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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_MAZEDOOM_MOD_H
#define HODJNPODJ_MAZEDOOM_MOD_H
#include "bagel/boflib/sound.h"
namespace Bagel {
namespace HodjNPodj {
namespace MazeDoom {
#define ABS(a) ( (a > 0) ? (a) : (-a) )
// Border info
#define SIDE_BORDER 20
#define TOP_BORDER 28
#define BOTTOM_BORDER 16
#define HILITE_BORDER 3
// Dimensions constants
#define ART_WIDTH 600
#define ART_HEIGHT 432
#define SQ_SIZE_X 24
#define SQ_SIZE_Y 24
#define EDGE_SIZE 5
// Starting value defaults
#define MAX_DIFFICULTY 10 //8
#define MIN_DIFFICULTY 1 //0
// Timer constants
#define MIN_TIME 15 // 15 Seconds
#define MAX_TIME 180 // 180 Seconds = 3 minute max
#define TIMER_MIN 0 // Increment scrollbar in steps of 15 Secs
#define TIMER_MAX 10 // if Time > MAX_TIME, No Time Limit
#define NUM_COLUMNS 25
#define NUM_ROWS 19
#define NUM_NEIGHBORS 9 // The "clump" area is 3 X 3 grid spaces
#define NUM_TRAP_MAPS 7 // There are seven trap icons available
#define MIN_TRAPS 4
#define NUM_CELS 8
#define PATH 0
#define WALL 1
#define TRAP 2
#define START 3
#define EXIT 4
#define HODJ 0
#define PODJ 4
// Timer stuff
#define GAME_TIMER 1
#define CLICK_TIME 1000 // Every Second, update timer clock
// Rules files
#define RULES_TEXT "MAZEOD.TXT"
#define RULES_WAV ".\\SOUND\\MAZEOD.WAV"
// Sound files
#define WIN_SOUND ".\\sound\\fanfare2.wav"
#define LOSE_SOUND ".\\sound\\buzzer.wav"
#define HIT_SOUND ".\\sound\\thud.wav"
#define TRAP_SOUND ".\\sound\\boing.wav"
#define GAME_THEME ".\\sound\\mazeod.mid"
// Backdrop bitmaps
#define MAINSCREEN ".\\ART\\DOOM2.BMP"
// New Game button area
#define NEWGAME_LOCATION_X 15
#define NEWGAME_LOCATION_Y 0
#define NEWGAME_WIDTH 217
#define NEWGAME_HEIGHT 20
// Time Display area
#define TIME_LOCATION_X 420
#define TIME_LOCATION_Y 4
#define TIME_WIDTH 195
#define TIME_HEIGHT 16
/////////////////////////////////////////////////////////////////////////////
// CMainWindow:
// See game.cpp for the code to the member functions and the message map.
//
class CMainWindow : public CFrameWnd {
public:
CMainWindow();
void MovePlayer(CPoint point);
void GetNewCursor(); // Load up the new directional cursor
void NewGame(); // Set up a new game & start the timer
//added data members:
void SplashScreen();
private:
void OnSoundNotify(CSound *pSound);
protected:
virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
//{{AFX_MSG( CMainWindow )
afx_msg void OnPaint();
afx_msg void OnChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
afx_msg void OnSysChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
afx_msg void OnSysKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
afx_msg void OnKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
afx_msg void OnTimer(uintptr nIDEvent);
afx_msg void OnLButtonDown(unsigned int nFlags, CPoint point);
afx_msg void OnRButtonDown(unsigned int nFlags, CPoint point);
afx_msg void OnLButtonUp(unsigned int nFlags, CPoint point);
afx_msg void OnMouseMove(unsigned int nFlags, CPoint point);
afx_msg void OnClose();
afx_msg LRESULT OnMCINotify(WPARAM, LPARAM);
afx_msg LRESULT OnMMIONotify(WPARAM, LPARAM);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
} // namespace MazeDoom
} // namespace HodjNPodj
} // namespace Bagel
#endif