807 lines
22 KiB
C++
807 lines
22 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptHanoi::AIScriptHanoi(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_resumeIdleAfterFramesetCompletesFlag = false;
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// _varChooseIdleAnimation can have valid values: 0, 1
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_varChooseIdleAnimation = 0;
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_varNumOfTimesToHoldCurrentFrame = 0;
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_var4 = 1;
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}
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void AIScriptHanoi::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_resumeIdleAfterFramesetCompletesFlag = false;
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_varChooseIdleAnimation = 0;
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_varNumOfTimesToHoldCurrentFrame = 0;
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_var4 = 1;
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Actor_Set_Goal_Number(kActorHanoi, 0);
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}
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bool AIScriptHanoi::Update() {
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if (Actor_Query_Goal_Number(kActorHolloway) == kGoalHollowayGoToNR07) {
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AI_Countdown_Timer_Reset(kActorHanoi, kActorTimerAIScriptCustomTask0);
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}
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if (Global_Variable_Query(kVariableChapter) == 3
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&& Actor_Query_Goal_Number(kActorHanoi) < kGoalHanoiDefault
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) {
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToDefaultPosition);
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}
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if (Player_Query_Current_Scene() != kSceneNR03
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&& Actor_Query_Goal_Number(kActorHanoi) == kGoalHanoiNR08Left
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) {
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToDefaultPosition);
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}
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if (Player_Query_Current_Scene() == kSceneNR03
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&& Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR03StartGuarding
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&& Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR08WatchShow
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&& Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR08Leave
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&& Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR08Left
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) {
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// McCoy close to table swivel
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if (Actor_Query_Inch_Distance_From_Waypoint(kActorMcCoy, 364) < 420) {
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if (Actor_Query_Goal_Number(kActorHanoi) == kGoalHanoiNR03GoToDefaultPosition) {
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToSwivelTable);
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}
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} else if (Actor_Query_Goal_Number(kActorHanoi) == kGoalHanoiNR03GoToSwivelTable) {
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToDefaultPosition);
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}
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// McCoy close to office door
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if (Actor_Query_Inch_Distance_From_Waypoint(kActorMcCoy, 361) < 240) {
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if (Actor_Query_Goal_Number(kActorHanoi) == kGoalHanoiNR03GoToDefaultPosition) {
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToOfficeDoor);
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}
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} else if (Actor_Query_Goal_Number(kActorHanoi) == kGoalHanoiNR03GoToOfficeDoor) {
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToDefaultPosition);
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}
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// McCoy close to dancer
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if (Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorHysteriaPatron1) < 120
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&& Actor_Query_Which_Set_In(kActorHanoi) == kSetNR03
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&& Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR03GoToDancer
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) {
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToDancer);
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}
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}
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return false;
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}
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void AIScriptHanoi::TimerExpired(int timer) {
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if (timer == kActorTimerAIScriptCustomTask0) {
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if (Actor_Query_Goal_Number(kActorHanoi) == kGoalHanoiNR03StartGuarding) {
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToDefaultPosition);
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return; //true;
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}
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if (Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiThrowOutMcCoy) {
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR07TalkToMcCoy);
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return; //true;
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}
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}
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return; //false;
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}
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void AIScriptHanoi::CompletedMovementTrack() {
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switch (Actor_Query_Goal_Number(kActorHanoi)) {
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case kGoalHanoiNR07TalkToMcCoy:
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Actor_Says(kActorHanoi, 130, 3);
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Actor_Says(kActorDektora, 540, 30);
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR07GrabMcCoy);
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break;
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case kGoalHanoiNR07GrabMcCoy:
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Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
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Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
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Actor_Change_Animation_Mode(kActorHanoi, 23);
