50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/textconsole.h"
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#include "bagel/mfc/afxwin.h"
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namespace Bagel {
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namespace MFC {
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bool CRgn::CreateRectRgn(int x1, int y1, int x2, int y2) {
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_rect = Common::Rect(x1, y1, x2, y2);
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return true;
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}
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bool CRgn::CreateRectRgnIndirect(LPCRECT lpRect) {
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_rect = Common::Rect(lpRect->left, lpRect->top,
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lpRect->right, lpRect->bottom);
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return true;
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}
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bool CRgn::CreatePolygonRgn(const POINT *lpPoints,
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int nCount, int nPolyFillMode) {
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for (; nCount > 0; ++lpPoints, --nCount)
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_points.push_back(*lpPoints);
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_polyFillMode = nPolyFillMode;
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return true;
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}
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} // namespace MFC
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} // namespace Bagel
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