Files
2026-02-02 04:50:13 +01:00

555 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/hodjnpodj/globals.h"
#include "bagel/hodjnpodj/hnplibs/sprite.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
#include "bagel/hodjnpodj/life/life.h"
#include "bagel/hodjnpodj/life/game.h"
#include "bagel/hodjnpodj/hodjnpodj.h"
namespace Bagel {
namespace HodjNPodj {
namespace Life {
static const char *curly[5] = {
".\\art\\Colony1.BMP",
".\\art\\Colony2.BMP",
".\\art\\Colony3.BMP",
".\\art\\Colony4.BMP",
".\\art\\Colony5.BMP"
};
static const char *months[12] = {
".\\art\\jan.BMP",
".\\art\\feb.BMP",
".\\art\\mar.BMP",
".\\art\\apr.BMP",
".\\art\\may.BMP",
".\\art\\jun.BMP",
".\\art\\jul.BMP",
".\\art\\aug.BMP",
".\\art\\sep.BMP",
".\\art\\oct.BMP",
".\\art\\nov.BMP",
".\\art\\dec.BMP"
};
// Globals!
extern int nSpeed, nCountDown, nLife;
extern int nTurnCounter, nLifeCounter;
extern bool bIsInfiniteLife, bIsInfiniteTurns;
extern CMainWindow *gMainWnd;
extern CPalette *pGamePalette;
extern CSprite *pScrollSprite;
/*****************************************************************
*
* CLife
*
* FUNCTIONAL DESCRIPTION:
*
* [Description of function]
*
* FORMAL PARAMETERS:
*
* [Show arguments]
*
* IMPLICIT INPUT PARAMETERS:
*
* [External data read]
*
* IMPLICIT OUTPUT PARAMETERS:
*
* [External data modified]
*
* RETURN VALUE:
*
* [Discuss return value]
*
****************************************************************/
CLife::CLife(CDC *pDC) {
int i;
bool bCheck;
m_dScore = 0.0;
m_nYears = 0;
m_nCumLife = 0;
m_bIsEvolving = false;
m_bPrePlace = false;
pColony = new colony(ROWS, COLS);
// Because this change came bout later
for (i = 0 ; i < VILLAGES ; i++) {
pBaseSprite[i] = new CSprite();
(*pBaseSprite[i]).SharePalette(pGamePalette);
bCheck = (*pBaseSprite[i]).LoadSprite(pDC, curly[i]);
ASSERT(bCheck);
(*pBaseSprite[i]).SetMobile(true);
(*pBaseSprite[i]).SetMasked(true);
(*pBaseSprite[i]).SetOptimizeSpeed(true);
}
for (i = 0 ; i < MONTHS ; i++) {
m_cCalendar.pMonthSprite[i] = new CSprite();
m_cCalendar.bIsOn[i] = false;
m_cCalendar.pMonthSprite[i]->SharePalette(pGamePalette);
bCheck = m_cCalendar.pMonthSprite[i]->LoadSprite(pDC, months[i]);
ASSERT(bCheck);
m_cCalendar.pMonthSprite[i]->SetMobile(true);
m_cCalendar.pMonthSprite[i]->SetMasked(true);
}
//srand((unsigned) time(nullptr)); // seed the random number generator
}
/*****************************************************************
*
* ~CLife
*
* FUNCTIONAL DESCRIPTION:
*
* [Description of function]
*
* FORMAL PARAMETERS:
*
* [Show arguments]
*
* IMPLICIT INPUT PARAMETERS:
*
* [External data read]
*
* IMPLICIT OUTPUT PARAMETERS:
