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2026-02-02 04:50:13 +01:00

428 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/spacebar/dialogs/restore_dialog.h"
#include "bagel/spacebar/dialogs/save_dialog.h"
#include "bagel/spacebar/baglib/bagel.h"
#include "bagel/spacebar/baglib/button_object.h"
#include "bagel/boflib/sound.h"
#include "bagel/spacebar/dialogs/opt_window.h"
#include "bagel/bagel.h"
#include "bagel/boflib/log.h"
#include "bagel/spacebar/boflib/std_keys.h"
namespace Bagel {
namespace SpaceBar {
#define DIALOG_WIDTH 640
#define DIALOG_HEIGHT 480
// Edit Text control placement
//
#define EDIT_DX 330
#define EDIT_DY 20
#define EDIT_X 154 //((DIALOG_WIDTH - EDIT_DX) / 2)
#define EDIT_Y 405
// List box placement
//
#define LIST_DX EDIT_DX
#define LIST_DY 200 //248
#define LIST_X 155 //((DIALOG_WIDTH - LIST_DX) / 2)
#define LIST_Y 72
#define LIST_TEXT_DY EDIT_DY
#define LIST_FONT_SIZE 12
struct ST_BUTTONS {
const char *_pszName;
const char *_pszUp;
const char *_pszDown;
const char *_pszFocus;
const char *_pszDisabled;
int _nLeft;
int _nTop;
int _nWidth;
int _nHeight;
int _nID;
};
static const ST_BUTTONS g_stButtons[NUM_RESTORE_BTNS] = {
{ "Restore", "restorup.bmp", "restordn.bmp", "restorgr.bmp", "restorgr.bmp", 21, 400, 120, 40, RESTORE_BTN},
{ "Cancel", "cancelup.bmp", "canceldn.bmp", "cancelup.bmp", "cancelup.bmp", 495, 400, 120, 40, CANCEL_BTN},
{ "LineUp", "lineupup.bmp", "lineupdn.bmp", "lineupup.bmp", "lineupgr.bmp", 490, 50, 25, 25, LINEUP_BTN},
{ "LineDn", "linednup.bmp", "linedndn.bmp", "linednup.bmp", "linedngr.bmp", 490, 250, 25, 25, LINEDN_BTN},
{ "PageUp", "pageupup.bmp", "pageupdn.bmp", "pageupup.bmp", "pageupgr.bmp", 490, 80, 25, 25, PAGEUP_BTN},
{ "PageDn", "pagednup.bmp", "pagedndn.bmp", "pagednup.bmp", "pagedngr.bmp", 490, 215, 25, 25, PAGEDN_BTN}
};
extern CBofWindow *g_hackWindow;
extern int g_nSelectedSlot;
CBagRestoreDialog::CBagRestoreDialog() {
logInfo("Constructing CBagRestoreDialog");
Common::fill(_pButtons, _pButtons + NUM_RESTORE_BTNS, (CBofBmpButton *)nullptr);
g_nSelectedSlot = -1;
}
ErrorCode CBagRestoreDialog::attach() {
assert(isValidObject(this));
_bRestored = false;
_nSelectedItem = g_nSelectedSlot;
// Save off the current game's palette
_pSavePalette = CBofApp::getApp()->getPalette();
CBofPalette *pPal = nullptr;
// Insert ours
if (_pBackdrop != nullptr) {
pPal = _pBackdrop->getPalette();
CBofApp::getApp()->setPalette(pPal);
}
// Paint the SaveList Box onto the background
if (_pBackdrop != nullptr) {
CBofBitmap cBmp(buildSysDir("SAVELIST.BMP"), pPal);
cBmp.paint(_pBackdrop, 153, 50);
}
if (_pBackdrop != nullptr) {
CBofBitmap cBmp(buildSysDir("TYPESAVE.BMP"), pPal);
cBmp.paint(_pBackdrop, 152, 400);
}
// Build all our buttons
for (int i = 0; i < NUM_RESTORE_BTNS; i++) {
assert(_pButtons[i] == nullptr);
_pButtons[i] = new CBofBmpButton;
CBofBitmap *pUp = loadBitmap(buildSysDir(g_stButtons[i]._pszUp), pPal);
CBofBitmap *pDown = loadBitmap(buildSysDir(g_stButtons[i]._pszDown), pPal);
CBofBitmap *pFocus = loadBitmap(buildSysDir(g_stButtons[i]._pszFocus), pPal);
CBofBitmap *pDis = loadBitmap(buildSysDir(g_stButtons[i]._pszDisabled), pPal);
