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2026-02-02 04:50:13 +01:00

103 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/hnplibs/gamedll.h"
#include "bagel/hodjnpodj/mazedoom/resource.h"
#include "bagel/hodjnpodj/mazedoom/mod.h"
namespace Bagel {
namespace HodjNPodj {
namespace MazeDoom {
HINSTANCE hDLLInst;
HINSTANCE hExeInst;
LPGAMESTRUCT pGameInfo;
// global the pointer to the your game's main window
HWND ghParentWnd;
/////////////////////////////////////////////////////////////////////////////
// Public C interface
/*****************************************************************
*
* RunMaze
*
* FUNCTIONAL DESCRIPTION:
*
* This is the API function for the DLL. It is what the calling app
* calls to invoke poker
*
* FORMAL PARAMETERS:
*
* hParentWnd, lpGameInfo
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
HWND FAR PASCAL RunMaze(HWND hParentWnd, LPGAMESTRUCT lpGameInfo) {
CMainWindow *pMain;
//TEMP
// lpGameInfo->bPlayingMetagame = true;
// lpGameInfo->nSkillLevel = SKILLLEVEL_MEDIUM;
//TEMP
pGameInfo = lpGameInfo;
// invoke your game here by creating a pGame for your main window
// look at the InitInstance for your game for this
ghParentWnd = hParentWnd;
if ((pMain = new CMainWindow) != nullptr) {
pMain->ShowWindow(SW_SHOWNORMAL);
pMain->UpdateWindow();
pMain->SetActiveWindow();
}
// these must be set in this function
hDLLInst = (HINSTANCE)GetWindowWord(pMain->m_hWnd, GWW_HINSTANCE);
hExeInst = (HINSTANCE)GetWindowWord(hParentWnd, GWW_HINSTANCE);
return pMain->m_hWnd; // return the m_hWnd of your main game window
}
} // namespace MazeDoom
} // namespace HodjNPodj
} // namespace Bagel