*
* [External data modified]
*
* RETURN VALUE:
*
* [Discuss return value]
*
****************************************************************/
CLife::~CLife() {
int i;
for (i = 0 ; i < VILLAGES ; i++)
delete pBaseSprite[i];
for (i = 0 ; i < MONTHS ; i++)
delete m_cCalendar.pMonthSprite[i];
CSprite::FlushSpriteChain();
delete pColony;
delete pYears;
delete pYearsText1;
delete pYearsText2;
delete pColonyStat;
delete pColonyStatText1;
delete pScore;
delete pColonyPlaced;
}
/*****************************************************************
*
* change_board
*
* FUNCTIONAL DESCRIPTION:
*
* [Description of function]
*
* FORMAL PARAMETERS:
*
* [Show arguments]
*
* IMPLICIT INPUT PARAMETERS:
*
* [External data read]
*
* IMPLICIT OUTPUT PARAMETERS:
*
* [External data modified]
*
* RETURN VALUE:
*
* [Discuss return value]
*
****************************************************************/
void CLife::change_board(unsigned int nFlags, CPoint point, CDC *pDC, bool bPlayingMeta) {
int i;
CSprite *pSprite;
CRect myArea;
CSize mySize;
CPoint sprite_loc; // center location of sprite on board
int row, col; // indices help find board cell
char buf[10];
bool bAssertCheck; // used to check for assertion failures
// added routines to capture if button click was inside
// legal board area
if (point.x <= BOARD_START_COL || // Is pnt outside of range?
point.x >= BOARD_START_COL + COLS * BOARD_SPACING_TIMES_TWO + COLS * CURLY_X ||
point.y <= BOARD_START_ROW ||
point.y >= BOARD_START_ROW + ROWS * BOARD_SPACING_TIMES_TWO + ROWS * CURLY_Y) {
// MessageBeep(-1);
sndPlaySound(WAV_CANTDO, SND_SYNC);
return;
}
// track down cell of board that was clicked
row = (point.y - BOARD_START_ROW) / (BOARD_SPACING_TIMES_TWO + CURLY_Y);
col = (point.x - BOARD_START_COL) / (BOARD_SPACING_TIMES_TWO + CURLY_X);
if (!(*pColony).islife(row, col)) { //life at this cell now?
// No - so do we have colonies left to place?
if (!nLifeCounter && !bIsInfiniteLife) {
// No - so indicate this to user
// MessageBeep(-1);
sndPlaySound(WAV_CANTDO, SND_SYNC);
return;
}
} else if (
bPlayingMeta == true || // can't remove life in meta OR
m_bIsEvolving == true // if evolve was clicked.
) {
// MessageBeep(-1);
sndPlaySound(WAV_CANTDO, SND_SYNC);
return;
} // end if
// flip it on/off
(*pColony).flip(row, col);
// Update colony placed count on the board
gMainWnd->RefreshStats();
//set it up to be centered
sprite_loc.y = BOARD_START_ROW + (CURLY_Y + BOARD_SPACING_TIMES_TWO) * row;
sprite_loc.x = BOARD_START_COL + (CURLY_X + BOARD_SPACING_TIMES_TWO) * col;
pSprite = CSprite::GetSpriteChain();
// User want to turn life off?
