525 lines
15 KiB
C++
525 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/script/ai_script.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
|
|
enum kCrazylegsStates {
|
|
kCrazylegsStateIdle = 0,
|
|
kCrazylegsStateHandsUp = 1,
|
|
kCrazylegsStateMobileCall = 2
|
|
// TODO fill in the rest of the animationStates
|
|
};
|
|
|
|
AIScriptCrazylegs::AIScriptCrazylegs(BladeRunnerEngine *vm) : AIScriptBase(vm) {
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
}
|
|
|
|
void AIScriptCrazylegs::Initialize() {
|
|
_animationFrame = 0;
|
|
_animationState = kCrazylegsStateIdle;
|
|
_animationStateNext = kCrazylegsStateIdle;
|
|
_animationNext = 0;
|
|
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
|
|
World_Waypoint_Set(360, kSetHF05, -103.0f, 40.63f, -53.0f);
|
|
Actor_Put_In_Set(kActorCrazylegs, kSetHF05);
|
|
Actor_Set_At_XYZ(kActorCrazylegs, -33.0f, 40.63f, 16.0f, 845);
|
|
}
|
|
|
|
bool AIScriptCrazylegs::Update() {
|
|
if (Actor_Query_Goal_Number(kActorCrazylegs) == 10)
|
|
Actor_Set_Goal_Number(kActorCrazylegs, 11);
|
|
|
|
return false;
|
|
}
|
|
|
|
void AIScriptCrazylegs::TimerExpired(int timer) {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptCrazylegs::CompletedMovementTrack() {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptCrazylegs::ReceivedClue(int clueId, int fromActorId) {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptCrazylegs::ClickedByPlayer() {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptCrazylegs::EnteredSet(int setId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptCrazylegs::OtherAgentEnteredThisSet(int otherActorId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptCrazylegs::OtherAgentExitedThisSet(int otherActorId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptCrazylegs::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
|
|
if (Actor_Query_Goal_Number(kActorCrazylegs) != kGoalCrazyLegsLeavesShowroom && otherActorId == kActorMcCoy) {
|
|
if (combatMode && Global_Variable_Query(kVariableChapter) < 5
|
|
&& (!_vm->_cutContent || Actor_Query_In_Set(kActorCrazylegs, kSetHF05))) {
|
|
Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true);
|
|
Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true);
|
|
Actor_Says(kActorCrazylegs, 430, 3);
|
|
Actor_Says_With_Pause(kActorCrazylegs, 440, 0.0f, 3);
|
|
Actor_Says(kActorMcCoy, 1870, -1);
|
|
Actor_Says(kActorCrazylegs, 450, 3);
|
|
Actor_Set_Goal_Number(kActorCrazylegs, kGoalCrazyLegsMcCoyDrewHisGun);
|
|
} else if (Actor_Query_Goal_Number(kActorCrazylegs) == kGoalCrazyLegsMcCoyDrewHisGun) {
|
|
Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true);
|
|
Actor_Says(kActorCrazylegs, 460, 3);
|
|
Actor_Says(kActorCrazylegs, 470, 3);
|
|
Actor_Set_Goal_Number(kActorCrazylegs, kGoalCrazyLegsLeavesShowroom);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AIScriptCrazylegs::ShotAtAndMissed() {
|
|
if (Actor_Query_Goal_Number(kActorCrazylegs) == kGoalCrazyLegsLeavesShowroom)
|
|
return;
|
|
|
|
Actor_Set_Goal_Number(kActorCrazylegs, kGoalCrazyLegsLeavesShowroom);
|
|
}
|
|
|
|
bool AIScriptCrazylegs::ShotAtAndHit() {
|
|
Actor_Set_Goal_Number(kActorCrazylegs, kGoalCrazyLegsShotAndHit);
|
|
Actor_Says(kActorMcCoy, 1875, 4); // I wouldn't drag that bucket of bolts if you paid me.
|
|
return false;
|
|
}
|
|
|
|
void AIScriptCrazylegs::Retired(int byActorId) {
|
|
// return false;
|
|
}
|
|
|
|
int AIScriptCrazylegs::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
|
|
return 0;
|
|
}
|
|
|
|
bool AIScriptCrazylegs::GoalChanged(int currentGoalNumber, int newGoalNumber) {
|
|
if (newGoalNumber == kGoalCrazyLegsDefault) {
|
|
return true;
|
|
}
|
|
|
|
if (newGoalNumber == kGoalCrazyLegsShotAndHit) {
|
|
AI_Movement_Track_Flush(kActorCrazylegs);
|
|
Actor_Set_Targetable(kActorCrazylegs, false);
|
|
return true;
|
|
}
|
|
|
|
if (newGoalNumber == kGoalCrazyLegsLeavesShowroom) {
|
|
AI_Movement_Track_Flush(kActorCrazylegs);
|
|
AI_Movement_Track_Append(kActorCrazylegs, 360, 0);
|
|
AI_Movement_Track_Append(kActorCrazylegs, 40, 0);
|
|
AI_Movement_Track_Repeat(kActorCrazylegs);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool AIScriptCrazylegs::UpdateAnimation(int *animation, int *frame) {
|
|
switch (_animationState) {
|
|
case kCrazylegsStateIdle:
|
|
*animation = kModelAnimationCrazylegsIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsIdle))
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kCrazylegsStateHandsUp:
|
|
*animation = kModelAnimationCrazylegsHandsUpIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsHandsUpIdle))
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kCrazylegsStateMobileCall:
|
|
*animation = kModelAnimationCrazylegsMobileIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsMobileIdle))
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 3:
|
|
*animation = kModelAnimationCrazylegsGestureGive;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsGestureGive)) {
|
|
*animation = kModelAnimationCrazylegsIdle;
|
|
_animationFrame = 0;
|
|
_animationState = kCrazylegsStateIdle;
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
*animation = kModelAnimationCrazylegsRollSlow;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsRollSlow))
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 5:
|
|
*animation = kModelAnimationCrazylegsRollFast;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsRollFast))
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 6:
|
|
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
|
|
*animation = kModelAnimationCrazylegsIdle;
|
|
_animationState = kCrazylegsStateIdle;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
} else {
|
|
*animation = kModelAnimationCrazylegsCalmTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsCalmTalk))
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
*animation = kModelAnimationCrazylegsSmallHandMoveTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsSmallHandMoveTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 6;
|
|
*animation = kModelAnimationCrazylegsCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 8:
|
|
*animation = kModelAnimationCrazylegsPointingAtSelfTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsPointingAtSelfTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 6;
|
|
*animation = kModelAnimationCrazylegsCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 9:
|
|
*animation = kModelAnimationCrazylegsDisagreeTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsDisagreeTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 6;
|
|
*animation = kModelAnimationCrazylegsCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 10:
|
|
*animation = kModelAnimationCrazylegsFastTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsFastTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 6;
|
|
*animation = kModelAnimationCrazylegsCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 11:
|
|
*animation = kModelAnimationCrazylegsProtestTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsProtestTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 6;
|
|
*animation = kModelAnimationCrazylegsCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 12:
|
|
*animation = kModelAnimationCrazylegsMobileCalmTalk;
|
|
++_animationFrame;
|
|
// This is probably an untriggered animation
|
|
// TODO This animation has a faulty last frame which "breaks" its looping consistency
|
|
// TODO It should not lead to kModelAnimationCrazylegsCalmTalk but to one of Crazylegs mobile animations
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsMobileCalmTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 6;
|
|
*animation = kModelAnimationCrazylegsCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 13:
|
|
*animation = kModelAnimationCrazylegsMobileIntenseTalk;
|
|
++_animationFrame;
|
|
// This is probably an untriggered animation
|
|
// TODO It should not lead to kModelAnimationCrazylegsCalmTalk but to one of Crazylegs mobile animations
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsMobileIntenseTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 6;
|
|
*animation = kModelAnimationCrazylegsCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 14:
|
|
*animation = kModelAnimationCrazylegsHandsUpTalk;
|
|
++_animationFrame;
|
|
// This is probably an untriggered animation
|
|
// TODO It should not lead to kModelAnimationCrazylegsCalmTalk but to one of Crazylegs hands-up animations
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsHandsUpTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 6;
|
|
*animation = kModelAnimationCrazylegsCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
|
|
Actor_Change_Animation_Mode(kActorCrazylegs, 43);
|
|
_animationState = kCrazylegsStateMobileCall;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
*animation = kModelAnimationCrazylegsMobileIdle;
|
|
} else {
|
|
*animation = kModelAnimationCrazylegsMobileIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsMobileIdle))
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 16:
|
|
*animation = kModelAnimationCrazylegsHandsUpRaisesHands;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsHandsUpRaisesHands)) {
|
|
_animationFrame = 0;
|
|
_animationState = kCrazylegsStateHandsUp;
|
|
*animation = kModelAnimationCrazylegsHandsUpIdle;
|
|
}
|
|
break;
|
|
|
|
case 17:
|
|
*animation = kModelAnimationCrazylegsHandsUpLowersHands;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsHandsUpLowersHands)) {
|
|
*animation = kModelAnimationCrazylegsIdle;
|
|
_animationFrame = 0;
|
|
_animationState = kCrazylegsStateIdle;
|
|
}
|
|
break;
|
|
|
|
case 18:
|
|
// This animation plays in reverse
|
|
// TODO Code seems wrong (especially the if clause condition).
