4);
|
|
Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 0, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
|
|
}
|
|
break;
|
|
|
|
case kSetBB01:
|
|
if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordAttackMcCoyAct4);
|
|
Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
|
|
}
|
|
break;
|
|
|
|
case kSetCT11:
|
|
if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordAttackMcCoyAct4);
|
|
Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 5, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
|
|
}
|
|
break;
|
|
|
|
}
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void AIScriptOfficerGrayford::TimerExpired(int timer) {
|
|
if (timer == kActorTimerAIScriptCustomTask2) {
|
|
AI_Countdown_Timer_Reset(kActorOfficerGrayford, kActorTimerAIScriptCustomTask2);
|
|
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordPatrolsAtDR04a) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordPatrolsAtDR04b);
|
|
} else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordPatrolsAtDR04b) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordPatrolsAtDR04a);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AIScriptOfficerGrayford::CompletedMovementTrack() {
|
|
switch (Actor_Query_Goal_Number(kActorOfficerGrayford)) {
|
|
case kGoalOfficerGrayfordWalksInPS03a:
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordWalksInPS03b);
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordWalksInPS03b:
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordWalksInPS03c);
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordWalksInPS03c:
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordWalksInPS03d);
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordWalksInPS03d:
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordWalksInFreeSlotC);
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordWalksInFreeSlotC:
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordWalksInPS09a);
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordWalksInPS09a:
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordWalksInPS09b);
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordWalksInPS09b:
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordWalksInPS09c);
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordWalksInPS09c:
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordWalksInPS03e);
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordWalksInPS03e:
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordPrepareToRestartWalkAround);
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordPatrolsAtDR04a:
|
|
// fall through
|
|
case kGoalOfficerGrayfordPatrolsAtDR04b:
|
|
if (Random_Query(0, 2)) {
|
|
Actor_Change_Animation_Mode(kActorOfficerGrayford, 43);
|
|
} else {
|
|
AI_Countdown_Timer_Reset(kActorOfficerGrayford, kActorTimerAIScriptCustomTask2);
|
|
AI_Countdown_Timer_Start(kActorOfficerGrayford, kActorTimerAIScriptCustomTask2, Random_Query(6, 12));
|
|
}
|
|
Actor_Face_Waypoint(kActorOfficerGrayford, 97, true); // kSetDR01_DR02_DR04
|
|
// return false;
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordHuntingAroundAct4:
|
|
// debug("Grayford completed Movement");
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordPrepareToHuntAroundAct4);
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordBlockingUG07:
|
|
// UG07 before McCoy visits his apartment in Act 4
|
|
Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 12, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordArrestsMcCoyAct4CT12:
|
|
Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle);
|
|
Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
|
|
break;
|
|
|
|
}
|
|
|
|
// return true;
|
|
}
|
|
|
|
void AIScriptOfficerGrayford::ReceivedClue(int clueId, int fromActorId) {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptOfficerGrayford::ClickedByPlayer() {
|
|
switch (Actor_Query_Goal_Number(kActorOfficerGrayford)) {
|
|
case kGoalOfficerGrayfordWalksInPS03a:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordStopAndTalk1);
|
|
Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
|
|
Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
|
|
if (Random_Query(1, 2) == 1) {
|
|
Actor_Says(kActorMcCoy, 5075, 14);
|
|
} else {
|
|
Actor_Says(kActorMcCoy, 4515, 13);
|
|
Actor_Says(kActorOfficerGrayford, 230, 13);
|
|
}
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordWalksInPS03a);
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordWalksInPS03b:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordStopAndTalk1);
|
|
Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
|
|
Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
|
|
if (Random_Query(1, 2) == 1) {
|
|
Actor_Says(kActorMcCoy, 5075, 14);
|
|
} else {
|
|
Actor_Says(kActorMcCoy, 4515, 13);
|
|
Actor_Says(kActorOfficerGrayford, 330, 13);
|
|
}
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordWalksInPS03b);
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordWalksInPS03c:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordStopAndTalk1);
|
|
Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
|
|
Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
|
|
// TODO: Bug in the original? Both branches are identical
|
|
// The code is indeed like this in the original
|
|
// The duplication might indicated intend of different quotes by McCoy
|
|
// based on the coin flip, just like the other cases that use "coin flip"/
|
|
#if 0
|
|
if (Random_Query(1, 2) == 1) {
|
|
Actor_Says(kActorMcCoy, 5075, 14); // Hey, pal.
|
|
} else {
|
|
#endif
|
|
Actor_Says(kActorMcCoy, 5075, 14); // Hey, pal.