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Actor_Set_Invisible(kActorMcCoy, true);
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Actor_Says(kActorMcCoy, 3595, kAnimationModeTalk);
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Actor_Says(kActorHanoi, 140, kAnimationModeTalk);
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy);
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break;
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case kGoalHanoiNR03GoToDancer:
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToDefaultPosition);
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break;
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case kGoalHanoiNR08Leave:
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR08Left);
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break;
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case kGoalHanoiNR04Enter:
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR04ShootMcCoy);
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break;
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default:
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return; //false;
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}
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return; //true;
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}
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void AIScriptHanoi::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptHanoi::ClickedByPlayer() {
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if (Actor_Query_Goal_Number(kActorHanoi) == kGoalHanoiNR08WatchShow
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|| Actor_Query_Goal_Number(kActorHanoi) == kGoalHanoiNR08Leave
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) {
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Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
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Actor_Says(kActorMcCoy, 8915, 11);
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if (Actor_Query_Goal_Number(kActorHanoi) == kGoalHanoiNR08WatchShow) {
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Actor_Says(kActorHanoi, 210, kAnimationModeTalk);
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}
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}
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}
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void AIScriptHanoi::EnteredSet(int setId) {
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// return false;
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}
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void AIScriptHanoi::OtherAgentEnteredThisSet(int otherActorId) {
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// return false;
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}
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void AIScriptHanoi::OtherAgentExitedThisSet(int otherActorId) {
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// return false;
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}
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void AIScriptHanoi::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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if (Player_Query_Current_Scene() == kSceneNR03
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&& otherActorId == kActorMcCoy
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&& combatMode
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) {
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Player_Set_Combat_Mode(false);
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#if BLADERUNNER_ORIGINAL_BUGS
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// redundant call to lose control here
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Player_Loses_Control();
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#endif
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy);
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return; //true;
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}
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return; //false;
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}
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void AIScriptHanoi::ShotAtAndMissed() {
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// return false;
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}
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bool AIScriptHanoi::ShotAtAndHit() {
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return false;
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}
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void AIScriptHanoi::Retired(int byActorId) {
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// return false;
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}
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int AIScriptHanoi::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptHanoi::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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if (newGoalNumber == 0) {
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append(kActorHanoi, 39, 0);
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AI_Movement_Track_Repeat(kActorHanoi);
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return true;
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}
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switch (newGoalNumber) {
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case kGoalHanoiDefault:
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AI_Countdown_Timer_Start(kActorHanoi, kActorTimerAIScriptCustomTask0, 45);
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break;
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case kGoalHanoiResetTimer:
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AI_Countdown_Timer_Reset(kActorHanoi, kActorTimerAIScriptCustomTask0);
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break;
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case kGoalHanoiNR07TalkToMcCoy:
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if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetNR07
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&& Actor_Query_In_Set(kActorDektora, kSetNR07)
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) {
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Player_Loses_Control();
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Actor_Put_In_Set(kActorHanoi, kSetNR07);
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Actor_Set_At_XYZ(kActorHanoi, -102.0f, -73.5f, -233.0f, 0);
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Async_Actor_Walk_To_Waypoint(kActorMcCoy, 338, 0, false);
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append(kActorHanoi, 336, 1);
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AI_Movement_Track_Repeat(kActorHanoi);
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} else {
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Actor_Set_Goal_Number(kActorHanoi, 0);
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}
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break;