|
|
// Probably left like this because the animation is untriggered
|
|
*animation = kModelAnimationCrazylegsHangsUpMobile;
|
|
--_animationFrame;
|
|
if (_animationFrame <= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsHangsUpMobile)) { // matches original
|
|
_animationFrame = 0;
|
|
_animationState = kCrazylegsStateMobileCall;
|
|
*animation = kModelAnimationCrazylegsIdle;
|
|
}
|
|
break;
|
|
|
|
case 19:
|
|
*animation = kModelAnimationCrazylegsHangsUpMobile;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsHangsUpMobile)) {
|
|
*animation = kModelAnimationCrazylegsIdle;
|
|
_animationFrame = 0;
|
|
_animationState = kCrazylegsStateIdle;
|
|
if (Actor_Query_Goal_Number(kActorCrazylegs) == 10) {
|
|
Actor_Set_Goal_Number(kActorCrazylegs, 11);
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptCrazylegs::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
|
|
break;
|
|
}
|
|
*frame = _animationFrame;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptCrazylegs::ChangeAnimationMode(int mode) {
|
|
switch (mode) {
|
|
case kAnimationModeIdle:
|
|
switch (_animationState) {
|
|
case kCrazylegsStateIdle:
|
|
// fall through
|
|
case 3:
|
|
return true;
|
|
|
|
case kCrazylegsStateHandsUp:
|
|
_animationState = 17;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kCrazylegsStateMobileCall:
|
|
_animationState = 19;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 4:
|
|
// fall through
|
|
case 5:
|
|
_animationState = kCrazylegsStateIdle;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 6:
|
|
// fall through
|
|
case 7:
|
|
// fall through
|
|
case 8:
|
|
// fall through
|
|
case 9:
|
|
// fall through
|
|
case 10:
|
|
// fall through
|
|
case 11:
|
|
// fall through
|
|
case 12:
|
|
// fall through
|
|
case 13:
|
|
// fall through
|
|
case 14:
|
|
// fall through
|
|
case 15:
|
|
_resumeIdleAfterFramesetCompletesFlag = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeWalk:
|
|
_animationState = 4;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeTalk:
|
|
if (_animationState == kCrazylegsStateMobileCall) {
|
|
_animationState = 15;
|
|
} else {
|
|
_animationState = 6;
|
|
}
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 12:
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 13:
|
|
_animationState = 8;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 14:
|
|
_animationState = 9;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 15:
|
|
_animationState = 10;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 16:
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 17:
|
|
_animationState = 12;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 18:
|
|
_animationState = 13;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 19:
|
|
_animationState = 14;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 23:
|
|
_animationState = 3;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 43:
|
|
// picks up mobile phone call
|
|
if (_animationState != kCrazylegsStateMobileCall) {
|
|
_animationState = 18;
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsHangsUpMobile) - 1;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptCrazylegs::ChangeAnimationMode(%d) - Target mode is not supported", mode);
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void AIScriptCrazylegs::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptCrazylegs::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptCrazylegs::ReachedMovementTrackWaypoint(int waypointId) {
|
|
return true;
|
|
}
|
|
|
|
void AIScriptCrazylegs::FledCombat() {
|
|
// return false;
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|