|
|
//}
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordWalksInPS03c);
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordWalksInPS03d:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordStopAndTalk1);
|
|
Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
|
|
Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
|
|
if (Random_Query(1, 2) == 1) {
|
|
Actor_Says(kActorMcCoy, 5075, 14);
|
|
Actor_Says(kActorOfficerGrayford, 160, 13);
|
|
} else {
|
|
Actor_Says(kActorMcCoy, 4515, 13);
|
|
Actor_Says(kActorOfficerGrayford, 330, 13);
|
|
}
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordWalksInPS03d);
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordWalksInPS09b:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordStopAndTalk1);
|
|
Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
|
|
Actor_Says(kActorMcCoy, 4515, 14);
|
|
Actor_Says(kActorOfficerGrayford, 330, 13);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordWalksInPS09b);
|
|
break;
|
|
|
|
// TODO goals 6 and 9?
|
|
|
|
case kGoalOfficerGrayfordWalksInPS09c:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordStopAndTalk1);
|
|
Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
|
|
Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
|
|
Actor_Says(kActorMcCoy, 5075, 13);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordWalksInPS09c);
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordPatrolsAtDR04a:
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordStopAndTalkDR04);
|
|
Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
|
|
Actor_Says(kActorMcCoy, 1005, kAnimationModeTalk); // Don't miss anything.
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Countdown_Timer_Reset(kActorOfficerGrayford, kActorTimerAIScriptCustomTask2);
|
|
if (_animationState == 35 || _animationState == 34) {
|
|
_animationState = 37;
|
|
_animationFrame = 0;
|
|
}
|
|
Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
|
|
Actor_Says(kActorOfficerGrayford, 190, 19);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordPatrolsAtDR04a);
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordPatrolsAtDR04b:
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordStopAndTalkDR04);
|
|
Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
|
|
Actor_Says(kActorMcCoy, 1005, kAnimationModeTalk); // Don't miss anything.
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Countdown_Timer_Reset(kActorOfficerGrayford, kActorTimerAIScriptCustomTask2);
|
|
if (_animationState == 35 || _animationState == 34) {
|
|
_animationState = 37;
|
|
_animationFrame = 0;
|
|
}
|
|
Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
|
|
Actor_Says(kActorOfficerGrayford, 190, 19);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordPatrolsAtDR04b);
|
|
break;
|
|
|
|
default:
|
|
return; //false;
|
|
// break; // redundant
|
|
}
|
|
|
|
return; //true;
|
|
}
|
|
|
|
void AIScriptOfficerGrayford::EnteredSet(int setId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptOfficerGrayford::OtherAgentEnteredThisSet(int otherActorId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptOfficerGrayford::OtherAgentExitedThisSet(int otherActorId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptOfficerGrayford::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptOfficerGrayford::ShotAtAndMissed() {
|
|
// return false;
|
|
}
|
|
|
|
bool AIScriptOfficerGrayford::ShotAtAndHit() {
|
|
// Grayford is invincible while blocking the UG07 (before McCoy visits his apartment in Act 4)
|
|
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordBlockingUG07) {
|
|
Actor_Set_Health(kActorOfficerGrayford, 50, 50);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void AIScriptOfficerGrayford::Retired(int byActorId) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordDead);
|
|
Game_Flag_Set(kFlagMcCoyRetiredHuman);
|
|
}
|
|
|
|
int AIScriptOfficerGrayford::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
|
|
return 0;
|
|
}
|
|
|
|
bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumber) {
|
|
switch (newGoalNumber) {
|
|
case kGoalOfficerGrayfordWalksInPS03a:
|
|
// kSetPS03
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 82, Random_Query(5, 20));
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordWalksInPS03b:
|
|
// kSetPS03
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 76, Random_Query(10, 20));
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordWalksInPS03c:
|
|
// kSetPS03
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 77, Random_Query(5, 15));
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordWalksInPS03d:
|
|
// kSetPS03
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 78, Random_Query(5, 15));
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordWalksInFreeSlotC:
|
|
// kSetFreeSlotC
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordWalksInPS09a:
|
|
// kSetPS09
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 79, Random_Query(5, 15));
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordWalksInPS09b:
|
|
// kSetPS09
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 80, 1);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordWalksInPS09c:
|
|
// kSetPS09
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 81, Random_Query(5, 15));
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordWalksInPS03e:
|
|
// kSetPS03
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 82, Random_Query(5, 15));
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordArrivesToDR04:
|
|
// kSetDR01_DR02_DR04
|
|
Player_Loses_Control();
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
Actor_Put_In_Set(kActorOfficerGrayford, kSetDR01_DR02_DR04);
|
|
Actor_Set_At_Waypoint(kActorOfficerGrayford, 110, 0);
|
|
Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
|
|
Loop_Actor_Walk_To_Waypoint(kActorOfficerGrayford, 111, 0, false, true);
|
|
|
|
_animationState = 23;
|
|
_animationFrame = kActorMcCoy;
|
|
|
|
Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
|
|
Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
|
|
|
|
if (Game_Flag_Query(kFlagDR04McCoyShotMoraji)) {
|
|
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
|
|
} else {
|
|
Actor_Says(kActorMcCoy, 960, 15);
|
|
Actor_Says(kActorMcCoy, 965, 18);
|
|
_animationState = 24;
|
|
}
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordArrivedAtDR04:
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordTalkToMcCoyAndReportAtDR04:
|
|
// kSetDR01_DR02_DR04
|
|
Actor_Says(kActorOfficerGrayford, 120, 19);
|
|
Actor_Says_With_Pause(kActorMcCoy, 970, 0.2f, 13); // Got a dead man here. Victim of an explosion.
