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2026-02-02 04:50:13 +01:00

104 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_PDQ_GAME_H
#define HODJNPODJ_PDQ_GAME_H
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/hnplibs/stdinc.h"
#include "bagel/boflib/error.h"
namespace Bagel {
namespace HodjNPodj {
namespace PDQ {
#define MAX_PLENGTH 25
#define MAX_PLENGTH_S 30
#define MAX_TURNS 3 // Max Turn Count when playing the metagame
// Easter Egg info:
#define BIRD_X 43
#define BIRD_Y 241
#define BIRD_DX 94
#define BIRD_DY 44
#define NUM_BIRD_CELS 20
#define BIRD_SLEEP 40
#define HORSE1_X 158
#define HORSE1_Y 146
#define HORSE1_DX 85
#define HORSE1_DY 126
#define NUM_HORSE1_CELS 16
#define HORSE1_SLEEP 100
#define HORSE2_X 240
#define HORSE2_Y 188
#define HORSE2_DX 127
#define HORSE2_DY 249
#define NUM_HORSE2_CELS 14
#define HORSE2_SLEEP 100
#define FLOWER_X 578
#define FLOWER_Y 246
#define FLOWER_DX 47
#define FLOWER_DY 64
#define NUM_FLOWER_CELS 21
#define FLOWER_SLEEP 200
#define BIRD_ANIM ".\\ART\\BIRD.BMP"
#define HORSE1_ANIM ".\\ART\\HORSE1.BMP"
#define HORSE2_ANIM ".\\ART\\HORSE2.BMP"
#define FLOWER_ANIM ".\\ART\\FLOWER.BMP"
#define WAV_REVEAL ".\\SOUND\\REVEAL.WAV"
#define WAV_BADGUESS ".\\SOUND\\BADGUESS.WAV"
#define WAV_GAMEOVER ".\\SOUND\\GAMEOVER.WAV"
#define WAV_YOUWIN ".\\SOUND\\YOUWIN.WAV"
#define WAV_HORSE1 ".\\SOUND\\HORSE1.WAV"
#define WAV_HORSE2 ".\\SOUND\\HORSE2.WAV"
#define WAV_BIRD ".\\SOUND\\BIRD.WAV"
#define WAV_FLOWER ".\\SOUND\\WEIRD.WAV"
#define MID_SOUNDTRACK ".\\SOUND\\THGESNG.MID"
/*
* prototypes
*/
extern ERROR_CODE InitGame(HWND, CDC *);
extern ERROR_CODE StartGame(CDC *);
extern void GameStopTimer();
extern ERROR_CODE GameStartTimer();
extern void GamePauseTimer();
extern void GameResumeTimer();
extern ERROR_CODE EndGame(CDC *);
extern void WinGame();
extern ERROR_CODE RepaintSpriteList(CDC *);
extern bool CheckUserGuess(const char *);
extern void CALLBACK GetGameParams(CWnd *);
extern void GameGetScore(unsigned int *, unsigned int *, unsigned int *, unsigned int *);
} // namespace PDQ
} // namespace HodjNPodj
} // namespace Bagel
#endif