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2026-02-02 04:50:13 +01:00

111 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_LIFE_USERCFG_H
#define HODJNPODJ_LIFE_USERCFG_H
#include "bagel/hodjnpodj/hnplibs/text.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
#include "bagel/hodjnpodj/hnplibs/cbofdlg.h"
#include "bagel/hodjnpodj/life/resource.h"
namespace Bagel {
namespace HodjNPodj {
namespace Life {
#define LIFE_SETTINGS 16
#define MIN_LIFE 0
#define MAX_LIFE 15
#define LIFE_HI_BOUND 201
#define SPEED 9
#define MIN_SPEED 0
#define MAX_SPEED 8
#define TURNS_SETTINGS 16
#define MIN_TURNS 0
#define MAX_TURNS 15
#define TURN_HI_BOUND 201
#define OPTIONS_COLOR RGB(0, 0, 0) // Color of the stats info CText
#define FONT_SIZE 14
#define INI_FNAME "HODJPODJ.INI" // INI saved Life settings
#define INI_SECTION "Life"
#define ROUNDS_DEF 100 // default skill levels
#define VILLAGES_DEF 50
#define SPEED_DEF 1
#define PLACE_DEF 0
#define VILLAGES_LOW 30 // meta game skill levels
#define VILLAGES_MED 25
#define VILLAGES_HI 20
#define ROUNDS_META 20
class CUserCfgDlg : public CBmpDialog {
private:
CString mSpeedTable[SPEED];
int m_nLife[LIFE_SETTINGS] = {};
int m_nTurns[TURNS_SETTINGS] = {};
CText *m_pVillages = nullptr, *m_pSpeed = nullptr,
*m_pRounds = nullptr;
public:
int nSpeedTemp = 0, // remembers cur settings
nTurnCounterTemp = 0,
nLifeTemp = 0;
bool bPrePlaceTemp = false;
CUserCfgDlg(CWnd *pParent = nullptr, CPalette *pPalette = nullptr, unsigned int = IDD_USERCFG);
enum { IDD = IDD_USERCFG };
CScrollBar m_ScrollVillages;
CScrollBar m_ScrollRounds;
CScrollBar m_ScrollSpeed;
CString m_DisplayRounds;
CString m_DisplaySpeed;
CString m_DisplayVillages;
CCheckButton *m_pPrePlaceButton = nullptr; // PrePlace check box
CColorButton *m_pOKButton = nullptr; // OKAY button on scroll
CColorButton *m_pCancelButton = nullptr; // Cancel button on scroll
protected:
void ClearDialogImage();
virtual void DoDataExchange(CDataExchange*) override; // DDX/DDV support
virtual bool OnInitDialog() override;
virtual void OnOK() override;
virtual void OnCancel() override;
afx_msg void OnPrePlace();
afx_msg void OnPaint();
afx_msg bool OnEraseBkgnd(CDC *pDC);
afx_msg void OnHScroll(unsigned int nSBCode, unsigned int nPos, CScrollBar* pScrollBar);
afx_msg void OnClose();
afx_msg void OnDestroy();
DECLARE_MESSAGE_MAP()
};
} // namespace Life
} // namespace HodjNPodj
} // namespace Bagel
#endif