|
|
Actor_Says(kActorMcCoy, 975, 12); // TODO - a bug? McCoy may not know Moraji's name here(?)
|
|
|
|
if (Actor_Clue_Query(kActorMcCoy, kClueMorajiInterview) == 1) {
|
|
Actor_Says(kActorMcCoy, 980, 16);
|
|
Actor_Says_With_Pause(kActorOfficerGrayford, 130, 0.1f, 13);
|
|
Actor_Says(kActorMcCoy, 985, 14);
|
|
Actor_Says_With_Pause(kActorMcCoy, 990, 0.0f, 17);
|
|
Actor_Says_With_Pause(kActorOfficerGrayford, 140, 1.0f, 16);
|
|
Actor_Says_With_Pause(kActorOfficerGrayford, 150, 0.0f, 17);
|
|
Actor_Says(kActorOfficerGrayford, 160, 15);
|
|
Actor_Says_With_Pause(kActorMcCoy, 995, 0.3f, 14);
|
|
}
|
|
|
|
Player_Gains_Control();
|
|
|
|
if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiDead) {
|
|
Actor_Face_Actor(kActorOfficerGrayford, kActorMoraji, true);
|
|
} else {
|
|
Actor_Face_Waypoint(kActorOfficerGrayford, 97, true);
|
|
}
|
|
|
|
Actor_Change_Animation_Mode(kActorOfficerGrayford, 43);
|
|
|
|
if (Player_Query_Current_Scene() == kSceneDR04) {
|
|
Actor_Says(kActorOfficerGrayford, 170, kAnimationModeTalk); // This is 32, Sector 3. Reporting a homicide. Possible act of terrorism.
|
|
}
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordPatrolsAtDR04a:
|
|
// kSetDR01_DR02_DR04
|
|
AI_Countdown_Timer_Reset(kActorOfficerGrayford, kActorTimerAIScriptCustomTask2);
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 112, 0);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordPatrolsAtDR04b:
|
|
// kSetDR01_DR02_DR04
|
|
AI_Countdown_Timer_Reset(kActorOfficerGrayford, kActorTimerAIScriptCustomTask2);
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 113, 0);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordStopPatrolToTalkToMcCoyAtDR04:
|
|
Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
|
|
Actor_Says(kActorMcCoy, 1000, 14); // You got a sheet or something...?
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Countdown_Timer_Reset(kActorOfficerGrayford, kActorTimerAIScriptCustomTask2);
|
|
|
|
if (_animationState == 35
|
|
|| _animationState == 34
|
|
) {
|
|
_animationState = 37;
|
|
_animationFrame = 0;
|
|
}
|
|
|
|
Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
|
|
Actor_Says(kActorOfficerGrayford, 180, 18);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, currentGoalNumber);
|
|
return true; // possible bugfix: was break;
|
|
|
|
case kGoalOfficerGrayfordLeavesWithMorajiCorpseDR04:
|
|
// kSetFreeSlotC
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 0); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
AI_Movement_Track_Flush(kActorMoraji);
|
|
AI_Movement_Track_Append(kActorMoraji, 41, 0); // kSetFreeSlotI
|
|
AI_Movement_Track_Repeat(kActorMoraji);
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordStartOfAct4:
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordHuntingAroundAct4);
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordHuntingAroundAct4:
|
|
// debug("Flushing Grayford movement track");
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
switch (Random_Query(1, 10)) {
|
|
case 1:
|
|
// kSetNR01
|
|
// debug("gray 1 kSetNR01");
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 398, 15);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 399, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 400, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 401, 0);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 402, 3, 276);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 403, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 404, 15);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
//Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordHuntingAroundAct4); // redundant
|
|
return true;
|
|
|
|
case 2:
|
|
// kSetCT11
|
|
// debug("gray 2 kSetCT11");
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 385, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 242, 2);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 386, 2);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 387, 15);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
//Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordHuntingAroundAct4); // redundant
|
|
return true;
|
|
|
|
case 3:
|
|
// kSetDR01_DR02_DR04
|
|
// debug("gray 3 kSetDR01_DR02_DR04");
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 390, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 391, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 392, 5);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 345, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 393, 15);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
//Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordHuntingAroundAct4); // redundant
|
|
return true;
|
|
|
|
case 4:
|
|
// kSetRC03 -> kSetFreeSlotC
|
|
// debug("gray 4 kSetRC03 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 381, 15);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 382, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 383, 15);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 382, 3);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 384, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
//Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordHuntingAroundAct4); // redundant
|
|
return true;
|
|
|
|
case 5:
|
|
// kSetBB01 -> kSetFreeSlotC
|
|
// debug("gray 5 kSetBB01 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 388, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 389, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
//Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordHuntingAroundAct4); // redundant
|
|
return true;
|
|
|
|
case 6:
|
|
// kSetCT11 - identical to case 2
|
|
// debug("gray 6 kSetCT11");
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 385, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 242, 2);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 386, 2);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 387, 15);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
//Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordHuntingAroundAct4); // redundant
|
|
return true;
|
|
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
// Gaff is waiting at MA07 and he will trigger a non-interactive dialogue with McCoy.
|
|
// When the police officer is there as well he will kill McCoy because player cannot control him.
|
|
|
|
case 7:
|
|
// kSetMA07 -> kSetFreeSlotC
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 394, 15);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 395, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 396, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 397, 15);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 396, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 395, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 430, 15);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
//Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordHuntingAroundAct4); // redundant
|
|
return true;
|
|
#else
|
|
case 7:
|
|
// debug("gray 7 MA07 changed to kSetFreeSlotC");
|
|
// just put him away for a few seconds
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
|
|
case 8:
|
|
switch (Random_Query(1, 7)) {
|
|
case 1:
|
|
// kSetUG10 -> kSetFreeSlotC
|
|
// debug("gray 8-1 kSetUG10 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 302, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 407, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 408, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
break;
|
|
|
|
case 2:
|
|
// kSetUG14
|
|
// debug("gray 8-2 kSetUG14");