if ((*pColony).islife(row, col)) {
if (bIsInfiniteLife != true) {
//decrement colony counter if not infinite
nLifeCounter--;
Common::sprintf_s(buf, "%d", nLifeCounter);
bAssertCheck = pColonyStat->DisplayString(pDC, buf, STATS_FONT_SIZE, FW_BOLD, STATS_COLOR);
ASSERT(bAssertCheck); // paint the text
}
i = brand() % VILLAGES;
pSprite = (*pBaseSprite[i]).DuplicateSprite(pDC);
mySize = (*pSprite).GetSize();
(*pSprite).LinkSprite();
// paint the sprite in its new location
(*pSprite).PaintSprite(pDC,
sprite_loc.x, // finding center of cell
sprite_loc.y);
sndPlaySound(WAV_NEWVILLAGE, SND_ASYNC);
} else {
CRect testRect; // sprite area to be tested
if (bIsInfiniteLife != true) {
//Add life back to colony counter if finite
nLifeCounter++;
Common::sprintf_s(buf, "%d", nLifeCounter);
bAssertCheck = pColonyStat->DisplayString(pDC, buf, STATS_FONT_SIZE, FW_BOLD, STATS_COLOR);
ASSERT(bAssertCheck); // paint the text
}
pSprite = CSprite::Touched(sprite_loc);
if (pSprite != nullptr) { // See if the point is in the sprite's rectangle
(*pSprite).RefreshBackground(pDC); // ... simply repaint background
(*pSprite).UnlinkSprite(); // ... and if so, unlink it from chain
delete pSprite;
}
}
}
/*****************************************************************
*
* evolution
*
* FUNCTIONAL DESCRIPTION:
*
* [Description of function]
*
* FORMAL PARAMETERS:
*
* [Show arguments]
*
* IMPLICIT INPUT PARAMETERS:
*
* [External data read]
*
* IMPLICIT OUTPUT PARAMETERS:
*
* [External data modified]
*
* RETURN VALUE:
*
* [Discuss return value]
*
****************************************************************/
void CLife::evolution(CDC *pDC) {
CSprite *pSprite;
CSize mySize;
CRect myArea;
CPoint sprite_loc; // center location of sprite on board
int i; // used to gen random village
int row, col; // indexs help find board cell
colony pColonyCopy((*pColony).row(), (*pColony).col());
// make copy of original pColony for later ref
pColonyCopy = (*pColony);
// Update stats
if (m_nYears == 0) //just starting evolution?
m_nCumLife = (*pColony).m_nColony_count;
else
m_nCumLife += (*pColony).m_nColony_count;
m_nYears++;
m_dScore = ((double) m_nCumLife) / ((double) m_nYears);
//Evolve internal board
(*pColony).evolve(*pColony);
// update score
if (m_nCumLife > LARGE && bIsInfiniteTurns) { // This prevents int overflow
// reset it
m_nCumLife = (int) m_dScore;
m_nYears = 1;
}
// update stats visually
gMainWnd->RefreshStats();
//Update visual board
if (pColonyCopy != (*pColony))
for (row = 0; row < (*pColony).row(); row++)
for (col = 0; col < (*pColony).col(); col++) {
pSprite = CSprite::GetSpriteChain();
// Any change for this particular cell?
if (pColonyCopy.islife(row, col) == (*pColony).islife(row, col))
continue; // no change -- loop
if ((*pColony).islife(row, col)) { //Need to put a sprite there?
// Yes, paint new sprite in cell
i = brand() % VILLAGES;
pSprite = (*pBaseSprite[i]).DuplicateSprite(pDC);
mySize = (*pSprite).GetSize();
//set it up to be centered
sprite_loc.y = BOARD_START_ROW + (CURLY_Y + BOARD_SPACING_TIMES_TWO) * row;
sprite_loc.x = BOARD_START_COL + (CURLY_X + BOARD_SPACING_TIMES_TWO) * col;
(*pSprite).LinkSprite();
// paint the sprite in its new location
(*pSprite).PaintSprite(pDC,
sprite_loc.x, // finding center of cell
sprite_loc.y);
} else {
CRect testRect; // sprite area to be tested
sprite_loc.y = BOARD_START_ROW + (CURLY_Y + BOARD_SPACING_TIMES_TWO) * row;
sprite_loc.x = BOARD_START_COL + (CURLY_X + BOARD_SPACING_TIMES_TWO) * col;
pSprite = CSprite::Touched(sprite_loc);
if (pSprite != nullptr) { // See if the point is in the sprite's rectangle
