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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_WORDSEARCH_WORDSEARCH_H
#define HODJNPODJ_WORDSEARCH_WORDSEARCH_H
#include "bagel/boflib/sound.h"
#include "bagel/hodjnpodj/hnplibs/dibdoc.h"
#include "bagel/hodjnpodj/hnplibs/gamedll.h"
#include "bagel/hodjnpodj/hnplibs/cbofdlg.h" // header for the options library
#include "bagel/hodjnpodj/hnplibs/mainmenu.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
#include "bagel/hodjnpodj/hnplibs/rules.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
#include "bagel/hodjnpodj/hnplibs/bitmaps.h"
#include "bagel/hodjnpodj/hnplibs/sprite.h"
#include "bagel/hodjnpodj/wordsearch/globals.h"
#include "bagel/hodjnpodj/wordsearch/resource.h"
#include "bagel/hodjnpodj/wordsearch/wordlist.h"
namespace Bagel {
namespace HodjNPodj {
namespace WordSearch {
// Button Identifier codes (BIDs)
#define IDC_OPTION 100
#define IDC_LETTERBUTTON 200 // to 480
#define IDC_JUNK 999
// Art File Identifiers
#define SPLASHSPEC ".\\ART\\WORDSRCH.BMP"
#define ALLLETTERS ".\\ART\\LETTERS.BMP"
#define TIMERSPRITE ".\\ART\\DASYTIMR.BMP"
// Timer info
#define GAMETIMER 99
#define TIMERSPRITECELS 13
// Rules File Identifiers
#define RULESFILE "WORDSRCH.TXT"
#define RULES_WAV ".\\SOUND\\WORDSRCH.WAV"
// Sound files:
#define GAME_THEME ".\\SOUND\\WORDSRCH.MID"
#define COW_WAV ".\\SOUND\\SLURP2.WAV"
#define CHICKEN_WAV ".\\SOUND\\BRAWK.WAV"
#define PIG_WAV ".\\SOUND\\OINK.WAV"
#define FLOWER_WAV ".\\SOUND\\LOVESME.WAV"
#define FIND_WAV ".\\SOUND\\TINYBELL.WAV"
#define NOPE_WAV ".\\SOUND\\NOPE.WAV"
#define TRYAGAIN_WAV ".\\SOUND\\TRYAGAIN.WAV"
#define TICK_WAV ".\\SOUND\\TICK.WAV"
#define TIMEOUT_WAV ".\\SOUND\\BUZZER.WAV"
#define ALLFOUND_WAV ".\\SOUND\\APPLAUSE.WAV"
// Anim files:
#define COW_ANIM ".\\ART\\COW.BMP"
#define CHICKEN_ANIM ".\\ART\\CHICKEN.BMP"
#define PIG_ANIM ".\\ART\\PIG.BMP"
// Easter Egg info
#define COW_X 40 //38
#define COW_Y 47 //43
#define COW_DX 132
#define COW_DY 182
#define NUM_COW_CELS 13
#define COW_SLEEP 100 //100 150 for slurp.wav
#define CHICKEN_X 16 //14
#define CHICKEN_Y 165 //156
#define CHICKEN_DX 62 //82
#define CHICKEN_DY 53 //71
#define NUM_CHICKEN_CELS 11 //22
#define CHICKEN_SLEEP 175
#define PIG_X 43
#define PIG_Y 343
#define PIG_DX 153
#define PIG_DY 122
#define NUM_PIG_CELS 28
#define PIG_SLEEP 100
#define FLOWER_X 513
#define FLOWER_Y 388
#define FLOWER_DX 110
#define FLOWER_DY 75
// Bitmap Identifiers
#define OPTSCROLL "ART\\OPTSCRL.BMP"
// Button positioning constants
#define OPTION_WIDTH 146
#define OPTION_HEIGHT 23
#define OPTION_LEFT 246
#define OPTION_TOP 0
#define NUMBEROFCOLS 20
#define NUMBEROFROWS 14
/////////////////////////////////////////////////////////////////////////////
// CMainPackRatWindow:
// See game.cpp for the code to the member functions and the message map.
//
class CMainWSWindow : public CFrameWnd {
public:
unsigned int m_nTimeForGame = 0;
bool m_bShowWordList = false;
bool m_bWordsForwardOnly = false;
private:
bool m_bPlaySounds = false; // bool for am I playing a certain # of rounds
HWND m_hCallAppWnd = nullptr;
LPGAMESTRUCT m_lpGameStruct = nullptr;
bool m_bMouseCaptured = false;
long m_lScore = 0;
CString m_alpszCurrectGrid[NUMBEROFROWS * NUMBEROFCOLS];
bool m_bNoGrid = false;
CRect MainRect; // screen area spanned by the game window
CRect OptionRect; // screen area spanned by the option button
CRect rNewGame;
CRect rRefreshRect;
CRect arLetterButt[NUMBEROFROWS * NUMBEROFCOLS];
CRect arScreenGrid[NUMBEROFROWS][NUMBEROFCOLS];
CRect rScore;
CString astrCurrentDisplay[NUMBEROFROWS];
char acGameGrid[NUMBEROFROWS][NUMBEROFCOLS] = {};
CRect arWordDisplay[WORDSPERLIST];
CString _strGameList[WORDSPERLIST];
CString _strGameListDisplay[WORDSPERLIST];
CText _txtDisplayWord[WORDSPERLIST];
public:
CMainWSWindow(HWND, LPGAMESTRUCT);
void SplashScreen();
static void ReleaseResources();
static void FlushInputEvents();
void MainLoop();
void ResetGame();
void ClearGrid();
void LoadNewGrid(int = 1);
void CreateNewGrid();
private:
void OnSoundNotify(CSound *pSound);
protected:
virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
//{{AFX_MSG( CMainPackRatWindow )
afx_msg void OnPaint();
afx_msg void OnClose();
afx_msg void OnDestroy();
afx_msg void OnTimer(uintptr);
afx_msg void OnLButtonDown(unsigned int, CPoint);
afx_msg void OnLButtonUp(unsigned int, CPoint);
afx_msg void OnRButtonDown(unsigned int, CPoint);
afx_msg void OnMouseMove(unsigned int, CPoint);
afx_msg void OnKeyDown(unsigned int, unsigned int, unsigned int);
afx_msg void OnSysKeyDown(unsigned int, unsigned int, unsigned int);
afx_msg bool OnEraseBkgnd(CDC *);
afx_msg void OnActivate(unsigned int nState, CWnd *pWndOther, bool bMinimized) override;
afx_msg LRESULT OnMCINotify(WPARAM, LPARAM);
afx_msg LRESULT OnMMIONotify(WPARAM, LPARAM);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel
#endif