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 536, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 537, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 538, 5);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 537, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 536, 0);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
break;
|
|
|
|
case 3:
|
|
// kSetUG04 -> kSetFreeSlotC
|
|
// debug("gray 8-3 kSetUG04 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 296, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 409, 2);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 296, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
break;
|
|
|
|
case 4:
|
|
// kSetUG05 -> kSetFreeSlotC
|
|
// debug("gray 8-4 kSetUG05 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 411, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 412, 5);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 411, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
break;
|
|
|
|
case 5:
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
// kSetUG06 -> kSetFreeSlotC
|
|
// debug("gray 8-5 kSetUG06 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 413, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 414, 0);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 431, 0, 1017);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 432, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
break;
|
|
#else
|
|
// Don't allow police officers to shoot McCoy while he is
|
|
// disabled reciting his monologue at start of Act 4
|
|
if (Game_Flag_Query(kFlagUG06Chapter4Started)) {
|
|
// kSetUG06 -> kSetFreeSlotC
|
|
// debug("gray 8-5 kSetUG06 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 413, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 414, 0);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 431, 0, 1017);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 432, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
break;
|
|
}
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
// fall through
|
|
|
|
case 6:
|
|
// kSetUG07 -> kSetFreeSlotC
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
// debug("gray 8-6 kSetUG07 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 415, 0);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 416, 0, 620);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 417, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 418, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
break;
|
|
#else
|
|
// Don't put police in UG07 after the UG18 Guzza scene
|
|
// since Clovis may be there too and that does not work well
|
|
if (!Game_Flag_Query(kFlagUG18GuzzaScene)) {
|
|
// kSetUG07 -> kSetFreeSlotC
|
|
// debug("gray 8-6 kSetUG07 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 415, 0);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 416, 0, 620);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 417, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 418, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
break;
|
|
}
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
// fall through
|
|
|
|
case 7:
|
|
// kSetUG01 -> kSetFreeSlotC
|
|
// debug("gray 8-7 kSetUG01 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 405, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 406, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return false;
|
|
|
|
}
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
// does it matter if false or true? case 9 and 10 return false
|
|
return false;
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
// bug in the game - there should be nothing track related after AI_Movement_Track_Repeat
|
|
// fall through
|
|
case 9:
|
|
if (Random_Query(0, 1)) {
|
|
// kSetUG09 -> kSetFreeSlotC
|
|
// debug("gray 9-1 kSetUG09 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 433, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 434, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 435, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
} else {
|
|
// kSetUG08 -> kSetFreeSlotC
|
|
// debug("gray 9-0 kSetUG08 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 420, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 422, 2);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 421, 1);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 422, 4, 182);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 420, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
// bug in the game? Same code bellow looks like a case 10 and are from set 84 whereas upper one are from set 81
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 307, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 309, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
#endif
|
|
}
|
|
return false;
|
|
|
|
case 10:
|
|
// kSetUG12 -> kSetFreeSlotC
|
|
// debug("gray 10 kSetUG12 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 307, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 309, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return false;
|
|
|
|
}
|
|
return false;
|
|
|
|
case kGoalOfficerGrayfordPrepareToHuntAroundAct4:
|
|
// aux goal in order to immediately switch back to kGoalOfficerGrayfordHuntingAroundAct4 goal
|
|
// and run GoalChanged() for kGoalOfficerGrayfordHuntingAroundAct4 again
|
|
// debug("Setting Grayford goal to kGoalOfficerGrayfordHuntingAroundAct4");
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordHuntingAroundAct4);
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordBlockingUG07:
|
|
// kSetUG07
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 419, 0, 512);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordArrestsMcCoyAct4CT12:
|
|
// kSetCT01_CT12
|
|
// never triggered in original game
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append_Run(kActorOfficerGrayford, 440, 0);
|
|
AI_Movement_Track_Append_Run(kActorOfficerGrayford, 441, 0);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordArrestMcCoyInTB03Act4:
|
|
// kSetTB02_TB03
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
Actor_Put_In_Set(kActorOfficerGrayford, kSetTB02_TB03);
|
|
Actor_Set_At_XYZ(kActorOfficerGrayford, -173.89f, 0.0f, 2084.22f, 859);
|
|
Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle);
|
|
return true;
|
|
|
|
case kGoalOfficerGrayfordDead:
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
_animationState = 32;
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordShotDead) - 1;
|
|
#else
|
|
// The original code sets Grayford flat "dead" immediately when he is "retired"
|
|
// His full death animation will not play, only the last frame.
|
|
// This is useful for Act5, where he should lie dying down (underground railway UG05),
|
|
// but looks bad in Act4 if McCoy shoots a Grayford cop hunting him
|
|
if (Game_Flag_Query(kFlagHF07Hole)
|
|
&& Actor_Query_In_Set(kActorOfficerGrayford, kSetUG05)) {
|
|
_animationState = 32;
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordShotDead) - 1;
|
|
return true;
|
|
}
|
|
return false;
|
|
#endif
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) {
|
|
switch (_animationState) {
|
|
case 0:
|
|
if (_varChooseIdleAnimation == 0) {
|
|
*animation = kModelAnimationOfficerGrayfordOscillateIdle;
|
|
}
|
|
if (_varChooseIdleAnimation == 1) {
|
|
*animation = kModelAnimationOfficerGrayfordLookAroundDownwardsIdle;
|
|
}
|
|
if (_varChooseIdleAnimation == 2) {
|
|
*animation = kModelAnimationOfficerGrayfordLookAroundSidewaysIdle;
|
|
}
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_varChooseIdleAnimation = 0;
|
|
if (!Random_Query(0, 1)) {
|
|
_varChooseIdleAnimation = Random_Query(1, 2);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
*animation = kModelAnimationOfficerGrayfordWalking;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordWalking)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
*animation = kModelAnimationOfficerGrayfordRunning;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordRunning)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 5:
|
|
*animation = kModelAnimationOfficerGrayfordCombatRunning;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordCombatRunning)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 6:
|
|
*animation = kModelAnimationOfficerGrayfordCombatWalking;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordCombatWalking)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 9:
|
|
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
|
|
*animation = kModelAnimationOfficerGrayfordOscillateIdle;
|
|
_animationState = 0;
|
|
_varChooseIdleAnimation = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
} else {
|
|
*animation = kModelAnimationOfficerGrayfordCalmExplainTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordCalmExplainTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = Random_Query(9, 11);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 10:
|
|
*animation = kModelAnimationOfficerGrayfordCalmRightHandMoveTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordCalmRightHandMoveTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = kModelAnimationOfficerGrayfordCalmExplainTalk;
|
|
}
|
|
break;
|
|
|
|
case 11:
|
|
*animation = kModelAnimationOfficerGrayfordScratchHeadTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordScratchHeadTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = kModelAnimationOfficerGrayfordCalmExplainTalk;
|
|
}
|
|
break;
|
|
|
|
case 12:
|
|
*animation = kModelAnimationOfficerGrayfordQuickHandMoveTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordQuickHandMoveTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = kModelAnimationOfficerGrayfordCalmExplainTalk;
|
|
}
|
|
break;
|
|
|
|
case 13:
|
|
*animation = kModelAnimationOfficerGrayfordSevereTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordSevereTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = kModelAnimationOfficerGrayfordCalmExplainTalk;
|
|
}
|
|
break;
|
|
|
|
case 14:
|
|
*animation = kModelAnimationOfficerGrayfordMockTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordMockTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = kModelAnimationOfficerGrayfordCalmExplainTalk;
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
*animation = kModelAnimationOfficerGrayfordPointingTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordPointingTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = kModelAnimationOfficerGrayfordCalmExplainTalk;
|
|
}
|
|
break;
|
|
|
|
case 16:
|
|
*animation = kModelAnimationOfficerGrayfordQuestionTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordQuestionTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = kModelAnimationOfficerGrayfordCalmExplainTalk;
|
|
}
|
|
break;
|
|
|
|
case 17:
|
|
*animation = kModelAnimationOfficerGrayfordDismissTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordDismissTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = kModelAnimationOfficerGrayfordCalmExplainTalk;
|
|
}
|
|
break;
|
|
|
|
case 18:
|
|
// fall through
|
|
case 19:
|
|
*animation = kModelAnimationOfficerGrayfordCombatIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordCombatIdle)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 20:
|
|
*animation = kModelAnimationOfficerGrayfordCombatUnholsterGun;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordCombatUnholsterGun)) {
|
|
_animationFrame = 0;
|
|
_animationState = 19;
|
|
}
|
|
break;
|
|
|
|
case 21:
|
|
*animation = kModelAnimationOfficerGrayfordCombatHolsterGun;
|
|
++_animationFrame;
|
|
if (_animationFrame == 11) {
|
|
Ambient_Sounds_Play_Sound(kSfxHOLSTER1, 25, 0, 0, 25);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
*animation = kModelAnimationOfficerGrayfordOscillateIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
_varChooseIdleAnimation = 0;
|
|
