73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "graphics/cursorman.h"
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#include "bagel/spacebar/boflib/gfx/cursor.h"
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#include "bagel/boflib/stdinc.h"
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namespace Bagel {
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namespace SpaceBar {
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void CBofCursor::initialize() {
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show();
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}
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CBofCursor::~CBofCursor() {
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assert(isValidObject(this));
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unLoad();
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}
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ErrorCode CBofCursor::load() {
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assert(isValidObject(this));
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// kill any previous cursor
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unLoad();
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return _errCode;
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}
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ErrorCode CBofCursor::unLoad() {
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assert(isValidObject(this));
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return _errCode;
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}
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ErrorCode CBofCursor::set() {
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assert(isValidObject(this));
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return _errCode;
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}
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// TODO: This controlled the "Windows cursor" in the original game
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// ScummVM doesn't have one, so just show the arrow cursor or
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// use CursorMan accordingly
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void CBofCursor::hide() {
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//CursorMan.showMouse(false);
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}
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void CBofCursor::show() {
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CursorMan.showMouse(true);
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}
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} // namespace SpaceBar
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} // namespace Bagel
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