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case kGoalHanoiNR07GrabMcCoy:
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if (Actor_Query_Which_Set_In(kActorMcCoy) != kSetNR07) {
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return false;
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}
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append(kActorHanoi, 337, 0);
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AI_Movement_Track_Repeat(kActorHanoi);
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break;
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case 204:
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Actor_Says(kActorHanoi, 210, kAnimationModeTalk);
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Actor_Change_Animation_Mode(kActorHanoi, 23);
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break;
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case kGoalHanoiNR03GoToDefaultPosition:
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append_With_Facing(kActorHanoi, 362, 0, 300);
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AI_Movement_Track_Repeat(kActorHanoi);
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break;
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case kGoalHanoiNR03GoToSwivelTable:
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append_With_Facing(kActorHanoi, 363, 0, 500);
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AI_Movement_Track_Repeat(kActorHanoi);
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break;
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case kGoalHanoiNR03GoToOfficeDoor:
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append_With_Facing(kActorHanoi, 361, 0, 457);
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AI_Movement_Track_Repeat(kActorHanoi);
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break;
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case kGoalHanoiNR03GoToDancer:
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append_With_Facing(kActorHanoi, 365, Random_Query(15, 20), 600);
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AI_Movement_Track_Repeat(kActorHanoi);
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break;
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case kGoalHanoiNR03StartGuarding:
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Actor_Put_In_Set(kActorHanoi, kSetNR03);
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Actor_Set_At_Waypoint(kActorHanoi, 362, 300);
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AI_Countdown_Timer_Reset(kActorHanoi, kActorTimerAIScriptCustomTask0);
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AI_Countdown_Timer_Start(kActorHanoi, kActorTimerAIScriptCustomTask0, 6);
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break;
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case kGoalHanoiThrowOutMcCoy:
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Game_Flag_Set(kFlagNR03McCoyThrownOut);
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AI_Countdown_Timer_Reset(kActorHanoi, kActorTimerAIScriptCustomTask0);
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#if BLADERUNNER_ORIGINAL_BUGS
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Player_Loses_Control();
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#else
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// Lose control only if not already lost control (like in the case of Dektora's dressing room NR07 time-out)
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if (Player_Has_Control()) {
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Player_Loses_Control();
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}
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#endif
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Player_Set_Combat_Mode(false); // this is missing in ITA and ESP versions of the game
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Actor_Force_Stop_Walking(kActorMcCoy);
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Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
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Actor_Set_Invisible(kActorMcCoy, true);
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AI_Movement_Track_Flush(kActorHanoi);
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Actor_Put_In_Set(kActorHanoi, kSetNR01);
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Actor_Set_At_XYZ(kActorHanoi, -444.0f, 24.0f, -845.0f, 512);
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Actor_Change_Animation_Mode(kActorHanoi, 78);
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Set_Enter(kSetNR01, kSceneNR01);
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break;
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case kGoalHanoiNR08WatchShow:
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AI_Movement_Track_Flush(kActorHanoi);
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Actor_Put_In_Set(kActorHanoi, kSetNR05_NR08);
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Actor_Set_At_XYZ(kActorHanoi, -1387.51f, 0.32f, 288.16f, 292);
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break;
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case kGoalHanoiNR08Leave:
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append(kActorHanoi, 439, 0);
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AI_Movement_Track_Append(kActorHanoi, 39, 45);
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AI_Movement_Track_Repeat(kActorHanoi);
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break;
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case kGoalHanoiNR08Left:
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break;
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case kGoalHanoiNR04Enter:
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Actor_Put_In_Set(kActorHanoi, kSetNR04);
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Actor_Set_At_XYZ(kActorHanoi, -47.0f, 0.0f, 334.0f, 535);
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append(kActorHanoi, 549, 0);
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AI_Movement_Track_Repeat(kActorHanoi);
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break;
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case kGoalHanoiNR04ShootMcCoy:
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Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
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Actor_Change_Animation_Mode(kActorHanoi, kAnimationModeCombatAttack);
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Actor_Retired_Here(kActorMcCoy, 12, 12, true, -1);
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break;
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case 9999:
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AI_Movement_Track_Flush(kActorHanoi);
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break;
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default:
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return false;
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}
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return true;
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}