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordArrivesToDR04) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordArrivedAtDR04);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 22:
|
|
*animation = kModelAnimationOfficerGrayfordCombatFireGun;
|
|
++_animationFrame;
|
|
if (_animationFrame == 3) {
|
|
int snd;
|
|
if (Random_Query(1, 2) == 1) {
|
|
snd = 9010;
|
|
} else {
|
|
snd = 9015;
|
|
}
|
|
Sound_Play_Speech_Line(kActorOfficerGrayford, snd, 75, 0, 99);
|
|
}
|
|
if (_animationFrame == 5) {
|
|
Actor_Combat_AI_Hit_Attempt(kActorOfficerGrayford);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordCombatFireGun)) {
|
|
_animationState = 19;
|
|
_animationFrame = 0;
|
|
Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle);
|
|
}
|
|
break;
|
|
|
|
case 23:
|
|
*animation = kModelAnimationOfficerGrayfordCombatFireGun;
|
|
if (_animationFrame < 2) {
|
|
++_animationFrame;
|
|
}
|
|
break;
|
|
|
|
case 24:
|
|
*animation = kModelAnimationOfficerGrayfordCombatFireGun;
|
|
--_animationFrame;
|
|
if (_animationFrame < 0) {
|
|
_animationFrame = 0;
|
|
_animationState = 21;
|
|
*animation = kModelAnimationOfficerGrayfordCombatHolsterGun;
|
|
}
|
|
break;
|
|
|
|
case 27:
|
|
*animation = kModelAnimationOfficerGrayfordCombatGotHitRight;
|
|
++_animationFrame;
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordCombatGotHitRight) - 1) {
|
|
_animationFrame = 0;
|
|
_animationState = 19;
|
|
*animation = kModelAnimationOfficerGrayfordOscillateIdle;
|
|
Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle);
|
|
}
|
|
break;
|
|
|
|
case 28:
|
|
*animation = kModelAnimationOfficerGrayfordCombatGotHitLeft;
|
|
++_animationFrame;
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordCombatGotHitLeft) - 1) {
|
|
_animationFrame = 0;
|
|
_animationState = 19;
|
|
*animation = kModelAnimationOfficerGrayfordOscillateIdle;
|
|
Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle);
|
|
}
|
|
break;
|
|
|
|
case 29:
|
|
*animation = kModelAnimationOfficerGrayfordGotHitFront;
|
|
++_animationFrame;
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordGotHitFront) - 1) {
|
|
*animation = kModelAnimationOfficerGrayfordCombatIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorOfficerGrayford, 0);
|
|
}
|
|
break;
|
|
|
|
case 30:
|
|
*animation = kModelAnimationOfficerGrayfordGotHitBack;
|
|
++_animationFrame;
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordGotHitBack) - 1) {
|
|
*animation = kModelAnimationOfficerGrayfordCombatIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorOfficerGrayford, 0);
|
|
}
|
|
break;
|
|
|
|
case 31:
|
|
*animation = kModelAnimationOfficerGrayfordCombatShotDead;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordCombatShotDead) - 1) {
|
|
++_animationFrame;
|
|
}
|
|
break;
|
|
|
|
case 32:
|
|
*animation = kModelAnimationOfficerGrayfordShotDead;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordShotDead) - 1) {
|
|
++_animationFrame;
|
|
}
|
|
break;
|
|
|
|
case 34:
|
|
*animation = kModelAnimationOfficerGrayfordTalkToAndLowerRadio;
|
|
if (_varNumOfTimesToHoldCurrentFrame > 0) {
|
|
--_varNumOfTimesToHoldCurrentFrame;
|
|
} else {
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordTalkToAndLowerRadio)) {
|
|
if (Random_Query(0, 1)) {
|
|
*animation = kModelAnimationOfficerGrayfordPutAwayRadioInPocket;
|
|
_animationState = 37;
|
|
} else {
|
|
*animation = kModelAnimationOfficerGrayfordPlaceRadioToEar;
|
|
_animationState = 35;
|
|
}
|
|
_animationFrame = 0;
|
|
} else {
|
|
if (_animationFrame == 12) {
|
|
_varNumOfTimesToHoldCurrentFrame = Random_Query(5, 18);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 35:
|
|
*animation = kModelAnimationOfficerGrayfordPlaceRadioToEar;
|
|
if (_varNumOfTimesToHoldCurrentFrame > 0) {
|
|
--_varNumOfTimesToHoldCurrentFrame;
|
|
} else {
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordPlaceRadioToEar)) {
|
|
if (Random_Query(0, 1)) {
|
|
*animation = kModelAnimationOfficerGrayfordPutAwayRadioInPocket;
|
|
_animationState = 37;
|
|
} else {
|
|
*animation = kModelAnimationOfficerGrayfordTalkToAndLowerRadio;
|
|
_animationState = 34;
|
|
}
|
|
_animationFrame = 0;
|
|
} else {
|
|
if (_animationFrame == 10) {
|
|
_varNumOfTimesToHoldCurrentFrame = Random_Query(5, 18);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 36:
|
|
*animation = kModelAnimationOfficerGrayfordTakeOutRadioFromPocket;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordTakeOutRadioFromPocket)) {
|
|
_animationFrame = 0;
|
|
_animationState = 34;
|
|
*animation = kModelAnimationOfficerGrayfordTalkToAndLowerRadio;
|
|
}
|
|
break;
|
|
|
|
case 37:
|
|
*animation = kModelAnimationOfficerGrayfordPutAwayRadioInPocket;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordPutAwayRadioInPocket)) {
|
|
*animation = kModelAnimationOfficerGrayfordOscillateIdle;
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
|
|
switch (Actor_Query_Goal_Number(kActorOfficerGrayford)) {
|
|
case kGoalOfficerGrayfordTalkToMcCoyAndReportAtDR04:
|
|
// fall through
|
|
case kGoalOfficerGrayfordPatrolsAtDR04a:
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordPatrolsAtDR04b);
|
|
break;
|
|
|
|
case kGoalOfficerGrayfordPatrolsAtDR04b:
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordPatrolsAtDR04a);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
// Dummy placeholder, kModelAnimationZubenWalking (399) is a Zuben animation
|
|
*animation = kModelAnimationZubenWalking;
|
|
debugC(6, kDebugAnimation, "AIScriptOfficerGrayford::UpdateAnimation() - Current _animationState (%d) is a placeholder", _animationState);
|
|
break;
|
|
}
|
|
*frame = _animationFrame;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
|
|
switch (mode) {
|
|
case kAnimationModeIdle:
|
|
switch (_animationState) {
|
|
case 9:
|
|
// fall through
|
|
case 10:
|
|
// fall through
|
|
case 11:
|
|
// fall through