_pButtons[i]->loadBitmaps(pUp, pDown, pFocus, pDis);
_pButtons[i]->create(g_stButtons[i]._pszName, g_stButtons[i]._nLeft, g_stButtons[i]._nTop, g_stButtons[i]._nWidth, g_stButtons[i]._nHeight, this, g_stButtons[i]._nID);
_pButtons[i]->show();
}
if (_nSelectedItem == -1) {
_pButtons[0]->setState(BUTTON_DISABLED);
}
// Get a list of saves, and filter out the autosave entry if present
// (we don't show the autosave slot in the original UI)
_savesList = g_engine->listSaves();
int nNumSavedGames = 0;
for (SaveStateList::iterator it = _savesList.begin(); it != _savesList.end();) {
if (it->isAutosave()) {
it = _savesList.erase(it);
} else {
nNumSavedGames = MAX(nNumSavedGames, it->getSaveSlot());
it++;
}
}
// The list box must not be currently allocated
if (_pListBox != nullptr)
fatalError(ERR_UNKNOWN, "Unexpected value found in _pListBox");
// Create a list box for the user to choose the slot to save into
CBofRect cRect(LIST_X, LIST_Y, LIST_X + LIST_DX - 1, LIST_Y + LIST_DY - 1);
_pListBox = new CBofListBox();
_pListBox->create("SaveGameList", &cRect, this);
_pListBox->setPointSize(LIST_FONT_SIZE);
_pListBox->setItemHeight(LIST_TEXT_DY);
// Set a color for selection highlighting
if (_pBackdrop != nullptr) {
CBofPalette *pPal2 = _pBackdrop->getPalette();
byte iPalIdx = pPal2->getNearestIndex(RGB(255, 0, 0));
_pListBox->setHighlightColor(pPal2->getColor(iPalIdx));
}
// Fill the list box with save game entries
for (int i = 0; i < nNumSavedGames; i++) {
Common::String desc = "Empty";
for (const auto &entry : _savesList) {
if (entry.getSaveSlot() == (i + 1)) {
desc = entry.getDescription();
break;
}
}
_pListBox->addToTail(desc.c_str(), false);
}
// Must be a valid item by now
if (_nSelectedItem != -1) {
_pListBox->setSelectedItem(_nSelectedItem, false);
}
_pListBox->show();
_pListBox->updateWindow();
if (!errorOccurred()) {
// There could not already be a text field
assert(_pText == nullptr);
_pText = new CBofText;
cRect.setRect(170, 405, 470, 435);
_pText->setupText(&cRect, JUSTIFY_LEFT, FORMAT_CENTER_LEFT);
_pText->SetSize(16);
_pText->setWeight(TEXT_BOLD);
// Set initial selected item
if (_nSelectedItem != -1) {
_pText->setText(_pListBox->getText(_nSelectedItem));
} else {
_pText->setText("");
}
}
CBagCursor::showSystemCursor();
return _errCode;
}
ErrorCode CBagRestoreDialog::detach() {
assert(isValidObject(this));
CBagCursor::hideSystemCursor();
delete _pText;
_pText = nullptr;
delete _pScrollBar;
_pScrollBar = nullptr;
delete _pListBox;
_pListBox = nullptr;
// Destroy all buttons
for (int i = 0; i < NUM_RESTORE_BTNS; i++) {
delete _pButtons[i];
_pButtons[i] = nullptr;
}
_nSelectedItem = -1;
CBofApp::getApp()->setPalette(_pSavePalette);
return _errCode;
}
void CBagRestoreDialog::onPaint(CBofRect *pRect) {
assert(isValidObject(this));
paintBackdrop(pRect);
if (_pListBox != nullptr) {
_pListBox->repaintAll();
}
if (_pText != nullptr) {
_pText->display(this);
}
validateAnscestors();
}
ErrorCode CBagRestoreDialog::RestoreAndclose() {
assert(isValidObject(this));
if (!errorOccurred()) {
// We should not be able to access the save button if we
// have not yet chosen a slot to save into.
assert(_nSelectedItem != -1);
if (_nSelectedItem != -1) {
logInfo(buildString("Restoring from slot #%d", _nSelectedItem));
g_nSelectedSlot = _nSelectedItem;
// If we are restoring a game, then we don't need to repaint
// the background, because the screen is changing to a restored state.
killBackground();
close();
// Restore
if (g_engine->loadGameState(_nSelectedItem + 1).getCode() == Common::kNoError) {
_bRestored = true;
}
}
}
return _errCode;
}
void CBagRestoreDialog::onKeyHit(uint32 lKey, uint32 nRepCount) {
assert(isValidObject(this));
switch (lKey) {
case BKEY_UP:
if (_pListBox != nullptr) {
_pListBox->lineUp();
}
break;
case BKEY_DOWN:
if (_pListBox != nullptr) {
_pListBox->lineDown();
}
break;
case BKEY_PAGEUP:
if (_pListBox != nullptr) {
_pListBox->pageUp();
}
break;
case BKEY_PAGEDOWN:
if (_pListBox != nullptr) {
_pListBox->pageDown();
}
break;
// Save into current slot, and exit
case BKEY_ENTER:
if (_nSelectedItem != -1)
RestoreAndclose();
break;
// Cancel without saving
case BKEY_ESC:
close();
break;
default:
CBofDialog::onKeyHit(lKey, nRepCount);
break;
}
}
void CBagRestoreDialog::onBofButton(CBofObject *pObject, int nFlags) {
assert(isValidObject(this));
assert(pObject != nullptr);
if (nFlags != BUTTON_CLICKED)
return;
CBofBmpButton *pButton = (CBofBmpButton *)pObject;
switch (pButton->getControlID()) {
// Do actual save
case RESTORE_BTN:
RestoreAndclose();
break;
// Cancel without saving
case CANCEL_BTN:
close();
break;
case LINEUP_BTN:
if (_pListBox != nullptr) {
_pListBox->lineUp();
}
break;
case LINEDN_BTN:
if (_pListBox != nullptr) {
_pListBox->lineDown();
}
break;
case PAGEUP_BTN:
if (_pListBox != nullptr) {
_pListBox->pageUp();
}
break;
case PAGEDN_BTN:
if (_pListBox != nullptr) {
_pListBox->pageDown();
}
break;
default:
logWarning(buildString("Save/Restore: Unknown button: %d", pButton->getControlID()));
break;
}
}
void CBagRestoreDialog::onBofListBox(CBofObject *pObject, int nItemIndex) {
assert(isValidObject(this));
assert(pObject != nullptr);
CBofListBox *pListBox = (CBofListBox *)pObject;
// There is only one list box on this dialog
if (_pListBox != nullptr) {
// Force item to be highlighted
_pListBox->repaintAll();
// Show selected item in the Edit control
if (_pText != nullptr) {
_pText->setText(_pListBox->getText(nItemIndex));
_pText->display(this);
}
_nSelectedItem = nItemIndex;
}
if (_nSelectedItem != -1) {
if ((_pButtons[0] != nullptr) && (_pButtons[0]->getState() == BUTTON_DISABLED)) {
_pButtons[0]->setState(BUTTON_UP, true);
}
// If user double-clicked on this entry, then just restore it now
if (pListBox->getState() == LISTBOX_USENOW) {
RestoreAndclose();
}
} else if ((_pButtons[0] != nullptr) && (_pButtons[0]->getState() != BUTTON_DISABLED)) {
_pButtons[0]->setState(BUTTON_DISABLED, true);
}
}
void CBagRestoreDialog::onInitDialog() {
assert(isValidObject(this));
CBofDialog::onInitDialog();
attach();
}
} // namespace SpaceBar
} // namespace Bagel