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bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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if (_varChooseIdleAnimation > 0) {
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*animation = kModelAnimationHanoiScratchesBackIdle;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
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*animation = kModelAnimationHanoiLooksAroundIdle;
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_animationFrame = 0;
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_varChooseIdleAnimation = 0;
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}
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break;
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}
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*animation = kModelAnimationHanoiLooksAroundIdle;
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if (_varNumOfTimesToHoldCurrentFrame != 0) {
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--_varNumOfTimesToHoldCurrentFrame;
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if (!Random_Query(0, 6)) {
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_var4 = -_var4;
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}
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} else {
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_animationFrame += _var4;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
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_animationFrame = 0;
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}
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if (_animationFrame < 0) {
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
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}
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if (_animationFrame == 5
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|| _animationFrame == 15
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|| _animationFrame == 11
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|| _animationFrame == 0
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) {
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_varNumOfTimesToHoldCurrentFrame = Random_Query(5, 12);
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}
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if (_animationFrame >= 10
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&& _animationFrame <= 13
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) {
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_varNumOfTimesToHoldCurrentFrame = Random_Query(0, 1);
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}
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if (_animationFrame == 0) {
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if (!Random_Query(0, 4)) {
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_varChooseIdleAnimation = 1;
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}
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}
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}
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break;
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case 1:
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if (_varChooseIdleAnimation > 0) {
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*animation = kModelAnimationHanoiScratchesBackIdle;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) / 2) {
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_animationFrame += 2;
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} else {
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_animationFrame -= 2;
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}
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1
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|| _animationFrame <= 0
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) {
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_animationFrame = 0;
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_animationState = _animationStateNext;
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*animation = _animationNext;
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}
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} else {
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_animationFrame = 0;
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_animationState = _animationStateNext;
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*animation = _animationNext;
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}
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break;
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case 2:
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*animation = kModelAnimationHanoiGrabsMcCoy;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
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_animationFrame = 0;
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_animationState = 3;
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*animation = kModelAnimationHanoiHoldsMcCoyUp;
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}
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break;
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case 3:
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*animation = kModelAnimationHanoiHoldsMcCoyUp;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
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_animationFrame = 0;
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}
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break;
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case 4:
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*animation = kModelAnimationHanoiHoldsMcCoyUpAndTalks;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
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_animationFrame = 0;
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_animationState = 3;
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*animation = kModelAnimationHanoiHoldsMcCoyUp;
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}
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break;
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case 5:
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*animation = kModelAnimationHanoiGrabsMcCoy;
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--_animationFrame;
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if (_animationFrame == 0) {
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_animationState = 0;
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_animationFrame = 0;
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*animation = kModelAnimationHanoiLooksAroundIdle;
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Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
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Actor_Set_Invisible(kActorMcCoy, false);
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if (Actor_Query_In_Set(kActorHanoi, kSetNR01)) {
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append(kActorHanoi, 350, 0);
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AI_Movement_Track_Append(kActorHanoi, 39, 0);
|
|