|
|
case 12:
|
|
// fall through
|
|
case 13:
|
|
// fall through
|
|
case 14:
|
|
// fall through
|
|
case 15:
|
|
// fall through
|
|
case 16:
|
|
// fall through
|
|
case 17:
|
|
_resumeIdleAfterFramesetCompletesFlag = true;
|
|
break;
|
|
|
|
case 18:
|
|
{
|
|
int tmp = _animationFrame;
|
|
Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle);
|
|
_animationFrame = tmp;
|
|
_animationState = 19;
|
|
break;
|
|
}
|
|
|
|
case 19:
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 20:
|
|
// fall through
|
|
case 21:
|
|
// fall through
|
|
case 34:
|
|
// fall through
|
|
case 35:
|
|
// fall through
|
|
case 36:
|
|
// fall through
|
|
case 37:
|
|
return true;
|
|
|
|
default:
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeWalk:
|
|
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordArrivesToDR04) {
|
|
_animationState = 6;
|
|
_animationFrame = 0;
|
|
} else if (_animationState != 1) {
|
|
_animationState = 1;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeRun:
|
|
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordArrivesToDR04) {
|
|
_animationState = 5;
|
|
_animationFrame = 0;
|
|
} else if (_animationState != 2) {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeTalk:
|
|
if (_animationState != 36 && _animationState != 34) {
|
|
_animationState = 9;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatIdle:
|
|
switch (_animationState) {
|
|
case 5:
|
|
// fall through
|
|
case 6:
|
|
// fall through
|
|
case 7:
|
|
// fall through
|
|
case 8:
|
|
_animationState = 19;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 19:
|
|
// fall through
|
|
case 20:
|
|
// fall through
|
|
case 22:
|
|
// fall through
|
|
case 24:
|
|
return true;
|
|
|
|
case 23:
|
|
_animationState = 24;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
_animationState = 20;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatAim:
|
|
_animationState = 23;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatAttack:
|
|
_animationFrame = 0;
|
|
_animationState = 22;
|
|
break;
|
|
|
|
case kAnimationModeCombatWalk:
|
|
_animationState = 6;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatRun:
|
|
_animationState = 5;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 12:
|
|
_animationState = 10;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 13:
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 14:
|
|
_animationState = 12;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 15:
|
|
_animationState = 13;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 16:
|
|
_animationState = 14;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 17:
|
|
_animationState = 15;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 18:
|
|
_animationState = 16;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 19:
|
|
_animationState = 17;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case kAnimationModeHit:
|
|
switch (_animationState) {
|
|
case 19:
|
|
// fall through
|
|
case 20:
|
|
// fall through
|
|
case 22:
|
|
// fall through
|
|
case 23:
|
|
// fall through
|
|
case 24:
|
|
// fall through
|
|
case 25:
|
|
// fall through
|
|
case 26:
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 27;
|
|
} else {
|
|
_animationState = 28;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 21:
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 29;
|
|
} else {
|
|
_animationState = 30;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatHit:
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 27;
|
|
} else {
|
|
_animationState = 28;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 43:
|
|
_animationState = 36;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeWalkUp:
|
|
_animationState = 3;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeWalkDown:
|
|
_animationState = 4;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatWalkUp:
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatWalkDown:
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeDie:
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
switch (_animationState) {
|
|
case 0:
|
|
// fall through
|
|
case 1:
|
|
// fall through
|
|
case 2:
|
|
// fall through
|
|
case 3:
|
|
// fall through
|
|
case 4:
|
|
// fall through
|
|
case 7:
|
|
_animationState = 20;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 5:
|
|
// fall through
|
|
case 6:
|
|
return true;
|
|
|
|
default:
|
|
_animationState = 32;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
#else
|
|
switch (_animationState) {
|
|
case 5:
|
|
// fall through
|
|
case 6:
|
|
// fall through
|
|
case 18:
|
|
// fall through
|
|
case 19:
|
|
// fall through
|
|
case 20:
|
|
// fall through
|
|
case 21:
|
|
// fall through
|
|
case 22:
|
|
// fall through
|
|
case 23:
|
|
// fall through
|
|
case 24:
|
|
// fall through
|
|
case 27:
|
|
// fall through
|
|
case 28:
|
|
// fall through
|
|
case 29:
|
|
// fall through
|
|
case 30:
|
|
// For all the states using combat animation (incl. holster/unholster gun)
|
|
_animationState = 31; // combat shot dead
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
_animationState = 32; // shot dead
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
break;
|
|
|
|
case 58:
|
|
_animationState = 18;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptOfficerGrayford::ChangeAnimationMode(%d) - Target mode is not supported", mode);
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void AIScriptOfficerGrayford::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptOfficerGrayford::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptOfficerGrayford::ReachedMovementTrackWaypoint(int waypointId) {
|
|
// debug("Grayford reached waypoint: %d", waypointId);
|
|
return true;
|
|
}
|
|
|
|
void AIScriptOfficerGrayford::FledCombat() {
|
|
// return false;
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|