(*pSprite).RefreshBackground(pDC); // ... simply repaint background
(*pSprite).UnlinkSprite(); // ... and if so, unlink it from chain
delete pSprite;
}
}
}
}
/*****************************************************************
*
* NewGame
*
* FUNCTIONAL DESCRIPTION:
*
* [Description of function]
*
* FORMAL PARAMETERS:
*
* [Show arguments]
*
* IMPLICIT INPUT PARAMETERS:
*
* [External data read]
*
* IMPLICIT OUTPUT PARAMETERS:
*
* [External data modified]
*
* RETURN VALUE:
*
* [Discuss return value]
*
****************************************************************/
void CLife::NewGame(CDC *pDC) {
colony pColonyCopy((*pColony).row(), (*pColony).col());
// Reset internal grid
(*pColony) = pColonyCopy;
// Reset Stats
m_nYears = 0;
m_dScore = 0.0;
m_nCumLife = 0;
nCountDown = nSpeed * MONTHS;
nLifeCounter = nLife;
// Refresh Calendar
ResetMonths(pDC);
DisplayMonth(nCountDown, pDC);
// Update visual stats
gMainWnd->RefreshStats();
//Reset visual board
CSprite::EraseSprites(pDC);
CSprite::FlushSpriteChain();
}
/*****************************************************************
*
* DisplayMonth
*
* FUNCTIONAL DESCRIPTION:
*
* [Description of function]
*
* FORMAL PARAMETERS:
*
* [Show arguments]
*
* IMPLICIT INPUT PARAMETERS:
*
* [External data read]
*
* IMPLICIT OUTPUT PARAMETERS:
*
* [External data modified]
*
* RETURN VALUE:
*
* [Discuss return value]
*
****************************************************************/
void CLife::DisplayMonth(int nMonth, CDC *pDC) {
int i, j;
/************************************************************************************
* In order to get the visual calendar to change exactly 12 times, regardless *
* of the how nSpeed was set, I could achieve this in at least two different ways. *
* First way was to modify how the WM_TIMER messages are passed around, but this *
* would introduce many more changes that I wanted to make. Second way was *
* to watch the nMonth (equivalent to the nCountDown global) and change the *
* calendar only when it hit specific values defined by nSpeed (speed of clock). *
* I am doing this second way here. *
************************************************************************************/
if (nSpeed != FASTEST) { // don't want divide by 0 errors if FASTEST = 0
/*
* nMonths counts down, i.e. 24, 23, 22, 21....
* j is a number between 0 and 11 counting as follows:
* 0, 1, 2, 3, 4....
* j is indexing the current month
*/
j = (MONTHS - ((int) nMonth / nSpeed) - 1);
if (j < 0)
j = 0;
if (j == 0)
i = MONTHS - 1; // i indexes previous month
else
i = j - 1;
if (m_cCalendar.bIsOn[i] == true) {
m_cCalendar.pMonthSprite[i]->EraseSprite(pDC);
m_cCalendar.bIsOn[i] = false;
}
} else
j = 0;
//b
m_cCalendar.pMonthSprite[j]->PaintSprite(pDC, MONTH_COL_POS + 1, MONTH_ROW_POS + 1);
m_cCalendar.bIsOn[j] = true;
}
/*****************************************************************
*
* ResetMonths
*
* FUNCTIONAL DESCRIPTION:
*
* [Description of function]
*
* FORMAL PARAMETERS:
*
* [Show arguments]
*
* IMPLICIT INPUT PARAMETERS:
*
* [External data read]
*
* IMPLICIT OUTPUT PARAMETERS:
*
* [External data modified]
*
* RETURN VALUE:
*
* [Discuss return value]
*
****************************************************************/
void CLife::ResetMonths(CDC *pDC) {
int i;
// reset all calendars
for (i = 0 ; i < MONTHS ; i++) {
if (m_cCalendar.bIsOn[i] == true) {
m_cCalendar.pMonthSprite[i]->EraseSprite(pDC);
m_cCalendar.bIsOn[i] = false;
break;
}
}
// repaint current calendar
//DisplayMonth(nMonth, pDC);
}
} // namespace Life
} // namespace HodjNPodj
} // namespace Bagel