AI_Movement_Track_Repeat(kActorHanoi);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 6:
|
|
*animation = kModelAnimationSadikPicksUpAndThrowsMcCoy; // Sadik is used in this animation, but he is well hidden
|
|
++_animationFrame;
|
|
if (_animationFrame > 26) {
|
|
Actor_Change_Animation_Mode(kActorHanoi, kAnimationModeIdle);
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationHanoiLooksAroundIdle;
|
|
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNR01ThrownOut);
|
|
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03GoToDefaultPosition);
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
*animation = kModelAnimationHanoiWalking;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 8:
|
|
*animation = kModelAnimationHanoiCombatIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 9:
|
|
*animation = kModelAnimationHanoiCombatKicksDoorIn;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
Actor_Change_Animation_Mode(kActorHanoi, kAnimationModeCombatIdle);
|
|
_animationState = 8;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationHanoiCombatIdle;
|
|
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR04ShootMcCoy);
|
|
}
|
|
break;
|
|
|
|
case 10:
|
|
*animation = kModelAnimationHanoiCombatFiresGun;
|
|
++_animationFrame;
|
|
|
|
if (_animationFrame == 4) {
|
|
Ambient_Sounds_Play_Sound(kSfxSHOTCOK1, 77, 0, 0, 20);
|
|
}
|
|
|
|
if (_animationFrame == 6) {
|
|
Ambient_Sounds_Play_Sound(kSfxSHOTGUN1, 97, 0, 0, 20);
|
|
}
|
|
|
|
if (_animationFrame == 5) {
|
|
Actor_Force_Stop_Walking(kActorMcCoy);
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
|
|
}
|
|
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
Actor_Change_Animation_Mode(kActorHanoi, kAnimationModeCombatIdle);
|
|
_animationFrame = 0;
|
|
_animationState = 8;
|
|
*animation = kModelAnimationHanoiCombatIdle;
|
|
}
|
|
break;
|
|
|
|
case 11:
|
|
*animation = kModelAnimationHanoiPunchUpAttack;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
*animation = kModelAnimationHanoiLooksAroundIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
case 12:
|
|
*animation = kModelAnimationHanoiGotHitOrViolentHeadNod;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
*animation = kModelAnimationHanoiCombatIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
case 13:
|
|
*animation = kModelAnimationHanoiShotDead;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
|
|
++_animationFrame;
|
|
}
|
|
break;
|
|
|
|
case 14:
|
|
*animation = kModelAnimationHanoiCalmTalk;
|
|
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
|
|
// _resumeIdleAfterFramesetCompletesFlag is never set so it's always false, thus this does not evaluate true
|
|
_animationState = 0;
|
|
} else {
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
*animation = kModelAnimationHanoiExplainTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = kModelAnimationHanoiCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 16:
|
|
*animation = kModelAnimationHanoiDownwardsNodTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = kModelAnimationHanoiCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 17:
|
|
*animation = kModelAnimationHanoiDenyTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = kModelAnimationHanoiCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 18:
|
|
*animation = kModelAnimationHanoiSlightBowingTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = kModelAnimationHanoiCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 19:
|
|
*animation = kModelAnimationHanoiLaughTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = kModelAnimationHanoiCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 20:
|
|
*animation = kModelAnimationHanoiMockTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = kModelAnimationHanoiCalmTalk;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptHanoi::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
|
|
break;
|
|
}
|
|
*frame = _animationFrame;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptHanoi::ChangeAnimationMode(int mode) {
|
|
switch (mode) {
|
|
case kAnimationModeIdle:
|
|
if (_animationState == 2
|
|
|| _animationState == 3
|
|
) {
|
|
_animationState = 3;
|
|
} else {
|
|
_animationState = 0;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeWalk:
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeTalk:
|
|
if (_animationState == 3) {
|
|
_animationState = 4;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationStateNext = 14;
|
|
_animationNext = kModelAnimationHanoiCalmTalk;
|
|
_animationState = 1;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatIdle:
|
|
_animationState = 8;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatAttack:
|
|
_animationState = 10;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 12:
|
|
_animationStateNext = 15;
|
|
_animationNext = kModelAnimationHanoiExplainTalk;
|
|
_animationState = 1;
|
|
break;
|
|
|
|
case 13:
|
|
_animationStateNext = 16;
|
|
_animationNext = kModelAnimationHanoiDownwardsNodTalk;
|
|
_animationState = 1;
|
|
break;
|
|
|
|
case 14:
|
|
_animationStateNext = 17;
|
|
_animationNext = kModelAnimationHanoiDenyTalk;
|
|
_animationState = 1;
|
|
break;
|
|
|
|
case 15:
|
|
_animationStateNext = 18;
|
|
_animationNext = kModelAnimationHanoiSlightBowingTalk;
|
|
_animationState = 1;
|
|
break;
|
|
|
|
case 16:
|
|
// Used when Hanoi says "You're real cute" to McCoy (in NR03),
|
|
// when McCoy first tries to sit on the rotating couch
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
// TODO a bug? uses kModelAnimationHanoiSlightBowingTalk (654) again like case 15
|
|
_animationStateNext = 18;
|
|
_animationNext = kModelAnimationHanoiSlightBowingTalk;
|
|
#else
|
|
_animationStateNext = 19;
|
|
_animationNext = kModelAnimationHanoiLaughTalk;
|
|
#endif
|
|
_animationState = 1;
|
|
break;
|
|
|
|
case 17:
|
|
_animationStateNext = 20;
|
|
_animationNext = kModelAnimationHanoiMockTalk;
|
|
_animationState = 1;
|
|
break;
|
|
|
|
case kAnimationModeHit:
|
|
// fall through
|
|
case kAnimationModeCombatHit:
|
|
_animationState = 12;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 23:
|
|
if (_animationState != 3
|
|
&& _animationState != 4
|
|
) {
|
|
Actor_Set_Invisible(kActorMcCoy, true);
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 5;
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationHanoiGrabsMcCoy) - 1;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeDie:
|
|
_animationState = 13;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 71:
|
|
_animationState = 9;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 78:
|
|
_animationState = 6;
|
|
_animationFrame = 16;
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptHanoi::ChangeAnimationMode(%d) - Target mode is not supported", mode);
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void AIScriptHanoi::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptHanoi::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptHanoi::ReachedMovementTrackWaypoint(int waypointId) {
|
|
if (waypointId == 365) {
|
|
Actor_Face_Actor(kActorHanoi, kActorHysteriaPatron1, true);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void AIScriptHanoi::FledCombat() {
|
|
// return false;
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|