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2026-02-02 04:50:13 +01:00

229 lines
6.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/hnplibs/cbofdlg.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
#include "bagel/hodjnpodj/poker/c1btndlg.h"
namespace Bagel {
namespace HodjNPodj {
namespace Poker {
#define TEXT_COLOR RGB(0, 0, 0) // displayed text color
#define MESSAGE_COL 16 // first message box positioning
#define MESSAGE_ROW 40
#define MESSAGE_WIDTH 186 // standard message box dims
#define MESSAGE_HEIGHT 20
#define MESSAGE2_ROW_OFFSET ( MESSAGE_HEIGHT + 4 ) // Row offset from first
// message box
#define IDD_1BTNDLG 321
C1ButtonDialog::C1ButtonDialog(CWnd *pParent, CPalette *pPalette,
const char *pszButton1Text, const char *pszText1,
const char *pszText2, const char *pszText3)
: CBmpDialog(pParent, pPalette, IDD_1BTNDLG, ".\\ART\\MSSCROLL.BMP") {
assert(pParent != nullptr);
assert(pPalette != nullptr);
assert(pszText1 != nullptr);
assert(pszButton1Text != nullptr);
// Initialize all members
//
m_pPalette = pPalette;
m_pszMessage1 = pszText1;
m_pszMessage2 = pszText2;
m_pszMessage3 = pszText3;
m_pszButton1Text = pszButton1Text;
m_cTextMessage1 = nullptr;
m_cTextMessage2 = nullptr;
m_cTextMessage3 = nullptr;
//{{AFX_DATA_INIT(C1ButtonDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void C1ButtonDialog::ClearDialogImage() {
if (m_pButton1 != nullptr) { // release the 1st button
delete m_pButton1;
m_pButton1 = nullptr;
}
ValidateRect(nullptr);
}
void C1ButtonDialog::OnDestroy() {
if (m_cTextMessage1 != nullptr) {
delete m_cTextMessage1;
m_cTextMessage1 = nullptr;
}
if (m_cTextMessage2 != nullptr) {
delete m_cTextMessage2;
m_cTextMessage2 = nullptr;
}
if (m_cTextMessage3 != nullptr) {
delete m_cTextMessage3;
m_cTextMessage3 = nullptr;
}
CBmpDialog::OnDestroy();
}
void C1ButtonDialog::DoDataExchange(CDataExchange* pDX) {
CBmpDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(C1ButtonDialog)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(C1ButtonDialog, CBmpDialog)
//{{AFX_MSG_MAP(C1ButtonDialog)
ON_WM_PAINT()
ON_WM_ERASEBKGND()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// C1ButtonDialog message handlers
bool C1ButtonDialog::OnInitDialog() {
CRect statsRect; // game stats displays
int nStat_col_offset; // game stats placement
int nStat_row_offset;
int nStatWidth, nStatHeight;
bool bAssertCheck;
CDC *pDC;
CBmpDialog::OnInitDialog();
pDC = GetDC();
nStat_col_offset = MESSAGE_COL;
nStat_row_offset = MESSAGE_ROW;
nStatWidth = MESSAGE_WIDTH;
nStatHeight = MESSAGE_HEIGHT;
statsRect.SetRect(
nStat_col_offset,
nStat_row_offset,
nStat_col_offset + nStatWidth,
nStat_row_offset + nStatHeight
);
if ((m_cTextMessage1 = new CText()) != nullptr) {
bAssertCheck = (*m_cTextMessage1).SetupText(pDC, m_pPalette, &statsRect, JUSTIFY_CENTER);
ASSERT(bAssertCheck); // initialize the text objext
}
nStat_row_offset += MESSAGE2_ROW_OFFSET;
statsRect.SetRect(nStat_col_offset,
nStat_row_offset,
nStat_col_offset + nStatWidth,
nStat_row_offset + nStatHeight
);
if ((m_cTextMessage2 = new CText()) != nullptr) {
bAssertCheck = (*m_cTextMessage2).SetupText(pDC, m_pPalette, &statsRect, JUSTIFY_CENTER);
ASSERT(bAssertCheck); // initialize the text objext
}
nStat_row_offset += MESSAGE2_ROW_OFFSET;
statsRect.SetRect(nStat_col_offset,
nStat_row_offset,
nStat_col_offset + nStatWidth,
nStat_row_offset + nStatHeight
);
if ((m_cTextMessage3 = new CText()) != nullptr) {
bAssertCheck = m_cTextMessage3->SetupText(pDC, m_pPalette, &statsRect, JUSTIFY_CENTER);
ASSERT(bAssertCheck); // initialize the text objext
}
ReleaseDC(pDC);
if ((m_pButton1 = new CColorButton) != nullptr) { // build the first color button
(*m_pButton1).SetPalette(m_pPalette); // set the palette to use
(*m_pButton1).SetControl(IDOK, this); // tie to the dialog control
(*m_pButton1).SetWindowText(m_pszButton1Text);
}
return true; // return true unless you set the focus to a control
}
void C1ButtonDialog::OnPaint() {
// TODO: Add your message handler code here
CDC *pDC;
bool bAssertCheck;
CBmpDialog::OnPaint();
// Do not call CDialog::OnPaint() for painting messages
pDC = GetDC();
if (m_pszMessage1 != nullptr) {
bAssertCheck = (*m_cTextMessage1).DisplayString(pDC, m_pszMessage1, 21, FW_BOLD, TEXT_COLOR);
ASSERT(bAssertCheck);
}
if (m_pszMessage2 != nullptr) {
bAssertCheck = (*m_cTextMessage2).DisplayString(pDC, m_pszMessage2, 21, FW_BOLD, TEXT_COLOR);
ASSERT(bAssertCheck);
}
if (m_pszMessage3 != nullptr) {
bAssertCheck = (*m_cTextMessage3).DisplayString(pDC, m_pszMessage3, 21, FW_BOLD, TEXT_COLOR);
ASSERT(bAssertCheck);
}
ReleaseDC(pDC);
}
void C1ButtonDialog::OnOK() {
ClearDialogImage();
EndDialog(IDOK);
}
void C1ButtonDialog::OnCancel() {
ClearDialogImage();
EndDialog(IDCANCEL);
}
bool C1ButtonDialog::OnEraseBkgnd(CDC *) {
// Prevents refreshing of background
return true;
}
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel