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2026-02-02 04:50:13 +01:00

50 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/textconsole.h"
#include "bagel/mfc/afxwin.h"
namespace Bagel {
namespace MFC {
bool CRgn::CreateRectRgn(int x1, int y1, int x2, int y2) {
_rect = Common::Rect(x1, y1, x2, y2);
return true;
}
bool CRgn::CreateRectRgnIndirect(LPCRECT lpRect) {
_rect = Common::Rect(lpRect->left, lpRect->top,
lpRect->right, lpRect->bottom);
return true;
}
bool CRgn::CreatePolygonRgn(const POINT *lpPoints,
int nCount, int nPolyFillMode) {
for (; nCount > 0; ++lpPoints, --nCount)
_points.push_back(*lpPoints);
_polyFillMode = nPolyFillMode;
return true;
}
} // namespace MFC
} // namespace Bagel